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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
SSSPutnik replied to Nertea's topic in KSP1 Mod Releases
Looks fantastic, nice work! -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
SSSPutnik replied to Galileo's topic in KSP1 Mod Releases
Hrm, I might just nuke City Lights. I'll just pretend Kerbals have extremely strict light pollution laws.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
SSSPutnik replied to Galileo's topic in KSP1 Mod Releases
Ahh sorry I looked above but ALL of the ground ShiMengG's post looked dark so thought it was a different issue. Thanks! *Update* Hrm, nope, deleting suncurve did not fix the issue.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
SSSPutnik replied to Galileo's topic in KSP1 Mod Releases
So, everything seems to be working great, except, the space center is very very dark. It's there, just really dark, any ideas on fix? Mods installed here: IMAGE KSP 1.3.1- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
SSSPutnik replied to Galileo's topic in KSP1 Mod Releases
Scatterer, EVE and RSS are having a lot of issues with 1.3.1 I should try Real Size but prefer stock sized system.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
SSSPutnik replied to Galileo's topic in KSP1 Mod Releases
So many visual enhancement mods are broken- 598 replies
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Really interested in getting this working for 1.3.1 (Especially with Scatterer).
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SSSPutnik replied to RoverDude's topic in KSP1 Mod Releases
That fixed it! Thanks heaps! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SSSPutnik replied to RoverDude's topic in KSP1 Mod Releases
I'm having issues with mining. Latest USI from CKAN USI Kolonization Systems v0.53.0.0 KSP 1.3.1 (64bit) I have built a rover with a MEU-100-A Pulse drill. It has cooling fins attached to the unit it's mounted on, it has sufficient power. 1) If I start the drill without deploying it, it mines ore. It never overheats, runs at operational temperature fine. 2) If I deploy the drill it mines ore whilst drill started. 3) If I stop the drill/retract it, it stops mining ore. BUT I cannot get it to start again, (Start drill command is missing from GUI). I can deploy it,/retract it but it just sits there, no option to restart it. I've messed around with it heaps but this has me stymied. Any ideas? -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SSSPutnik replied to Starwaster's topic in KSP1 Mod Releases
Thank you so much for the update, all working now Appreciate the work.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SSSPutnik replied to Starwaster's topic in KSP1 Mod Releases
I'm seeing zero ablation and no temp shown when I right click the parts... Just the temperature part tolerances are shown.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
SSSPutnik replied to Starwaster's topic in KSP1 Mod Releases
Is DRE 7.6.0 running with KSP 1.2.2 64bit supported? I have DRE menus, but despite some crazed atmospheric plunge I only seem to take aerodynamic damage, not heat.- 5,919 replies
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