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BagelRabbit

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Everything posted by BagelRabbit

  1. Hey Kerdinand! Thanks, man! I actually included the wrong .craft file a minute ago, but it's fixed now. If you've downloaded this craft between my last post and now, I strongly recommend that you re-download this thing. Sorry. Anyways, let me know how it flies! Thanks for stopping by.
  2. Alright! I think I'm done with this craft. (At long last, right?) It's called... The GUPPY. I'll put a download link HERE, as well as in the Original Post. It's actually a little more difficult to fly than I remember. I'm going to post both a description of How to Fly this Thing on the OP. Oh, and here's a video of the craft in action! Well, let me know what you think... and enjoy this thing! -Upsilon
  3. You realize I was referring to the banana on the right of the image, for scale... right?
  4. That is so cool. I really love the yellow color of the craft: does the 3d printer take mods like KerbPaint? Also, the detail on the nose, that fuzzy stuff? I didn't know that 3d printers could even do that! It almost looks edible. Oh, wait a minute... In all seriousness, that's really cool Gregrox! I want to 3d print my own banan-errr-rocket now. -Upsilon
  5. I would love a "For crafts that don't merit their own thread" section in the Spacecraft Exchange. Not because the craft there aren't great, but simply because I often debate over whether a certain craft I build is cool enough to be added to the Exchange... and I'd be posting there more often if there was a thread specifically for my kinda-decent creations. I'm sure I'm not the only one. I do agree with you about the many threads that are started with simple questions. It would be much better to funnel them into a single place. -Upsilon
  6. Here's what's happening: You have this big fairing made out of wings on top of the rocket. So, as your rocket ascends, it ascends as if it had giant wings on top and no wings on the bottom (because it does). That makes the rocket incredibly unstable. It wants to fly backwards. Picture throwing a paper plane with the wrong end forwards, or shooting an arrow that's been flipped and has its feathers pointed away from you. That's what's going on here. Replacing the fairing panels with structural panels might help, though the best way of doing this (provided you're running stock KSP) is to get rid of the "fairing" altogether. It'll look ugly, but at least it will go to space. Oh, and adding more SAS torque will help too. Hoping I won't get necro'd! -Upsilon
  7. First off, I'm going to update the Group soon. And by 'soon,' I mean 'probably before this month is out.' I'm not entirely sure why so many people have entered the Group lately, but I'm happy that so many people have earned some serious +Rep... even if it does mean that this update will take a long time to complete. I'm actually about 20 points away from achieving the Ultimate Level of Reputation: six light-green pips. I would ask for people to boost me, but I did that last update, and I'd feel guilty if I did it twice. Maybe I should start being a bit more active on the Forums instead. I'm actually writing this post from in between college classes... I seem to have the same problem as andrew123 and zekes: too much work, not enough time. Anyways, I don't think that I'll limit the Group so that only people with two light-green bars can get in... though I might somehow emphasize the 'top 10' or 'top 25' of the Group. It's true, though: there are a lot of people who have entered the Group since I first started... I think that there were 26 people in the Light-Green Group when I first posted this thing. Simpler times. -Upsilon
  8. I do think that SSTOs are overpowered. A few weeks ago, I built this thing. (I'm very proud of its looks ) This SSTO can lift payloads of up to about a ton into orbit. That doesn't sound like a lot, but the payload I put in it (the one in the second picture) made it to lunar orbit with fuel to spare. If I had designed it to be a lander, I could almost certainly land a Kerbal on the Mun with an external command seat. I would definitely call that a 'useful' payload capacity. This guy does take a little longer than a rocket to get into orbit, but that's okay! You can time-warp up to 4x warp, and it will remain stable. I can get it into orbit in fewer than four minutes of IRL time (about eight minutes of game time). That's not too bad in the slightest. And I consciously made some design choices that were really bad, such as putting all of the fuel below the cargo bay, so that the craft would be unbalanced, and then combatting that with loads of SAS torque (adding weight). I didn't spam intakes too badly. I even used the overly massive 2.5m capsule! Oh, and if you land it safely near the KSC, you can get all of your funds back, except for the cost of the fuel. (SSTOs are especially overpowered in Career Mode.) So, that's my $0.02USD.
  9. ...Costume Designer: Hazel Pethig. Look at the opening credits, I'm absolutely correct. (I know about the Moose [dang, can't get a line through the o's] getting initials carved on it with the sharpened end of a toothbrush, but hey, non-sequiturs are great comedy!) And now for something completely different. "When somebody lunges at you with a passionfruit, you --"
  10. The most obscure part Easter egg that I know of has to be either: 1) On the little radial air intake, there's a label that says "WARNING: THIS DEVICE SUCKS." or: 2) On the circuit boards on the 2.5m probe core, some of the integrated circuits are labeled things like "Thingamajig" and "Oscillotatotron." Both of these things are barely visible with the highest quality textures, but they're there. Oh, and on the four-person Mk2 passenger module, there's a hole in the back right window, and it says "KRU-K4B1N MK2" between the windows. I should make a list of all the parts' words and phrases... there's a lot of stuff that isn't seen very often at all.
  11. 10/10 You're the guy who drew that smiley face. On the Kerbin map. And it's still there.
  12. I'm sorry... but I just can't stop thinking about your Kerbal being comically overweight. It's the way that he's clipped into the monopropellant tank, I think. You want a real jetpack?! (Made and tested 'til the bugs were worked out, in about fifteen minutes) It comes with a parachute and everything!
