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Everything posted by Floppster
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I'm colourblind and have never understood why Minmus should be minty or cheesy.... Anyway, my pick for coolest moon is Ike, as long as you land on a place where you can see Duna. The only problem is that the nights are so extremely long, no batteries can help you.
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Yeah, I got the same her, Linux. Just unzipped the two files and they formed a folder, didn't think more of it. I've got a working MM patch, it adds density and cost to EVA propellant equal to that of monoprop. { @density = 0.004 @unitCost = 1.2 @isTweakable = true }@RESOURCE_DEFINITION[EVA*] Doesn't feel as it has any real impact on gameplay, but still.
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I'm testing a MM patch right now, not sure if it works for resource defs so we'll see.
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Well I think that the Isp is hard coded, but my first idea was to simply edit the resource config and give EVA fuel the same density as monoprop. That would lower the dV you can get out of a suit, but I don't know how much. Currently it's around 600 m/s.
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OMG, yes! All that's left now is to reduce the Isp of the EVA thrusters
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Banned for using too many words.
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I fling Phobos and Deimos towards the moon in an attempt to make them stick together and create a lunar centipede. My celestial abomination.
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Great to see that this has been updated, keep up the good work ace!
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Banned for using mods. Real players only use HarvesteR certified from-the-source default vanilla stock settings, gameplay mechanics and content.
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Floppster replied to DasPenguin85's topic in KSP1 Mod Releases
Ooh this day is only getting better! What have I done right to deserve this? -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Floppster replied to DasPenguin85's topic in KSP1 Mod Releases
Looking absolutely gorgeous! -
Kerbal Construction Time/StageRecovery Dev Thread
Floppster replied to magico13's topic in KSP1 Mod Development
Congratulations to the release magico, this mod has really come a long way! -
Well, isn't that why we are playing KSP?
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It's his. He showed it off in the RLA release thread and got some advice for it from hoojiwana.
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Ksp. ------
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7/10, made me chuckle.
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They should be used with an end cap at the bottom to hold your stuff, and remember that they cant open if something is attached to the top node, whatever you have attached there has to be separated first. The lens is a science experiment, just like the materials bay or the goo. You dont have to use it in some special way (like a real lens) but it makes for some good roleplay elements.
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No, a jurt is a type of house or whatever. Get your facts right.
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[WIP] Nert's Dev Thread - Current: various updates
Floppster replied to Nertea's topic in KSP1 Mod Development
I changed up my Karbonite install pretty much, removing the Karbonite - LFO conversion and added Argon/LiquidHydrogen conversion. Took a look at the density of Karbonite and LH2 to get a somewhat realistic conversion going, assuming Karbonite is some hydrocarbon-like substance. Also assuming that there was just as much Argon by weight dissolved in it, the conversion gives you half or double that of the Xenon conversion, can't remember right now. I can whip up a quick MM patch if you would like. -
[24.2] Karbonite Ongoing Dev and Discussion
Floppster replied to RoverDude's topic in KSP1 Mod Development
I would say, since Karbonite would be the compund, that Karbonium would be a pure element. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Floppster replied to Nereid's topic in KSP1 Mod Releases
Well, there's the Inter Sidera. I award it to everyone who......bravely sacrificed themselves for...advancing the space program.. On another note, can the ribbon text be altered anywhere else than in the ribbon award window? I'm getting horrific crashes everytime I try to write the letter P in a ribbon name or description. And, you know, you can't have a space program without a P. Either way, this is probably a conflict with other mods so all I'm asking for is where the ribbon names and descriptions are stored. I've looked in a few of the halloffame files, but they only seem to say who has been awarded what and when, and doesn't say anything about ribbon names. Still, thanks for an awesome mod Nereid, it adds a whole new level to the game. -
Installed NEAR and was fascinated by how much easier it was to get to orbit. Though I flipped out a few times due to high AoA before realizing what was up. Tweaked my Munar Crew Shuttles Gamma and Delta and told the blokes down at manufacturing to send me two of each. Today was a good day.