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LiveHereNow

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Everything posted by LiveHereNow

  1. I'm orbiting Minmus correctly, but I'm running out of electricity trying to transmit the gravity scan before I setup the crash. Not sure what to do here. Any ideas?
  2. When I try to use this mod, I get stuck on this screen... anyone know what to do? (and I greatly appreciate the help as I know this is generally thankless volunteering that I'm requesting)
  3. Any update here? I really wanted to play the missions and optimize the outcomes but it's so frustrating to start over from beginning or be locked out of buildings.
  4. This is my biggest gripe too and I don't see much talk on it so I'm kind of confused. I want to complete the missions but the way it's designed, you have to start over (which in multi-step missions, this is building craft, flights, etc) every time you want to make a change to a craft or redo a flight. I don't understand the building lock-out and inability to go back into the VAB. Am I missing something?
  5. I don't think so. It appears to be a bug or confusing logic requirements. Same thing happened to me.
  6. First person EVA :-) I think that sounds like an expansion pack or 2.0 kind of thing.
  7. In Steam it says I need a "beta access code" for 1.2. Where can I get this? I searched the forums a bunch and haven't found anything.
  8. Um, yeah... space jellyfish FTW, no question. It looks awesome!
  9. Awesome looking ship. Would love to see some video of takeoff and possibly some of the docking/landing. I'm fascinated by the power requirements for drilling/converting and the overall efficiency. Please do share craft file (if you're cool with doing so).
  10. This is pretty awesome. I'm terrible with SSTO craft and am trying to get better. I like the idea of a refueling ship too! A few questions: Did you have a hard time landing each time? The vertical-falling-to-horizontal seems like a recipe for disaster! I guess with lower gravity of Mun and Minmus it's not THAT bad. Are you willing to share the craft file? Anything you would refine regarding ship design? Great choice of music... very cool. If possible, please add more, small captions of what is going on... that helps me logically follow what I'm seeing, especially with EVAs, fuel balancing, orbital adjustments/maneuver nodes, and mining/refueling.
  11. Can you post pictures of the craft? I'm curious what you're using for a "bus" and want to get some ideas. I really like this idea and am thinking of doing something similar.
  12. So, it's now on the Mun drilling! THANK YOU SO MUCH! The solution, less thrust with a longer, slower burn... staying well under 300m/s until after 10k to start turning *really helped. Yeah, it burned a lot of fuel, but really wasn't as bad as I thought. It took to orbital insertion burns to get it right, but then I had plenty to get to the Mun. Also, locking fuel in the drill/lander helped the balance as well so the COM didn't go back as quickly. Now, the efficacy of the actual decent/drill/ascent rig is less than I wanted, but it go there and it does work... so... I count that as progress! Thanks again!
  13. So, I'm trying to get a drilling rig to orbit... and ultimately to the Mun. The actual structure is solid... doesn't bend... but it starts to tumble end-over-end around 8k-12k up. I do get rotation as well, but that's moderately tolerable. I generally tip it just a few degrees at 500 feet... and then start to lean it a little more over time until I'm about 45 degrees at 23k. I thought a steeper launch would help but it doesn't. I'm at a loss... I used to be able to get bulky things up to orbit. I've tried all sorts of different boosters... with fairing, w/o fairing, slow launch, fast launch, steep, shallow. It's driving me crazy. My goal... a driller than can go up/down on Mun (and Minmus, but that's easier) to an orbiting orange tank and hold 1200 ore. A self-sufficient refueling operation. My ask... advice... if you think I need to rebuild or redesign, or if you think my launch style is poor... let me know how to get a big driller to the Mun! Throw advice my way please.
  14. I'm having quite the opposite experience. I'm on OSX and I get very regular crashes and it's starting to really wear out my resolve w/ the game. I have a Core i7, 32GB RAM (I know it can't use it all), and GeForce GTX 680MX 2 GB vram. I have most of the settings up 3/4 of the way regarding video. Any suggestions?
