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Telanor

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Everything posted by Telanor

  1. I'm not aware of any option like that and as far as I know, there is no microsoft-shipped modern folder browser for .net. I'm referring to this: old style vs the modern version
  2. Also Lilleman, it looks like your application is written in C#, might I suggest you use Ookii dialogs' VistaFolderBrowser rather than the winforms one you used. Its free and open source. The winforms one is the old XP style and is really a pain to use. Edit: Looked at the source, you used VB I guess, but it should still work I think.
  3. No it's not. Look at the size of it. It's at 100% zoom. Also this is viewed in DirectX Texture Tool, any dds file it opens that has mipmaps will say as much in the title: Mip 1 of X. Mip 1 is always the full resolution version, there is no mip 0.
  4. I had to add the following exceptions to get Lilleman's program to work without crashing: UmbraSpaceIndustries\MKS\Flags TriggerTech\KerbalAlarmClock\Textures\img_Play.png Squad\Parts\FuelTank\fuelTankX200-16\model001.png MechJeb2\Icons\ BoulderCo\Clouds\Textures\kerbin1.png The toolbar icon for Kerbal Engineer got corrupted in the conversion process and PartCatalog's button icons are invisible. I'm also getting non-stop spam in the console of "Couldn't load error Icon" with no helpful information at all about the error in the log. Startup times do seem to be significantly better, though I didn't time it. Edit: While replacing KerbalEngineer's broken texture, I did a comparison of its ToolbarBackground texture and the dds one was significantly lower quality: I ran the same texture through nvcompress manually and it matched the png perfectly, so there seems to be a quality issue somewhere. Edit2: The console spam is gone after putting PartCatalog's icons back as pngs
  5. Where does the loader expect the DDS files to be? In the same folder as the png/mbm files we created them from? Do we leave the original files there or remove them?
  6. Looks like we both made the same fix for DMagic, though the changes are slightly different. I didn't mess with the manifest controller, just the transfer controller. Papa Joe merged my changes in a while ago but I guess there hasn't been a compiled release of it.
  7. I have this exact same problem when I play KSP when I don't have an internet connection. From my KSP.log: [LOG 15:20:37.006] 6/10/2014 3:20:37 PM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue [LOG 15:20:37.006] 6/10/2014 3:20:37 PM,KerbalAlarmClock,Starting Version Check-No current web version stored [LOG 15:20:37.007] 6/10/2014 3:20:37 PM,KerbalAlarmClock,Reading version from Web [ERR 15:20:48.086] You are trying to load data from a www stream which had the following error when downloading. couldn't connect to host [ERR 15:20:48.086] You are trying to load data from a www stream which had the following error when downloading. couldn't connect to host [LOG 15:20:48.086] 6/10/2014 3:20:48 PM,KerbalAlarmClock,Response Length:0 [LOG 15:20:48.087] 6/10/2014 3:20:48 PM,KerbalAlarmClock,Got Version '' [LOG 15:20:48.087] 6/10/2014 3:20:48 PM,KerbalAlarmClock,Version Check result:Unable to parse web service [LOG 15:20:48.088] 6/10/2014 3:20:48 PM,KerbalAlarmClock,Saving Config Kerbal Engineer had this same issue as well. In that case, the fix was to change from this: private string GetRemoteVersion() { try { WWW www = new WWW("http://www.cybutek.net/ksp/getversion.php?name=" + PRODUCT_NAME); while (!www.isDone) { } return www.text; } catch { } return ""; } To this: private string GetRemoteVersion() { try { if(updateRequest == null) updateRequest = new WWW("http://www.cybutek.net/ksp/getversion.php?name=" + PRODUCT_NAME); return updateRequest.isDone ? updateRequest.text : string.Empty; } catch {} return string.Empty; } I haven't looked at the code for Alarm Clock but the fix might be something similar.
  8. I'm getting some errors with MJ on 0.23.5. The deltaV window stops updating and the log has this: ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[Part,MuMech.FuelNode].Add (.Part key, MuMech.FuelNode value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Part,Part,FuelNode] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Part,Part,FuelNode] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) [0x00000] in <filename unknown>:0 at MuMech.FuelFlowSimulation..ctor (System.Collections.Generic.List`1 parts, Boolean dVLinearThrust) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleStageStats.StartSimulation () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleStageStats.TryStartSimulation () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleStageStats.RequestUpdate (System.Object controller) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleInfoItems.StageDeltaVAtmosphereAndVac () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at MuMech.ValueInfoItem.GetValue () [0x00000] in <filename unknown>:0 at MuMech.ValueInfoItem.DrawItem () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleCustomInfoWindow.WindowGUI (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) ArgumentException: Getting control 1's position in a group with only 1 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at MuMech.ValueInfoItem.DrawItem () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleCustomInfoWindow.WindowGUI (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  9. Ok so I shut down the reactor, waited, got the option to switch fuels. Clicked on it, nothing seemed to happen. I clicked start generator and looked at the output, seemed to be exactly the same. How do we know which fuel type its using?
  10. Can someone explain how to use thorium in the nuclear reactors? I built a test rocket with a reactor and a hexcan of ThF4 and I can't figure out how to make it use the thorium instead of the UF4 it comes with. There's not right click option to switch it, even with an EVA kerbal
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