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Taleric

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    Spacecraft Engineer

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  1. Is career or science better to play RSS on for rewarding play progression. Also I thought RSS retooled the scale of the planets? I am fine with 1/10th as is but wanted to ensure the RSS parts are performing for that smaller scale.
  2. Running vanilla KSP after the recent optimization has been smooth as silk and my PC does not even heat up after tons of play. With remote tech 2 and TAC life support my poor PC starts to heat up quick and will suffer if I play for very long. Does anyone else get this problem? Is there a leak in either of these mods or are they especially taxing? I love them both and wish I could use them without killing my PC....
  3. Yup love this, nerf reaction wheels for all but micro craft and give RCS a purpose. Look to encourage design, skill and forethought in every stage of the game. That is the way.
  4. Lol! So true it hurts It is honestly just sad there are so many slight adjustments that could get KSP to a non-grind enjoyable challenge. But hey that is what the MOD scene is for I bet you are having a laugh about that PS4 port FC. Thank goodness Rimworld has been really good recently after I enjoyed and exhausted KSP 1.X.
  5. Does anyone play RSS on a science career? Are the biomes done up in the same manner to 1.0? So thankful for the update, awesome work!
  6. I loved 1.0, it was done right stock without a boatload of mods. Squad you totally had the capability there for people to switch off heat ect..... So depressing. Please Squard just have a button in settings that keeps everything to 1.0 atmosphere ect. Leave the challenge for us that need it
  7. If you do it right bug fixing and balancing can have the appearance of additional features. Anything that requires new assets or mechanics should be kept to one an update at the most.
  8. Yeah, on the fly calculations are nice but it would be silly to wheel craft out to the tower just to check numbers; which is what will happen if it is not displayed in VAB. I thought the engineer would get something easy like in flight action group reassignment, this is cool but creates questions. Still looking forward to all the great additions to 1.0 so I can go mostly mod free . I am willing to overlook life support if Squad will add some communications limits
  9. I just play career to have science with some consequences and motivation to build efficiently. I'm the guy that wishes DRE, RT2 and life support were stock. I select the easiest best paying missions, transitioning mid/late game to bundles that cover larger missions. I find long atmosphere flights tedious but love rovers so all Kerbin location missions are out but I'm game for other planets. For the most part I like the missions and am just very picky. I love the kerbal skills addition to .90!
  10. Shoot I will just use it to calculate RT2 delay times.
  11. INTREPID VI (SCI) *Updating BTSM I ran into some incompatibility issues with the contracts where there might be repeats. Doing a rough calculation for a manned Duna run the cost looks to be in the 700-900k range; as this would cleanout the program I will focus on goo returns to get tech for Jool and bring funds back. I am confident my progress was on par with an average cost run. Tan is selected to run the new science module to the Mun. Intrepid VI required a complete redesign to properly deliver and return the science module. The first stage brought Tan into a generous orbit for a calm Mun encounter. On landing Tan really wished a rover had been brought to visit the canyons just a few kilometers east. A lander hop was out of the question with the valuable payload. Returning to Kerbin Tan realizes in horror that a heat shield had not been equipped! With the surplus of fuel Tan decides to make his contribution to the program and brazenly slows reentry using the large fuel tank as a mock shield. Losing just a few solar panels the crisis is avoided for a good deal of science.
  12. MRP I After some number crunching the think tank commissions Moho Recon Probe. Being so close to Kerbol weight in solar panels is kept to a minimum. There must have been a miscalculation in the transfer as the encounter takes longer than planned. Arriving at Moho the MRP is traveling at breakneck speed and mission control hopes this is not another flyby. Capture finally, but too little fuel for a solid landing, the first easy other planet orbital scan is performed. In the future mission control might attempt to bring MRP to the surface once they are sure no additional orbital science is needed.
  13. INTREPID V "The right stuff." Kevin takes the first steps toward the larger Kerbol system testing the advanced capsule and gathering biometric data. The intrepid launch system continues to perform sending Intrepid V to the Mun. Activating the onboard computers Kevin visits the Mun surface returning and reducing the lander to the core science parts. After breaking away from the Mun's gravity a generous rendezvous with Minmus is burned and Kevin takes the entire mission down to the surface. Lastly Kevin slips out of Kerbin's SOI to gather interkerbol data and gage the life support usage. Comfortably returning to Kerbin Kevin proves his skill and brings a boatload of science.
  14. Mine are all Viking style till Duna ect biomes where the cost benefit would be huge, then return of the rovers!!! I like the lander that deploys the rover from beneath hoping it is not squished on landing.
  15. GRP I Taking some time in design, the think tank plan out Gilly Recon Probe I. An excellent mission from start to finish, mission control was able to calmly launch and reach Eve encounter. Meeting Gilly took a few delicate burns and then a long fall to the surface. The only error for GRP was the ever problematic surface imaging, the battery weight was cutout. The high tier capsule and biometric device are researched for Intrepid V. Great mission
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