Jaxx
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Everything posted by Jaxx
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I've installed 0 other texture mods, and that's the default BACC large booster. Notice how the textures it flickers through are from yours.
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- renaissance compilation
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I'm having...issues. To say the least.
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Thanks for your help earlier! Running fine now.
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I'm having troubles on a galactic scale: http://forum.kerbalspaceprogram.com/threads/77770-All-parts-missing Please let me know if anyone has any ideas. I'm 99% sure it had to do with the install of KSPRC as it was running fine beforehand. Don't get me wrong, I love the the look of it to death, but being able to play is helpful too.
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Good god. This is.... stellar.
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[1.2] TweakableEverything 1.16-beta - For all your part tweaking needs
Jaxx replied to toadicus's topic in KSP1 Mod Releases
I'm getting very strange issues with TE loaded. It seems like on my first load of every KSP launch, the command pods' torque meters are wwaayyyyyy extreme, and they can't be set properly. As well, trying to go to the action group setup menu and clicking on the control pod doesn't do anything either, it acts like it's not there. Post-first launch, it seems to operate fine, with the torque resetting itself to 0 and having to be calibrated again. It's very odd. -
[1.0.5] Versatile Toolbox System (Added USI Support)
Jaxx replied to Nazari1382's topic in KSP1 Mod Releases
You're wonderful. I love you. How many times people have asked for pleasing non-default KAS containers, and you've delivered. Whooo! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jaxx replied to ferram4's topic in KSP1 Mod Releases
It was entirely me being a dingus. Mod Manager was duplicated in Kerb Paint ( why people still include it in downloads, I don't know ) and just deleting it cleared the issue. Working fine now!- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jaxx replied to ferram4's topic in KSP1 Mod Releases
I checked the last few pages and didn't see anything about it, but I'm having a problem where the tweakables menus for defining what lift surfaces can act as what (yaw etc.) don't save, even when immediately launching. The same thing happens with control amounts. Using the .13 public build with .23.5- 14,073 replies
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[0.22] Shock absorbing landing legs V1.2 (21-11-2013)
Jaxx replied to zitronen's topic in KSP1 Mod Releases
Desperation and mint. -
...now I just crash instantly when not loading those modules.
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64 bit W7. output_log
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It being a stealth crash, it doesn't actually load off any files, I had to open the debug menu in-game and it showed some sort of error with TAC Life Support .dll. The two packs mentioned aren't actually loaded, I was just messing around with them. It crashes 100% of the time on loading both the VAB and SPH, but the game itself and other buildings launch fine. It also does it universally on all saves. I'm suspecting a mod incompatibility from something's recent update. It's mentioning something about onDestroy with a different mods part file, the TH-NKR and Zoology Bay modules? I'm not sure.
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I've recently started getting instant stealth crashes when loading the VAB and SPH, and the source is from TAC life support. I'm using a combination of mods and removing the Lifesupport.dll fixes the trouble, re-enabling it brings it back. Any ideas? Getting a mod list...Mod list ....The problem is not in mem errors, using the Tex Compressor and it's done me just fine.
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[0.22] Shock absorbing landing legs V1.2 (21-11-2013)
Jaxx replied to zitronen's topic in KSP1 Mod Releases
what the hell everything on his PROFILE IS COMIC SANS WWWWHHHYYYY -
[0.22] Shock absorbing landing legs V1.2 (21-11-2013)
Jaxx replied to zitronen's topic in KSP1 Mod Releases
It is only a foregone conclusion if you stop believing in it. No, seriously, that's not made up inspirational crap, people do recognize need. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Jaxx replied to stupid_chris's topic in KSP1 Mod Releases
To everyone having problems with spontaneous combustion at 6km ~: UPDATE DISTANT OBJECTS. -
AFAIK the game will assume any old saves aren't usable with TAC by default and gives you the option. You can try it with a test world though. ( and keep backups! )
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Yes. It does.
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[0.25] KDEX - Kerbal Dust Experiment v1.04 - outdated -
Jaxx replied to masTerTorch's topic in KSP1 Mod Releases
It's in career, of course. The action menu in VAB still shows up with options, but again, running the game doesn't let me interact with it in any way, including action group buttons. -
[0.25] KDEX - Kerbal Dust Experiment v1.04 - outdated -
Jaxx replied to masTerTorch's topic in KSP1 Mod Releases
I don't know if anyone else has had the same issue, but when I try to access the actual context menu in-game, it doesn't even bring anything up. Action groups show everything, but clicking the action group button when the sim runs also doesn't actually do anything, no menu. Model shows up in VAB and when the game runs, but it doesn't...do anything.