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Ziv

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Everything posted by Ziv

  1. Gravaar: Wow, that's a HUGE ship! Your space tug is huge too! You gave me some hard time to understand your fuel flow as you didn't post pictures about the refuelings at the main ship around Jool! Can you please show me some and about how your fuel was drying out in the main ship? Because the bigger the ship the more usually it will face some fuel problem during the mission... Also, can you please tell me how was you able to get back into the pod on Laythe and Tylo? Because this (and this) kind of ladder placement doesn't really work to climb on the top of the wider fuel tank .... or does it?
  2. SuperSecret: Congratulations, you have finished the JOOL-5 Challenge on Level 1! Nice minimalistic design in overall. There are some inconsistency in your album's order, there are some random picture in wrong place in the timeline. I was thinking about that you could skip the Vall lander as it is almost the same as the remaining of the Tylo lander, but maybe your ship would be unbalanced with the non-symmetrical placement of the docking port. How did you dock with that small lander by the way? Wasn't the Kerbal's head in the way?
  3. I have serious plans with also visiting Gilly, setting up a base on Eve's surface and also having a scout plane to look around on the surface... the plane will be Kethane refueling so I will be able to go far too.
  4. Hmm, it looks like everybody is destroying KSC buildings since some days... (no, I'm not!!! )
  5. Hi everybody, sorry for the delays, these days are very busy but I will review the new entries soon!
  6. Yeah, Kerbal Space Program and reality doesn't meet sometimes. But it's fun that you can choose to survive a reentry in a seat or (with mods) to bring heavy life support and to make your ship torn apart at high speeds, etc... that's really cool. Different kind of challenges. The trick behind the TWR<1 is the high altitude. At "sea level" if it's 1.00 then you are not going to leave, but at 8000+ meters on Duna about 0.95 was enough to leave (very slowly at first ). It is because the more far you are from a planet's surface the lower it's gravity force get.
  7. Yeah, don't get me wrong, making a JOOL-5 always takes time and skill, even with let's say fuel cheating. So I appreciate your mission and checking it again I liked some of your solution. (at first I just took a glance at it) So, sorry if I was too harsh at first. And I don't really know Interstellar so maybe it's not so easy to make it work as it seems at first. Btw I already landed on Tylo with a 1.0-1.2 TWR lander so yeah, I know, it's a long hard road down there, and you need luck too to avoid high mountains at the end. In my own list the biggest achievement what I did was to land on Duna and getting back to space with an ion lander which had a TWR lower than 1.0. The trick was that I braked to zero very high above the highest point which was high enough that a 0.97 TWR was enough for a stable slow descent, and enough for a very slow but sure ascent. It was very easy to overspeed and crash (more than 10 m/s in the last km ). I was trying the best path/speeds for hours to make it right at the end, and I spent 4000+ m/s for landing and getting back. Good ol' times! And yeah, I agree, it must be impossible to make an SSTO, I mean Single Stage to JOOL-5 (SSTJ5) with the allowed mod. Kasuha already made it with a spaceplane, that was something too!
  8. I appreciate every complex and well-planned mission so in special cases like a Grand Tour so I may get over some rule a little bit. Basically it was created to avoid missions where they find out that their ship/lander is not capable to perform a landing/ascent somewhere so they want to send a bigger one from Kerbin... that way JOOL-5 could become a "trial and error" style mission which wouldn't be good, because I would like this mission to be something like a "real life" mission where you can't do too much after sending out the ships and Kerbals... I already allowed one refueling mission which makes it already easier. So a Grand Tour is always appreciated and they need to be well-planned anyway. (But sending some separated ships into LKO and, for example, one ship goes to Moho and Eve, and the other to the outer planets and they never meet is not a real Grand Tour in my opinion, or if two separated crew do the landings. It's still a big achievement but I would miss the connection between them and feel like they were two or more separated mission...)
  9. Yeah, with fusion interstellar the JOOL-5 becomes a Sunday picnic here and there. "I don't think this would be possible with the allowed mods for this challenge (you are more than welcome to prove me wrong)." What do you mean?
  10. Of course, if you don't flood the forum! I'm sure many people is interested in Grand Tour Missions! And link here all the videos together when you finished the mission, and I will review the JOOL-5 part of it.
