akman
Members-
Posts
26 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by akman
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
akman replied to Angelo Kerman's topic in KSP1 Mod Releases
I keep getting CTDs just after a vessel with a bison command cab or gondola is done loading on the runway. Here's a google drive link to the crash logs -
Is it just me or are anyone else's vessels explode after arriving to the destination on vessel load? Edit: Apperantly it has something to do with vessel rotation on arrival.
-
Question. Why do diy kits made by an assembly line require less material kits to construct than diy kits made in the editor?
- 1,554 replies
-
- ship construction
- launchpad
-
(and 1 more)
Tagged with:
-
[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
akman replied to bsquiklehausen's topic in KSP1 Mod Releases
Is this mod's development dead?- 786 replies
-
Adding quantity doesnt work Edit : Ah, it doesnt work with all parts.
-
An Enterprize like spacecraft i made Introducing the KSS Kerbalprize E, a vessel reassembling the Enterprise starships from Star Trek. Now , i know what you are wondering,"this doesn't look like the Enterprise E!".Well i wasn't aiming to make it look like the Enterprise E. Long story short , when i was trying to make an Enterprise like ship i use some bugged B9 intakes for aesthetic purposes but they bugged my ship save so i had to start all over again , giving a new letter to each iteration.By the time i realized B9 intakes were the culprits i had gone past 5 iterations. The front view of the ship looks intimidating. It has 6 plasma engines.4 on the engine module and an 2 on the crew module. It does fly in atmosphere using mono or liquid fuel. BTW, this KSS vessel uses some highly experimental hardware in order to work. (:translation:) I added some zeroes in a few KSPI .cfg files I should add some lights. Now , i know you are wondering:Can the two parts detach? The answer is yes .It uses the two engines to fly.It also has 4 parachutes for landing.The crew module can hold up to 54 kerbals (not counting the airlocks at the sides). "I am a powerful independent crew module that doesn't need no engine module" It can also go up to 0.50 parsecs warp speed. Now introducing KSS Kerbalprize E 1.3! (1.1 and 1.2 were taken by the kraken).It has fancy lights!!! Oh and one more thing. It's name on the front. I hope you liked this KSP vessel! Download Link: https://www.dropbox.com/s/w4d2rs78h5yd0bs/Kerbalprize%20E%201_3.craft?dl=0 Reddit Link : http://www.reddit.com/r/KerbalSpaceProgram/comments/2ojmcq/kss_enterprize_e/ Mods used : MechJeb, B9 , LLL, KSPI,ATM,tweakscale and tweakable everything Aesthetic mods used: Texture replacer, KSP renaissance and everything that comes with it .
-
Pro Props - Wearable items for your kerbals. Updated to KIS!
akman replied to Locob's topic in KSP1 Mod Releases
Pls add a walkman or as they say it in kerbin walkerbal. -
I have a suggestion, you should add tweakscale support.
- 720 replies
-
- mrs
- modular rocket systems
-
(and 1 more)
Tagged with:
-
[1.1.3] MunSeeker Mk1 Greenhouse (TAC Life Support add-on)
akman replied to munseeker's topic in KSP1 Mod Releases
:confused:Can we grow weed in space? -
Yeah that's what i meant.
-
Can you make version of EL where the Ore resource is similar to karbonite instead of kethane?Pretty please?
-
KSP 64bits on Windows (this time, it's not a request)
akman replied to Lilleman's topic in KSP1 Discussion
Does anyone have a guide and/or tips on turning ksp into 64bit on Mac? -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
akman replied to ferram4's topic in KSP1 Mod Releases
Is the mod maintained anymore?Will there be new versions?- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
You should make something with kas.Maybe placeable drills?Or Tanks?
-
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
akman replied to Fractal_UK's topic in KSP1 Mod Releases
Does anyone know of a way to change the resource needed to upgrade part?Not the amount , the resource. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
akman replied to Majiir's topic in KSP1 Mod Releases
So are you guys working on anything new for Kethane?Or will you remain in beta until you run out of numbers? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
akman replied to TaranisElsu's topic in KSP1 Mod Releases
I would love to see this mod adding some sort of health system.Each kerbal will have for example its own health bar and as they get hurt(by re entry heat or high speed collisions) they loose health, and when they do they use the ships medical supplies automatically.And when they are out and they loose all of their health, well, they die.Also it would be awesome if they are at a low gravity environment they slowly loose health unless they receive artificial gravity by things like a centrifuge. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
akman replied to Fractal_UK's topic in KSP1 Mod Releases
So are you guys working on anything new? -
I have a bug to report (or i messed something up).When i load the game the only pack that exists is the sentar pack.By what i am able to gather from the info given there must be more options.I am running it on a Mac so that could be it but others have been having similar problems as well.