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Project Pluto

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  1. I required http://forum.kerbalspaceprogram.com/threads/104855-1-0-4-Atomic-Age-Nuclear-Propulsion-Red-Hot-Radiators and http://forum.kerbalspaceprogram.com/threads/64117-1-0-4-Modular-Fuel-Tanks-v5-6-0?highlight=modular+fuel+tanks!
  2. Sigh, another dull and ugly view produced by New Horizons… In all seriousness, this mod has saved my relationship with KSP! And I love Moh… Not quite as much as Sonnah, but pretty darn close!
  3. Yes, test test test, then release! Starting the latest test now. May complete tomorrow. More to follow (via PM or email).
  4. Sorry, real life is getting in the way at the moment! Bit busier than expected this weekend. Monday evening at the latest.
  5. Whenever I start a new save, which is often, the first thing I do (to calm my OCD) is send a one way lander to each body that can be landed upon. For bodies such as Laythe, I would often miss land and splash down in water with disastrous consequences. Taking a hint from a forum member here (can't recall who, but thanks!), I made a lander that had pontoons (using many structural fuselages). If I got lucky and was over land, jettison the pontoons and land with lander legs. If not, keep pontoons and land on the water (wish they had currents!). My question is, is all liquid equal? Meaning, if I sent a similar lander to Eve, could I splash down on it's liquid in a similar manner, or is some liquid less dense than others and I need to make my pontoon supported vessel more floaty? Thanks in advance!
  6. I downloaded after v2. Do you have a copy of it floating around? I can test it and see if it's a problem on my end...
  7. My assumption (perhaps wrong) is that not being able to land on your planets and leave the ship for the space centre because "under acceleration" is a simple, but perhaps not obvious, fix. I'm assuming that all "landable" bodies (not gas planets) have some common features? If you don't mind, I'll do some research and poking around!
  8. There is also MrChumley, who created Asclepius. It's a rather "unique" planet, but it works and also has a working moon. He may be of some help as well… http://forum.kerbalspaceprogram.com/threads/126515-1-0-4-Asclepius-A-Kopernicus-planet-SSTO-playground
  9. Not being a coder or programmer, I have no idea from the technical side. My advice would be to reach out to those that created OPM or New Horizons. Have them take a look at your configs and see if they can see the reason.
  10. Amarius, ignore this individual. As a note, I did try landing and still had the same issue of not being able to leave because "vessel was under acceleration". That said, I only tested Vix and Harvest, so I don't know how wide spread it is.
  11. loads well for me. i'll test to see if the planets/moons are landable a bit later. enjoy your vacation!
  12. so much more dV required than thought. even in the SOI my speed was well over 8000m/s. no landing happening on this trip! at least the ship survived.
  13. Discovered an amazing planet pack http://forum.kerbalspaceprogram.com/threads/114092-1-0-4-Kopernicus-New-Horizons-v1-6-1-13July15-New-Beginnings Kerbin now orbits a beautiful blue ringed gas giant! I was getting a little bored with the stock solar system. I'm rather new to mods of all kinds but they have reinvigorated my love for this glorious game!
  14. Wholly mother of mods! I'm in love. Beautiful so far. Some graphical issues landing on a moon with atmosphere, but otherwise, glorious!
  15. I also experience this, even when I put it into an unmodded copy of the game. Any advice?
  16. Chomping at the bit to be able to land (and stay) on these planets and moons! Are there any simple edits an unexperienced person such as myself could make in the settings? Once I land and try to head to the space centre or change vessels, I get the message that "you're still under acceleration" even though I'm clearly at 0m/s. Cheers!
  17. Just tried landing on Harvest and had the same issue. Is this the case for all bodies? Are they currently not "landable"?
  18. There are bodies in the stock system with less gravity, such as Gilly. You can land on it without the same problem. Keep up the great work though, I like it!
  19. "Landed" on Faz as seen here: . However, could not leave the vehicle as it was considered "under acceleration" as seen here: . Even though I'm landed and the surface velocity says 0 on the first image, on the 2nd, it states I'm "suborbital" at 27.2m/s. Is this a known issue?
  20. Interesting, I have not had an issue with the SRB's (can't recall the names of which ones I've been using - but they are the biggest ones). Is there any way to alter the head production values ourselves in the cfg? I'm not much of a "programmer" and don't want to nerf the whole thing!
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