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Popeholden

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Everything posted by Popeholden

  1. This is an amazing mod, thanks for all your work
  2. if this is noob behaviour...what does that make me... : (
  3. the most annoying, but minor, glitch is the heatshield fairings disappearing if i unload and then unload a vessel. i hate having my ships magically linked together with a big space where the fairing is supposed to be. very minor, now that i type it out
  4. I had the same issue with this version. Love the mod. I can provide a log but I'm heavily modded so I don't want to waste your time or presume anything
  5. ive got the same thing, also on linux with the latest version of KJR. love that mod but im about to delete this save and start a new one and never touch it again did this to me before it even says in the changelog he fixed it.. im being a bit of a whiner right now
  6. This is the best thing ever. Better than sliced bread or Hitler being dead. Very good, I'm saying. Thanks guys.
  7. Yes I do...i just installed it recently though and i had this problem before.
  8. yeah but thats a strut from KAS, it should stack right? also the lights, batteries, clearly stack in other photos ive seen but not my game. it's not a huge deal but having every slot filled with struts instead of just one is annoying.
  9. so i tried to search the thread for this problem without any luck, but nothing stacks for me. whats the deal?
  10. 1) Start a game in science mode 2) open the debug menu and give yourself a bunch of science 3) ???????? 4) science sandbox game
  11. im going to donate $10 to you when it is compatible with stock aero. not to rush you, just this has drastically changed the way i play the game and i need it. I NEED IT MORE THAN I NEED $10 MAN COME ON
  12. you'd probably be better off dropping $5 towards the developer than asking
  13. so is there any indication as to what causes this? it seems to be related to one specific build in my save but i'm not sure what about that ship caused it.
  14. I'm having this issue as well, it seems to happen when reverting the flight or loading a quicksave. it remains functional, but last time the kraken eventually hit me
  15. you need to scan the planet for karbonite like any other map, then select it as the resource using the pulldown menu in the big map. upper right.
  16. moved the pipe from the lower tank on the right to the upper tank on the right. this makes no sense to me - - - Updated - - - and it works, i meant to say
  17. Any idea why this isn't working? drill and converter on the left, karbonite and LF&O on the right. converter shows 0 load, plenty of karb and ec etc
  18. you know whats ....ing awesome? this mod. this mod is ....ing awesome.
  19. I don't know, but try adjusting the tolerance on the maneuver node window.
  20. Score of ~4.6 Q: Have you ever achieved a stable orbit around Kerbin?(2 points) Yup Q: Have you ever landed and returned from the Mun?(4 points) Yup Q: Have you ever landed and returned from Minmus?(4 points) Yup Q: On how many objects outside the Kerbin system(which includes Kerbin, the Mun and Minmus) have you landed on(doesn't have to be a return mission)(2 points per object, or 24 if you've landed on all) Eve, Duna, Ike, Dres, Laythe, Eeloo, so 6 Q: Have you ever successfully docked?(10 points) Yup Q: Have you ever intercepted an asteroid?(16 points) Yup Optional question 1(if you use mods): How many of the following difficulty enhancing mods: TAC life support, Remote Tech, Deadly Reentry, FAR, RSS; have you used at the same time in a save?(4 points per mod) TACLS, DRE, FAR Optional question 2(if you don't use mods): Do you rarely(in less than half of your career saves) use reverts/reloads? If only your revertless/reloadless worlds were counted, would the amount of 'yes' answers to the above questions be roughly the same?(+0.25 points for every 'yes' answer to the above questions that would remain the same, not including optional question 1) Depends on the save file, sometimes i restrict myself sometimes i don't. Currently not. Q: On which of the following objects outside the Kerbin system have you done successful return missions: Duna(2.5 points), Ike(2.5 points), Dres(5 points), Moho(5 points), Gilly(5 points), Laythe(10 points), Vall(10 points), Bop(10 points), Pol(10 points), Tylo(15 points), Eeloo(15 points), Eve(30 points) Duna, Ike, Dres, Gilly, Eeloo Q: On which of the following objects outside the Kerbin system have you done successful return missions: Duna(2.5 points), Ike(2.5 points), Dres(5 points), Moho(5 points), Gilly(5 points), Laythe(10 points), Vall(10 points), Bop(10 points), Pol(10 points), Tylo(15 points), Eeloo(15 points), Eve(30 points)
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