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Everything posted by Special Agent Sigvan
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Fun Times Ahead...
Special Agent Sigvan replied to Special Agent Sigvan's topic in KSP1 Mods Discussions
Nope, it doesn't really matter anymore, I can't launch KSP... -
*Insert Dramatic Music of preference playing at the most dramatic part* 22 Mods Modulator Kolonization Textures Reduced Texture Replacer Lazor Guided Weapons Lazor System Pirated Weaponry Procedural Dynamics Mechjeb Hyperedit. Magic Smokes Industries Kethane Kerbal Alarm Clock Procedural Fairings KAS Extraplanetary Launch Pads Environmental Visual Enhancements Kerbal Engineer Editor Extensions DYJmisc Minigun B9 Boat Parts Now I'm going to try and play KMP... *Dramatic Music ends* Fun Times ahead...
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What music do you listen to while playing KSP?
Special Agent Sigvan replied to Scenter102's topic in KSP1 Discussion
Only this, as it's exactly how all my launches end: -
Orange Suits, Gods. White Suits, Disposable yet scared cannon fodder. Blue, "Who da hail?" - Everybody at the Astronaut Complex. That's all I've got.
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The entirety of the VAB. Entirety.
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To quote AngryJoe (Censored since I don't know if this counts as vulgarity[i Hope it doesn't but better safe than sorry]) "What. THE ###?"
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*Tiredly raises had like a boss* Same here.
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Sigvan Kerman was stuck on a rather high Sun Orbit. He's still there... I deleted the save, but cloned Siggie and company.
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If I could find (And use) the mods I wanted... Or If KMP would run when I had all of these mods installed...
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Low Kerbin Orbit has spent boosters in it? Also, there is a second (Or third) KSP, install the Lazor system mod and there's a point called KSP 2. Also, the Kerbals are only slightly shorter then the Grass terrain scatter. This math was unnecessary...
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I swear I had Docking Aligner installed... Also installing the fixed B9 imploded multiple ships and ate my Kerbals... They're now slowly making their way out the Kraken's digestive tract. But the Sabre engines work. Totally worth it. Edit, and for some reason ate a few of my saved ships as well... The Kraken must be satiated. Edit Edit: Fixed, didn't install it properly.
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Brace yourself. AND I got all of these from Videos! Modulator Kolonization Textures Reduced Texture Replacer Lazor Guided Weapons Lazor System Pirated Weaponry Procedural Dynamics Mechjeb Hyperedit. Magic Smokes Industries Kethane Kerbal Alarm Clock Procedural Fairings KAS Extraplanetary Launch Pads Environmental Visual Enhancements Kerbal Engineer Editor Extensions DYJmisc Minigun A Broken B9 (SABRE Engines don't work) Boat Parts Any suggestions?
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Majiir Mod Repo Challenge Accepted! O-Doc on Point
Special Agent Sigvan replied to O-Doc's topic in KSP1 Mods Discussions
For the initial list here are few for Craft files: "SSTO" "VTOL" "VAB" "Subassembly" "SPH" "Manned" "Science" "Career" "Modded" "Stock" "Recovery" For mods (BUT NOT MODDED CRAFT): "Weapons" "Large" "Rocketry" "Science" "Plugin" I'll come up with some more later OR you could have the author write his own, just like the community will write their's. Forums: http://forum.kerbalspaceprogram.com/forum.php Steam Page: http://store.steampowered.com/app/220200 Steam Forums: http://steamcommunity.com/app/220200/discussions/ Kerbal Store: https://www.kerbalspaceprogram.com/kspstore/ Kerbal Twitter: https://twitter.com/KerbalSpaceP Done. -
Majiir Mod Repo Challenge Accepted! O-Doc on Point
Special Agent Sigvan replied to O-Doc's topic in KSP1 Mods Discussions
My idea was kind of what Curse provides, But that's not feasible. A star with the tooltip: "This mod needs to update" will work. I can try, but I'm not a animator and I can't draw. My images are likely going to be taken directly from the (Steam version) of the game. I was thinking of a Steam style system. For example: If I uploaded a: "Interplanetary Spaceplane and transport" it would have the category it fits in, AND the tags the community gave it. Without the uploader having the ability to control which tags get put up. A sort by tag system would help with this effort as well. Short list: - The forums. - The Steam Forums (Not needed at all). - KSP Twitter. - KSP store and Steam page. I'll get links for you later, I'm a bit busy as of writing this. -
Majiir Mod Repo Challenge Accepted! O-Doc on Point
Special Agent Sigvan replied to O-Doc's topic in KSP1 Mods Discussions
I'll view this from the perspective of someone who will use this, and features that will help with it. - Search Function. For obvious reasons. - Sign in Function. For mod developers. - Auto Updater. It's helpful. - It should be Kerbal Themed, using the color green just doesn't work. There should be Kerbals in the background, or something along those lines. - Community placed tags. Many craft users will just spam tags to get theirs noticed. Community placed tags prevent this. - Mod lists. For convenience. - Other projects. Like the K-Drive project, something along those lines would be cool. - Mod Cemetery. For all the mods lost in the Spaceport removal. -
I somehow already know how this ends...
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Dear god... *Salutes/Weeps* You make me proud, carry on.
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Long term missions are a demon Oh, and Jeb's face is essentially mine throughout my first Duna mission. Except he had my favorite Kerbal (Take a guess...) with him who said "SHUT UP MAN MISSION CONTROL'S TRAINED FOR THIS. Wait, you are trained for this right? Oh dear"
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And the Kerbals were courageous... And forced in against their will...
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Jeb jumped out after being pushed. He faceplanted on the glass. He'll get up at some point.
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Kraken fix possible?
Special Agent Sigvan replied to Itsnotrocketscience93's topic in KSP1 Discussion
The Hell Kraken is harmless and can be fixed easily. Coming to the conclusion it's intentional AND not buying it as a result is illogical to be honest. Also all the evidence points against it being intentional, I can't figure out how you drew that conclusion. Summary: Don't worry, the Hell Kraken is harmless and unintentional, as is a lot of KSP bugs. Also it isn't scary in any way, I would know. Other Kraken instances exist, but you can revert to the start of each mission to fix it. -
How to add a forum Signature?
Special Agent Sigvan replied to Fidelacchius's topic in Kerbal Network
Why do you need 5 posts? That's weird. -
Prodding the Kraken round two!
Special Agent Sigvan replied to Comrade Jenkens's topic in KSP1 Discussion
Convert those gyro forces into well, acceleration and you have some awesome cheese.