-
Posts
186 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Hydrazine_Soup
-
[1.0.5] Gryphon textures for Procedural Fairings v1.4
Hydrazine_Soup replied to Ravenchant's topic in KSP1 Mod Releases
Nice work! Would love to see Soyuz style fairings! -
How can I install Real Engines config on 1.0.2? Since it's included in the Realism Overhaul plugin, and it hasnt yet been updated, It won't work on my install. (Freezes upon loading when loading engines) Any help would be really apreciatted!
-
"Ion Thruster" it's too weak!
Hydrazine_Soup replied to SUPERAWESOMEJOHN's topic in KSP1 Suggestions & Development Discussion
Vall just has 0.2g ASL, an ion engine powered craft can take off from there on its own I think -
Nice craft Also why is the download link typed in twice?
-
How did you add KSP ships and UI into SpaceEngine?
-
REQUEST : ISS Truss
Hydrazine_Soup replied to Hydrazine_Soup's topic in KSP1 The Spacecraft Exchange
This is exactly what I wanted! I can even fit two inside the same payload bay! Thanks everyone for the replies, I really apreciate it! -
Need Help! (Physics and equations)
Hydrazine_Soup replied to StellarumSectatio's topic in Science & Spaceflight
I'd be best to lay this out on Python. -
So I'm working again on my ISS replica adapting it for 1.0. So far I've redone almost every single module, exept the cupola node, and the whole truss structure. It just doesn't seem right to use MK3 parts, because I've sent every single module using the Space Shuttle (Yup, working with SRB's) but there's no way I can fit those inside (And they are also a bit off since the real truss is much smaller in diamter compared to the station). I can't figure out anther way to make them (2.5m parts are "too" round since the real truss shape is more of a halved octagon)- The solar arrays are already finished, it's just the truss itself where the problem lies. Maybe someone with enough creativity can help me out. Thanks!
-
Disable "Cannot activate while stowed" thingie
Hydrazine_Soup replied to biohazard15's topic in KSP1 Mods Discussions
I support this -
Meanwhile you can make those hahaha, actually they work fine as long as there's no air coming from inside the cargo bay so they aren't subject to that much airflow and they don't interfere much with the flying characteristics. And yes, I used Kronal Vessel Viewer, but be aware it has some sort of memory leak and lags the game a lot and causes lots of crashes
-
Edit: Images are gone :S
-
Heat exploding question
Hydrazine_Soup replied to Tiaga's topic in KSP1 Gameplay Questions and Tutorials
KSP thermo model works in misterious ways. -
Or what about having the satellite automatically made "uncontrollable" by the player once its in place? I mean, IRL launch contractors are done with the deal after the second stage has reached MECO, thats why It's a comercial launch, they pay you to put their satellite up there, not to put yours and after that make whatever you want with it. It could even be toogled the same way rescue mission targets and asteroids are set before you aproach them, completelly uncontrollable, maybe add refuel, retrieve or repair missions, even a destroy satellite contract would be pretty cool
-
Constellation Program- Copernicus MTV
Hydrazine_Soup replied to Zucal's topic in KSP1 The Spacecraft Exchange
Oh god this is awesome, totally blows my old Copernicus Replica. Can you jettison the center tank once its depleted? I just see a big docking port on it and nothing else arround it