raptor30
Members-
Posts
47 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by raptor30
-
Well I want to believe the game will be fine in time... but after reading this post on reddit made by a dev that works in unity and has experience in it I kinda lost all hope. Here is the link to the reddit post and I recommend to read the comments cause A LOT of unity devs are answering and are explaining what is going wrong with the game code: And I like to quote what this user said in that subreddit: PerepeL · 3 hr. ago Another Unity dev here, agree with you on what you said, have two more cents. Parts wobbling exactly like in KSP1 means they never touched default physics, most likely just copy-pasted from the first version. They could've made somewhat dynamic rigid bodies colliders and calculate tension at given joint points if you want them to be breakable, and even without diving into unity/physx source code, with default functionality. Nope, did nothing. Not even speaking about SAS being able to shut down feedback loops, which is not easy, but definitely possible. Nope. And bugs like KSC leaving planet with your vehicle most likely means they do reparent objects on scenes (which you should avoid as much as possible), and that they managed to love up that logic (meaning there's likely a total mess in a scene structure). This just reeks of amateur devs having no idea what they are doing. One hope is that they'd get some budget from sales and hire one or two guys who knows what they are doing...
-
So, lets talk about clouds...
raptor30 replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
come on they look pretty good I say, they are volumetric plus shadows -
So, lets talk about clouds...
raptor30 replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
@Vl3d what do you say about these? -
I think you have good photo shop skills :D On a serious note you are becoming like one guy on the No man's sky tweeter complaining the devs about the clouds... He was so obsessive about it that he was commenting on every single post that Sean Murray made about the game until one big update that the devs silenced him putting better clouds in the game Moral of the story... just do your thing man but I bet in the first week or so we will have mods with better clouds so lets just hope that the core game and physics are grate and we can go from there.
-
Kerbal Space Program 2 Release into Early Access Feb 24th
raptor30 replied to Intercept Games's topic in 2022
You are not worthy of having "KSP" in your name -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
raptor30 replied to tony48's topic in KSP1 Mod Releases
I explored the moon in career and didn't found nothing not a single rock or crystal/geyser- 1,967 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
raptor30 replied to tony48's topic in KSP1 Mod Releases
Are there no science rocks on the moon or other planets? like in the stock game that you can collect science using the robotic arms?- 1,967 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
So it's ok then... I tough that it should look like in the small preview window (there seams to be more reflective) the problem with the first picture with only the engines is taht I had the stock reflections off in the settings when I put it on medium as you see in the settings screenshot it was looking like this after I restarted the game. But I can still see a difference with shiny stock parts that are losing a bit of the reflections after installing textureunlimited mod, not a big deal anyway
-
I use last version of KSP: 1.8.1 and also last version of TexturesUnlimited: 1.5.9.24 You can see the stock parts don't have the reflection they should have... they show well in the little preview image but outside they are kinda matte... this is at the launchpad this one is showing ok but I removed the TexturesUnlimited mod this is how they show with all dependencies(they have reflection in the small preview window) when the part is on the launchpad it has reflections only at the windows and same thing with the engines too this is my mod list (I took this after I removed textureunlimited mod for the picture but is there) here is the log file: https://drive.google.com/open?id=1tPM8dOfz3iMIps3ZPGQ9n3AGmWQ611lF
-
sphere yes they are in flight too... but not like in the VAB they are like 25% reflective... and the stock parts that suppose to be shiny well they are kinda dull for example the sphere probe... I will provide more images tomorrow.
-
well I've seen that too... they look a bit weird... but in the VAB they are all ok with reflections... I tough is because of the texture unlimited mod... cause every time i install it the stock parts kinda lose their shine... I have reflections on medium in the settings: are there other setting of the mod for example that I need to modify?
-
so what can be the problem? I do have all the recent versions of real plume and smokescreen and most of the engines specially the LFO ones don't have any plume and no sound and gives me this error in the console when I activate it... they are acting like the small merlin engine that is activated in the picture. here is the outputlog file: https://drive.google.com/open?id=1Cl9quIuEV4bnwdvAUHJLD6gikyy9PI98
-
thank you for your hard work! this here is one of the most awesome mods that this game has.... I imagine it is hard to maintain but please don't let it die! Thank you again and take care man!
-
Hi Shadowmage ! nice to see that you are working on an update... I seems to have an issue with the engines... they don't have any plume and sound.... is that a bug with the 1.8.1 update or is something at my end? I do have all the dependencies installed including real plume.
-
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
raptor30 replied to IgorZ's topic in KSP1 Mod Releases
did you remove the magnet? cause I can't find it after the new update... p.s I just read the wiki... so dose the JS-1 Joint Socket works like the electro magnet now? cause that was very useful. -
sorry that i have to post like a normal reply but I don't know how to open a support ticket.I love this mod! in my opinion is top 3 in complexity and usability and I use it in all previous versions of KSP. normally I was playing on 1.4.5 without any problems and today I decided to use the latest version of the game and start a new career. so I installed all the mods and when I started the game I had a problem: I tried everything on here... have the latest version of texture unlimited put in the shortcut of ksp the command with "-force-d3d11" even delete all folder of texture unlimited and the problem is still there... I say is this mod because I tested the game with every mod and nothing... it works perfect but when I put this mod the big white square appears in game... and when I delete the SSTU folder game is back to normal. It is a pity because KSP is not complete without this mod... So any ideas on what is causing this?
-
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
raptor30 replied to IgorZ's topic in KSP1 Mod Releases
yeah I just did that but I wanted to tell my opinion on the mod not wanted to criticize it. No need to " ROFL " about it... -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
raptor30 replied to IgorZ's topic in KSP1 Mod Releases
Yeah but I guess we want Kerbal Space Program close to reality right? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
raptor30 replied to IgorZ's topic in KSP1 Mod Releases
Yeah and KSP is real... Look at the REAL Apollo mission! Neil Armstrong and Buzz Aldrin they ware both pilots and manage to do science and engineering stuff. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
raptor30 replied to IgorZ's topic in KSP1 Mod Releases
No I can't fix an engine that is a mechanic job but I sure can screw something on the wall or in some other parts... that is exactly what i need it to do in my mission with Bob... he is a scientist he can operate all that science stuff but he can't use a electric screw driver to attach a science part on the ship... that what I was calling absurd. Just look at the movie martian for example... that guy was a botanist and he manage to do a lot of stuff there. Of course you need a engineer to fix a wheel, solar panel or replace a parachute but common just attach a part on the side of the ship with screws using a electric screwdriver that I guess everyone can do it. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
raptor30 replied to IgorZ's topic in KSP1 Mod Releases
Ok. So I started carrier and go to the Mun Apollo style. Landed well on the surface and started to do some science experiments and started deploying them using KIS... Guess what... since I'm doing Apollo style mission I only have two kerbals on the mun Jeb and Bob (pilot and scientist) like real life Bill is left in orbit so I just found that I can't use the tools without engineer... which I think it is very absurd! common it is only a electric screwdriver which a 10 year old boy can and know how to use... I know it is my bad that i didn't knew about this before doing the mission but is there something I can do? like edit the files or something cause i want to do all the science on the mun but don't have the engineer and can't revert back the mission. Never mind... Problem solved. -
No problem man glad I could help! One more bug with the aeroshell test (the one with 6 holes in it) the rcs doesn't work... here is the error in the log:
- 96 replies
-
- mav
- constellation
-
(and 1 more)
Tagged with: