fatcargo
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Posts
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KSP2 Release Notes
Topics posted by fatcargo
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[SOLVED] Property animations with custom shaders
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 18 replies
- 3,221 views
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Running color animation and mesh animation at same time
By fatcargo, in KSP1 Modelling and Texturing Discussion
- 4 replies
- 882 views
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[SOLVED] AnimationEvent - trying to pass reference to a class via objectReferenceParameter
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 4 replies
- 2,939 views
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[SOLVED] White vertical scrollbar of DialogGUIScrollList UI element
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 5 replies
- 889 views
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KSP UI asset bundle building vs PopupDialog - run-time UI element addition
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 1 reply
- 761 views
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- 2 replies
- 924 views
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Using part transform to move its position in vessel during flight
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 817 views
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Sound fx support for part animation plugin, yes or no ?
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 836 views
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- 0 replies
- 704 views
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[SOLVED] Action Groups - hacks and tests, RUNTIME WORKS !!!
By fatcargo, in KSP1 C# Plugin Development Help and Support
- action groups
- partmodule
- (and 2 more)
- 5 replies
- 1,553 views
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[RESOLVED by compromise] Animations and time warp
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 3 replies
- 906 views
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- 17 replies
- 2,370 views
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[Partially solved] mod for Kerbonaut EVA buoyancy to enable diving operations
By fatcargo, in KSP1 Mods Discussions
- kerbonaut
- underwater
- (and 1 more)
- 3 replies
- 1,633 views
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creating a new KSPField at runtime with KSPApiExt support
By fatcargo, in KSP1 C# Plugin Development Help and Support
- kspfield
- kspapiextensions
- (and 1 more)
- 16 replies
- 1,677 views
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[SOLVED] transform.Find() with full path to named transform
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 8 replies
- 6,340 views
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How to get animation's current frame, even if not playing ?
By fatcargo, in KSP1 C# Plugin Development Help and Support
- 5 replies
- 3,097 views
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[resolved] how to start using Part Tools 1.1 with Unity 5.2.4f1
By fatcargo, in KSP1 Mod Development
- part tools
- unity
- (and 1 more)
- 1 reply
- 1,306 views
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How to assign/set layers to multiple animations in imported FBX
By fatcargo, in KSP1 Modelling and Texturing Discussion
- 6 replies
- 1,932 views
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Allowing for gender and orientation restrictions for docking ports
By fatcargo, in KSP1 Suggestions & Development Discussion
- 7 replies
- 1,794 views
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EVA <> IVA delayed transition for animations and misc
By fatcargo, in KSP1 Suggestions & Development Discussion
- 0 replies
- 674 views
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Mechanical stress monitoring
By fatcargo, in KSP1 Suggestions & Development Discussion
- game engine
- monitoring
- (and 1 more)
- 2 replies
- 653 views
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[SOLVED] How to precisely resize box collider by snapping to mesh vertex
By fatcargo, in KSP1 Modelling and Texturing Discussion
- 0 replies
- 1,816 views
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- 0 replies
- 675 views
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Plugin for monitoring mechanical stress of parts at attachment nodes in flight scene
By fatcargo, in KSP1 Mods Discussions
- 12 replies
- 2,075 views
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Reset editing actions for offset/rotate gizmos for ATTACHED parts
By fatcargo, in KSP1 Suggestions & Development Discussion
- 2 replies
- 746 views