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Hydrazine_Soup

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Everything posted by Hydrazine_Soup

  1. Oh this would come in incredibly handy, yet no one though of it before lol. 10/10 would love to see it in the game. +Rep given!
  2. How can I install Real Engines config on 1.0.2? Since it's included in the Realism Overhaul plugin, and it hasnt yet been updated, It won't work on my install. (Freezes upon loading when loading engines) Any help would be really apreciatted!
  3. Vall just has 0.2g ASL, an ion engine powered craft can take off from there on its own I think
  4. Nice craft Also why is the download link typed in twice?
  5. How did you add KSP ships and UI into SpaceEngine?
  6. This is exactly what I wanted! I can even fit two inside the same payload bay! Thanks everyone for the replies, I really apreciate it!
  7. So I'm working again on my ISS replica adapting it for 1.0. So far I've redone almost every single module, exept the cupola node, and the whole truss structure. It just doesn't seem right to use MK3 parts, because I've sent every single module using the Space Shuttle (Yup, working with SRB's) but there's no way I can fit those inside (And they are also a bit off since the real truss is much smaller in diamter compared to the station). I can't figure out anther way to make them (2.5m parts are "too" round since the real truss shape is more of a halved octagon)- The solar arrays are already finished, it's just the truss itself where the problem lies. Maybe someone with enough creativity can help me out. Thanks!
  8. That'd look awesome paried with Real Fuels to simulate propellants boiling off.
  9. Meanwhile you can make those hahaha, actually they work fine as long as there's no air coming from inside the cargo bay so they aren't subject to that much airflow and they don't interfere much with the flying characteristics. And yes, I used Kronal Vessel Viewer, but be aware it has some sort of memory leak and lags the game a lot and causes lots of crashes
  10. I tried the demo in August 2013 and at first I thought it was a crappy game. ended up buying it a few weeks later. I think it was 0.21 back then Some 1700 hours on record...
  11. Or what about having the satellite automatically made "uncontrollable" by the player once its in place? I mean, IRL launch contractors are done with the deal after the second stage has reached MECO, thats why It's a comercial launch, they pay you to put their satellite up there, not to put yours and after that make whatever you want with it. It could even be toogled the same way rescue mission targets and asteroids are set before you aproach them, completelly uncontrollable, maybe add refuel, retrieve or repair missions, even a destroy satellite contract would be pretty cool
  12. How do you even carry that to orbit? lol And I dont even think It will have issues even without shields, heck even no chutes, you could do a few shallow dips in the atmosphere before doing the final descent to slow it down.
  13. Oh god this is awesome, totally blows my old Copernicus Replica. Can you jettison the center tank once its depleted? I just see a big docking port on it and nothing else arround it
  14. What about just reputation for milestones and both money and reputation for contracts? That'd make a lot of sense, that's pretty much how it works IRL
  15. I support this sugestion! Also why not have a "safe to deploy" or "not safe to deploy" indicator when you right click on it?
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