LiveHereNow
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About me
Bottle Rocketeer
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Texas, USA
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Interests
Anything space and/or music related.
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To The Mun Via Minmus - Help to complete please
LiveHereNow replied to severedsolo's topic in Making History Support
I'm orbiting Minmus correctly, but I'm running out of electricity trying to transmit the gravity scan before I setup the crash. Not sure what to do here. Any ideas? -
[1.12.x] SpaceTux Industries Recycled Parts
LiveHereNow replied to linuxgurugamer's topic in KSP1 Mod Releases
When I try to use this mod, I get stuck on this screen... anyone know what to do? (and I greatly appreciate the help as I know this is generally thankless volunteering that I'm requesting) -
Possible to freeze the game in first expansion mission.
LiveHereNow replied to MechBFP's topic in Making History Support
Any update here? I really wanted to play the missions and optimize the outcomes but it's so frustrating to start over from beginning or be locked out of buildings. -
1.4.1 issues
LiveHereNow replied to invision's topic in KSP1 Technical Support (PC, unmodded installs)
This is my biggest gripe too and I don't see much talk on it so I'm kind of confused. I want to complete the missions but the way it's designed, you have to start over (which in multi-step missions, this is building craft, flights, etc) every time you want to make a change to a craft or redo a flight. I don't understand the building lock-out and inability to go back into the VAB. Am I missing something? -
Kerbal Space Program 1.2: Loud & Clear release date and more!
LiveHereNow replied to UomoCapra's topic in 2016
First person EVA :-) I think that sounds like an expansion pack or 2.0 kind of thing.- 418 replies
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In Steam it says I need a "beta access code" for 1.2. Where can I get this? I searched the forums a bunch and haven't found anything.
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Most Creative Use of the New Inflatable Heat Shield
LiveHereNow replied to Jetski's topic in KSP1 Challenges & Mission ideas
Um, yeah... space jellyfish FTW, no question. It looks awesome! -
Project ABEI (Anywhere But Eve, Indefinitely)
LiveHereNow replied to WhiteKnuckle's topic in KSP1 Mission Reports
Awesome looking ship. Would love to see some video of takeoff and possibly some of the docking/landing. I'm fascinated by the power requirements for drilling/converting and the overall efficiency. Please do share craft file (if you're cool with doing so).- 19 replies
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This is pretty awesome. I'm terrible with SSTO craft and am trying to get better. I like the idea of a refueling ship too! A few questions: Did you have a hard time landing each time? The vertical-falling-to-horizontal seems like a recipe for disaster! I guess with lower gravity of Mun and Minmus it's not THAT bad. Are you willing to share the craft file? Anything you would refine regarding ship design? Great choice of music... very cool. If possible, please add more, small captions of what is going on... that helps me logically follow what I'm seeing, especially with EVAs, fuel balancing, orbital adjustments/maneuver nodes, and mining/refueling.
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School bus : a "Level up" mission design
LiveHereNow replied to Warzouz's topic in KSP1 Gameplay Questions and Tutorials
Can you post pictures of the craft? I'm curious what you're using for a "bus" and want to get some ideas. I really like this idea and am thinking of doing something similar. -
Bulky craft to orbit - help :-)
LiveHereNow replied to LiveHereNow's topic in KSP1 Gameplay Questions and Tutorials
So, it's now on the Mun drilling! THANK YOU SO MUCH! The solution, less thrust with a longer, slower burn... staying well under 300m/s until after 10k to start turning *really helped. Yeah, it burned a lot of fuel, but really wasn't as bad as I thought. It took to orbital insertion burns to get it right, but then I had plenty to get to the Mun. Also, locking fuel in the drill/lander helped the balance as well so the COM didn't go back as quickly. Now, the efficacy of the actual decent/drill/ascent rig is less than I wanted, but it go there and it does work... so... I count that as progress! Thanks again! -
So, I'm trying to get a drilling rig to orbit... and ultimately to the Mun. The actual structure is solid... doesn't bend... but it starts to tumble end-over-end around 8k-12k up. I do get rotation as well, but that's moderately tolerable. I generally tip it just a few degrees at 500 feet... and then start to lean it a little more over time until I'm about 45 degrees at 23k. I thought a steeper launch would help but it doesn't. I'm at a loss... I used to be able to get bulky things up to orbit. I've tried all sorts of different boosters... with fairing, w/o fairing, slow launch, fast launch, steep, shallow. It's driving me crazy. My goal... a driller than can go up/down on Mun (and Minmus, but that's easier) to an orbiting orange tank and hold 1200 ore. A self-sufficient refueling operation. My ask... advice... if you think I need to rebuild or redesign, or if you think my launch style is poor... let me know how to get a big driller to the Mun! Throw advice my way please.
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I'm having quite the opposite experience. I'm on OSX and I get very regular crashes and it's starting to really wear out my resolve w/ the game. I have a Core i7, 32GB RAM (I know it can't use it all), and GeForce GTX 680MX 2 GB vram. I have most of the settings up 3/4 of the way regarding video. Any suggestions?
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
LiveHereNow replied to sdj64's topic in KSP1 Challenges & Mission ideas
How does the capsule not overheat on final reentry with 7k delta-v to bleed off? Why use heat shields at all?