  11. DaMichel: Congratulations, you have finished the JOOL-5 Challenge on Jebediah's Level! Yeah, I saw you clipped the tanks somewhat but let's say it's still within the rules, that doesn't look so bad. I checked the fuel amount and it shows that there are no hidden or other fuel tanks, so it's all right. I like how you used the SpacePlane Plus cargo bay at your Laythe plane, pointed towards the ground with Jet engines for VTOL mode and also hiding the science instruments, thats good and pretty creative! Nice one with Jool atmosphere too but that's a pity that you didn't clean all instruments. And your Tylo lander is really creative too! I didn't see anything like that before. And that's fun how later the Kerbal sees the whole rocket from the seat. And nice commenting on the pictures throughout the mission! Well done, thank you for participating!
  12. Nice go to Moho and funny sliding on the Mun! What do you mean by "have everything you need"? This doesn't have anything to do with the JOOL-5 challenge.
  13. were you coming in very shallow, almost just touching the surface for the first time?
  14. Yakky: I did it, see the previous page! And EdFred said it may be possible with lithobraking too (without wings), and I think that's an interesting idea too! I think it's possible too!
  15. Yeah, maybe I would just disqualify somebody if would use the 'Bonny' for space travel, hehe. I'm experimenting with the small jet and that's incredible that I can easily have 200'000 m/s dV on some drops of fuel... so this makes small planes go forever. I think TWR doesn't count much at jets, this small engine with 10 thrust is enough to push a normal plane up. But what I experienced is that it's not enough to gain high speeds at high altitudes so it's not so easy to leave the atmosphere with this, and this is good. I also made a little plane with 'Bonny' and the jet and what I found is that there's no good-looking small fuel tank, only the Oscar-B which looks bad on the plane. And I was saying it's still pre-release because there were some parts like a black block between the pods, or a huge "crew tank" full of fuel... and sometimes the part descripitions had only the path for the file... I would be happy to test all of your parts, let me know where can I give you feedbacks!
  16. So, I checked them, Tantares has some parts which has advantage over the stock parts, like: - TST Crew module, it is very small in size (half than the mk1?!), weights only 0.9 tons and can hold two Kerbals - ALN Descent capsule, which is also too small, and with 1,6 tons and 3 Kerbals - and most of its engines are also overpowered to the stock, and usually are too smalls at the same time so Tantares is prohibited. SXT also has some questionable parts which may give advantage: - Kerlington Model 35 'Bonny', it's only 0.35 tons and can hold a Kerbal, and putting rules on parts (no space use of this part) would make it too complex - I yet checked the smaller liquid engines only and they seems to be okay. The small jet engine maybe can give too much dV on a very small aircraft - there are some crew module which can hold too much Kerbal with a too small part weight - it's still a pre-release and many of the parts are not finished yet so I don't allow this mod yet neither, but this may be good later if it will be closer to stock in terms of TWR, thrust-by-fuel, Weight-to-Kerbal or part sizes. Btw I liked many of the parts in this pack so this is definitely a worth to check later!
  17. I like the idea of the lithobraking! I think it worth to give it a try!
  18. I made it without any fuel. I guess it ruins the speed/fuel ratio in the point systems so I'm not sure if it's infinitely good or not good.
  19. Overfloater: fuel tanks, engines and pods cannot clip each other, that's the most important thing. So if you have a small fuel tank under the probe core (on which sits the chair) then it's not okay, otherwise the chair hiding inside the decoupler is all right. Hattivat: I see. Yes, the Lab looks better for a living quarter than a Hitch-hiker Storage!
  20. OMG. Show us pictures! Remember that your ship cannot be wider than the launch pad! (just kidding, hehe)
  21. Hattivat: Congratulations, you have finished the JOOL-5 Challenge on Level 3! Nice one, I guess it was fun after the RSS. I see you didn't bring science instruments but a Space Lab, that's interesting, why? Otherwise nice and effective design. And this picture is funny. Good job with the Eeloo landing too. Thank you for participating!
  22. Thank you for your answers! Yeah, I know TAC fuel balancer but I would like to solve everything from IVA. Hmm, I didn't know about IDs for the cams, I'll check it! ...hmm, I was looking for it but didn't find any information about how to set up unique IDs to each cam? Can somebody show me a link or tell me more please?
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