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ExEvolution

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  1. I have not had this issue occur since updating to the Dev build, I'll be sure to report if I find any other issues.
  2. I'm getting some similar behavior with time warp. TAC doesn't seem to be reading the vessel's current EC at all after hitting a moderate time warp. Check out my negative electrical charge reading. Sending a Kerbal on EVA will reset the EC display
  3. hey what mod uses the directory LETech i used it in 1.0.5 but now im trying to use all the same mods n i cant find this one i seen in a post u use it 2 

  4. I went back and double checked and I was wrong on the filenames. I remembered unity in the name and in my head I saw the plugin name with it. So its definitely a coding issue and not just additional DLLs being included that are causing the issue like in remotetech's case. I'll try to get a log with verbose logging going
  5. I'm only trying it because of how it interracted with RemoteTech, I don't know Unity yet, and a newbie at OOP in general, but trying things that worked in the past is worth the troubleshooting steps IMO. Anyway I can't test it till I get home, currently RDP'd into my box and I don't recommend trying to bug test in these conditions
  6. I was doing a little cleanup in my gamedata folder, deleting mods which I don't really use and checking for updates to mods that don't support AVC and I came across a couple files that might be related to this bug. In another mod, I came across similar files which completely broke the mod, files named {pluginname}.Unity.dll This occurred in RemoteTech, after removing the RemoteTech.Unity.dll file from the RemoteTech folder, it fixed the mod and the mod author re-released the mod without those files, anyway I came across one called KerbalEngineer.Unity.dll so I just deleted the file and I'm going to test whether this file has broken your mod as well.
  7. I've also been getting this bug, but I keep checking the logs and no exceptions are being thrown so I'm not sure what is causing it.
  8. Reporting in on an NRE in my logs output_log.txt https://drive.google.com/open?id=0B6XmL37AFRVGTGhOTGJwV1ZZMzQ NullReferenceException: Object reference not set to an instance of an object at MissionControllerEC.MCEParameters.LanderResearchPartCheck.OnUpdate () [0x00000] in <filename unknown>:0 at Contracts.ContractParameter.Update () [0x00000] in <filename unknown>:0 at Contracts.Contract.Update () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.UpdateContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+<UpdateDaemon>c__Iterator80.MoveNext () [0x00000] in <filename unknown>:0
  9. Here to report an NRE which mentions this mod. output_log.txt https://drive.google.com/open?id=0B6XmL37AFRVGTGhOTGJwV1ZZMzQ NullReferenceException at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine (string) at ScienceChecklist.ScienceChecklistAddon.Unload () [0x00000] in <filename unknown>:0 at EventVoid.Fire () [0x00000] in <filename unknown>:0 at KSP.UI.Screens.ApplicationLauncher.OnDestroy () [0x00000] in <filename unknown>:0
  10. Heres a log using the latest version that encounters NREs with KAC There are other NREs in this log that I'm reporting to their respective developers so you should just be able to focus on strictly your own, if you need any additional information please let me know. output_log.txt https://drive.google.com/open?id=0B6XmL37AFRVGTGhOTGJwV1ZZMzQ
  11. Cool I just came to report this NRE but I see you've already seen it. NullReferenceException: Object reference not set to an instance of an object at Strategia.CurrencyPopup.OnGUI () [0x00000] in <filename unknown>:0
  12. I have a large log file for you, Kraken being caused by https://github.com/sswelm/KSP-Interstellar-Extended/blob/master/FNPlugin/Microwave/MicrowaveSources.cs on vessel launch. There doesn't seem to be a consistent cause of it, I'm not even using any KSP Interstellar parts on the vessels that crash it. Here's the output_log https://drive.google.com/open?id=0B6XmL37AFRVGWV81UTBBb1I0VGs A lot of things break at max time warp just because of such high approximations. I find that things that rely on power tend to stop working at 100,000x
  13. One of the bugs caused by these NREs is that the tracking center scene locks up sometimes.
  14. This release is bugged and I wouldn't recommend using it. It causes Null Reference Exceptions
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