  13. Don't remember the name of the sketch, but this is the one where a guy is trying to convince another guy that his obviously dead parrot is alive. It's in Monty Python's Flying Circus, and it's probably just called the Dead Parrot Sketch or something. Hmmmm... I'll go easy on y'all. "♪♫ Always look on the bright side of life... ♫♪"
  14. You misplaced a decimal. 81,720 meters per hour is 81.7km per hour or about 50 miles per hour. At 60 m/s, or about 134 mph, the rover wheels break. If you're traveling over land at 227 meters per second, you're either doing something wrong, or maybe you're doing something very, very right. -Upsilon
  15. That's not enough! (Especially since I didn't even see the thing before it met an untimely end.) MAKE ME ANOTHER ONE! And then chop a Mk3 fuselage in half... with a GRAVIOLI DETECTOR! Wait a minute. You said the word! NOooooo! Leave this place! (I do want to see a picture of the shrubbery in the daytime though... )
  16. I dunno. I made a bird in KSP once, and it couldn't carry anything! (Though it did look cool.) The real question is, who can build me a shrubbery? (It has to be a nice one. Not too expensive.) If you don't build me one, I'll say "Ni!" many times, but if you do build one... well, you might just get some +Rep -Upsilon
  17. Control surfaces in this game are broken. When they are pitched up and down, they generate a force on the craft. Normally, this force would adjust the flight angle of a plane or rocket. However, when your craft is on the ground, the force does two things if applied properly: it pushes your craft into the ground (downforce) and it pushes your craft forwards. Downforce allows for faster acceleration (as your wheels are gripping the ground better) but it alone isn't capable of making your car go faster. The forward force, however, propels your car to speeds that it otherwise could not reach. Using this force alone, I've gotten a relatively normal car's speed past 40 m/s. So, that's basically the reason. Hopefully I won't be ninja'd by the time I post. -Upsilon
  18. I made a pod racer, once. As a matter of fact, I made it way back in 0.24. I wouldn't say that it looks better than Roflcopter's, but it's a bit truer to the original Star Wars model. It's also Little-Anakin-Kerman sized (a bit smaller than any of the other pod-racers I've seen). I do wish that pod racers were done more often. I've seen several, including a decent stock one or two. But pod racers have such a cool shape, and it's not difficult to make them work, as long as you hide some control surfaces... I have a feeling that 1.0 will kill most pod racer designs. This is the last hurrah of pod racers, people! Make these things while you still have a chance. -Upsilon
  19. I get most of my best builds done in less than an hour, and a fair number done under a half an hour. I find that I overwork things very easily. My YouTube name (check out my channel!) is Bagel Rabbit, and I designed my original logo as a rabbit with a bagel for its body, a lá Nyan Cat. Just for the sake of this challenge, I decided to time my building of a Bagel Rabbit. My time came out to 19:30 or so (I started the clock a few seconds before I actually started building). The rabbit itself has thirty-eight parts, measures 1.4x1.2x1.6m, and weighs a bit under 0.6 tons (it's really small). It can't really do anything, but it looks cool, and it took a lot of using the new Editor tools to make it work. I'm especially proud of that accelerometer nose. I find that building small stuff is a great way to find creative uses for parts in stock KSP. I need to do this sort of thing more often. -Upsilon
  20. I realize that now, and I actually edited my post a minute before your reply. How do you adjust these settings, anyway? Do you need to get RSS and then edit the configuration files, as Metaphor did? Or is there some other way? -Upsilon
  21. I can't remember where or when, but there was a mod that came out months ago that not only did this, but also made the game playable! They even managed to flatten out the ground a bit. [EDIT: Sorry, found it. They made Kerbin 10x larger than you did, which would account for the fact that nothing was this hideously glitched.] Still really, really cool though. BTW Gregrox, you seem to be a lot more active on the Forums lately (e.g.: yesterday, you started five threads). Have you been free from school/college/work lately? -Upsilon
  22. *moan* I'll miss you, obscene un-aerodynamic flying car thing. It's really quite fun to abuse physics in this game. Just this once, I wish that the added realism of proper physics wouldn't result in the death of such obviously fine* craft. *sarcasm With all due seriousness, I'm quite happy about this update. I think that at the rate things are going, KSP really will be ready for 1.0 by the time it's released, which I was worried about.
  23. It sounds as if the vast majority of people here want to see water overhauled. I'm wondering if there's any way that I could let SQUAD know about this...? I'm worried, because while there are loads of great suggestions over here, few of them are actually implemented. This is personally something that I really want to see happen, though.
  24. Oh, that's what you mean. The rocket will be mounted on a three-foot rail, at a seven-degree-from-vertical angle. The rail will be attached to a 'gondola' containing a power source to ignite the motor, cameras, weather monitors, and a radio link with the ground. Hopefully, this will allow for limited live telemetry, as well as the ability to send a signal to fire the rocket. Once the rocket fires, it will leave the rail and speed away from the gondola, which will still be attached to the balloon. The gondola will ride the balloon up until it pops, and then descend on a parachute. The rocket, however, will descend freely and land in a different spot. Fortunately, the gondola would be capable of carrying both a more committed tracking system and a radio control capable of launching the rocket. The rocket itself would have some pretty bare-bones equipment: just a modest tracking system and a dual-deploy rocket altimeter. That's really it. Oh, and I should also mention that I'm probably going to place a decal of Jeb at minimum, and actually fly a tiny clay model of him if at all possible. (The Shapeways model might be better for the gondola, as it's far too large for the rocket.)
  25. First of all, smashing job: your depiction of an incandescent blub is un-matched. Sorry, I just liked that little typo... Seriously, though: I was really, really happy with your depiction of Kestes Model Rockets. Your statement that "F" models were the most powerful that they offered? Fantastic! (Although there is that Pro series that they ripped off from Aerotech.) Your mentioning Uncle Vern? Absolutely great! (The closest I've gotten to one of those giants of model rocketry was when I met up with Tim van Milligan. He ended up signing the rocket that's on my avatar ) I really like this story so far. Please keep going. -Upsilon
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