  15. How does the capsule not overheat on final reentry with 7k delta-v to bleed off? Why use heat shields at all?
  16. But HOW do you recover stage sections or can you? They seem to disappear even w/ chutes (I've tried quite a few combinations). Others have mentioned the exact metrics (the 2.5km distance drop-away). The launch clamps stay, and they get recovered... and the funds are returned (making them essentially free)... but other sections that have flown do not get recovered even if set for "soft" landings. They seem to just disappear. Anyone have a non-mod way of recovering stages?
  17. I know I'm resurrecting an old thread... but this is a confusing topic for me still, after 1.0. I'm not sure the effect of rep... I'm tempted to convert it to science heavily b/c once it's at a good level, I'm not sure of any further benefit in going higher. The contracts I get are already pushing the limits of what's possible and the science is holding me back more. Thoughts?
  18. I'm struggling with doing survey missions on the other side of the planet. It feels like it will take an hour to fly there and quite a bit of fuel to do so. Is this how it's done? Also, it says EVA on the surface? Do I have to get out of the plane and on to the ground? If so, that would require ladders... seems like a LOT of science for these early survey missions. I feel I'm missing some concept. Also, how do you know which way you're walking if you're on foot? I got really close to some survey points but the orbital map isn't granular enough and I'm stuck just wandering walking around.
  19. I'm having similar problems on my Mac and appreciate this thread. I'll try to contribute a bit and hopefully generate useful data. I'm running Yosemite 10.10.1. KSP now crashes so much it's unplayable, which is very disappointing. I'm just trying to get it running with KER (and nothing else) and have some sort of stability. I'm going to try and do the reduced video settings.
  20. I seem to have the criteria complete as in all the boxes checked but in some instances the "test" itself is incomplete. What am I missing?
  21. Is there a way to recover craft parts? As in, you dump a booster stage but put chutes on it and it lands. How do you recover that portion?
  22. I never imagined you could use multiple claws to attach RCS probe/pods around the asteroid! This is genius! Thanks for sharing. Please post pics as this develops. I think you're really on to something for the larger asteroids.
  23. I too am struggling with asteroid rendezvous. If anyone knows the best order of "steps" for large-scale rendezvous, that would be great to learn. I tend to just tweak orbits to rendezvous when around a celestial body, but it's inefficient and I end up w/ a losing battle (fuel please?) on the larger scale of Kerbol orbits.
  24. 1) Watch lots of videos on YouTube. They're entertaining but will also show you how to use the tools at your disposal. 2) Don't compare yourself to the people in the videos! Make small goals at first. Try not to say, "I'm going to build a Mun base with my first rocket!!". Try to get a small capsule in orbit. Then get it in orbit and land. Then land at an aimed target. Now try a 3-man capsule. Try for water landings and then maybe a tougher mountain landing. Much can be done and learned w/o going beyond low Kerbin orbit ("LKO"). It's hard to resist building a Saturn V copy w/ your first attempt in the VAB, I understand :-) 3) Try a mission after a successful attempt but trim down your rocket. I often try to take parts OFF a ship to trim it down and see how efficient I can make it. Again, it's a personal challenge but in doing so, you end up learning efficient design. This is how you get to make rockets that can make it to Jool moons and back... something that seemed unfathomable during my first week of play. 4) Learn to dock w/ small ships. Don't try to move giant space-station arrays into place the first time you try to complete a rendezvous. 5) If you hit a "wall", back up your mission goals and start w/ small probes, then scale up your payload as you get closer to your ultimate mission goal. 6) Print out ALL the controls! I didn't know half of this when I started and it made life very difficult. PDFs at the bottom: http://wiki.kerbalspaceprogram.com/wiki/Key_bindings 7) Mun is closer but Minmus-and-back is easier. More flat places to land, lower gravity to escape, etc. 8) Struts! The better you build, the less you need, but once you unlock them, you can build much more complex rockets w/o things falling apart (well, not as often at least). 9) Change your camera view depending on the situation. When docking I find the CHASE view to be quite useful. Sometimes I just cycle through if I'm not getting the "feel" I want.
  25. Wow, excellent execution on achieving the 747 design w/ stock parts! Very cool that it actually flies!
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