Jaxx
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Everything posted by Jaxx
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Jaxx replied to Arsonide's topic in KSP1 Mod Releases
Yeah, I started with FAR from the get-go so I'm basically conditioned. I can't even help people with stock problems because I forget how much....well, easier it is sometimes, give them way too much to do. But yeah, I've started putting a whole lot of safety chutes for emergencies since the First Contract update. Haven't gone so far as to have no reversions, I'm not that hardcore. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Jaxx replied to Arsonide's topic in KSP1 Mod Releases
Using a non-stock aerodynamics model or no? -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Jaxx replied to Arsonide's topic in KSP1 Mod Releases
This would be nice to pair with TAC-LS, once it's at least in a stable release, since a contract like that wouldn't have any challenge to it without a time-centric factor. I was actually just talking about screaming towards it in a sub-orbital trajectory, since I'm currently pairing it with : Infernal Robotics for a VTOL setup; Karbonite for a single launch, go-anywhere-on-Kerbin vehicle; and Firespitter for some helicopter parts. But yeah, whatever floats your boat and/or tears your wings off at mach 3. -
Is the "Future Plans" list just a jumbled variety of ideas that have been brought up and considered, or is there are order to them? First being soonest, etc. I originally came to ask about potential texture switching and such, but saw it in the list.
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[1.0.x] Procedural Parts Textures | Procedural KW - June 8
Jaxx replied to blackheart612's topic in KSP1 Mod Releases
I'm assuming the textures still work in .24.2 given that they're basically just extra parts? Or is that incorrect? I really have been missing these because the regular procedural fairing textures are so boring. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Jaxx replied to Arsonide's topic in KSP1 Mod Releases
You're not allowed to complain about the systems when you're not actually using the proper hardware. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Jaxx replied to stupid_chris's topic in KSP1 Mod Releases
Is there any essential missing feature between .2.2.0 and .2.2.1? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Jaxx replied to stupid_chris's topic in KSP1 Mod Releases
Crashing on clicking on the Action Groups button in VAB/SPH. Suspect two mods aren't playing well but I have no idea which. I saw RealChute in the output trace, so I posted it here. https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/output_log.txt -
I for one I'm glad the new MP engines actually have any use whatsoever, as they were the only part I never bothered using in the original implementation. The costs could use balancing, but that's all in due time. Thank you for the redux.
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[1.0+] B.Dynamics - Retracting/vectoring engines etc. v1.2.0 (May 6)
Jaxx replied to BahamutoD's topic in KSP1 Mod Releases
Crashes on trying to click the retractable engines in VAB! https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/output_log.txt https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/error.log -
[24.2] Deployable Airbags [v0.4.0 - 2014.08.17]
Jaxx replied to RoverDude's topic in KSP1 Mod Releases
Ditto'd!.. -
Greatly looking forward to it. This was my first and favorite modpack when I picked up KSP.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Jaxx replied to Fractal_UK's topic in KSP1 Mod Releases
So long as he doesn't have two identically named sciencedefs.cfg, it won't matter. They only affect the Squad science parts and don't interfere with basically anything else. -
[1.0.x (partial)] Atmospheric Sound Enhancement v2.2 (2015-05-05)
Jaxx replied to pizzaoverhead's topic in KSP1 Mod Releases
....I was about to say "get well soon" then I thought better of it. But really, good luck to you. Come back to us when you're able. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Jaxx replied to TriggerAu's topic in KSP1 Mod Releases
Ah well. I can uninstall it until the issues get sorted out. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Jaxx replied to TriggerAu's topic in KSP1 Mod Releases
Crashes! https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/output_log.txt https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/report.ini https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/error.log -
I'm not even sure if the mod author is still around, but I don't know.
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I just went through and manually replaced all versions of KAE to the 1.7 version and it works now.
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I'm not sure honestly. It seems strange it doesn't work like MM, where multiple installed versions just use the newest one....The technology already exists.
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I'm getting crashes whenever I click on the Fairing Base in the VAB to construct it. https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/report.ini https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/output_log.txt https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/error.log https://dl.dropboxusercontent.com/u/74775048/output%20logs/ksp/crash.dmp
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A Mechanic Is Jeb, or "KAS For Almost Everything"
Jaxx replied to GavinZac's topic in KSP1 Mod Development
I'm guessing that's a no?