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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Lord_Potato replied to Nertea's topic in KSP1 Mod Releases
Could you add the USI_ModuleRecycleBin module to the USI patch for the next release? I've noticed that the materialkits from disassembling parts don't go into the this pack's containers be default; I added the module in myself. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
And that did it. Thank you. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
Are there any restrictions with using Karbonite and logistics? I have a mining station with a Duna logistics module, and it does not push to planetary, nor can I move resources between it and an empty Karbonite container. Picture: -
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
I noticed that if you set some max stupidity, minimum courage colonists, you actually gain money from hiring them. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Lord_Potato replied to RoverDude's topic in KSP1 Mod Releases
Don't know if this has been answered before, but I have a question regarding logistics and containers. So I have a dirt drill set up near my base, but it does not seem to be outputting to planetary storage correctly. I can pull from it into my main base and it will be sent there that way, but it does not send dirt to planetary storage by default. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
I think you put the Part:NEEDS[SEPScience] in the wrong config. It's in the Casa one, which made it disappear and killed one of my bases :(.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Alright, I'll just modify the configs myself then. Thanks for the info.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Do you know if MKS's kerbal classes work with your parts? I've done a bit of testing with the geology lab, but i haven't gone far in my career save, so I can't be certain. Also, did you change the number of pipe ports on some of the parts in this pack and Buffalo? I seem to recall there being more.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Oh, cool. I've never tried modding before, so I don't know how textures are stored.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Good thing 1.1 brings 64 bit then.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
I meant that the only use for organics is being created by the o-chem, and used by the cultivator.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah, that's true, but the only way to get Organics with your mod and USI-LS installed is with the watney O-chem module, which is a bit unwieldy just to get a bit of dirt.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
You could probably just change it to Mulch. I did that in my configs.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Lord_Potato replied to Angelo Kerman's topic in KSP1 Mod Releases
Yep, organics has been gone for a few months now.- 3,523 replies
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