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bojangles9999

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Everything posted by bojangles9999

  1. @linuxgurugamer Behold: https://www.dropbox.com/s/kl2159vppqhadr4/output_log.txt?dl=0
  2. Hi @linuxgurugamer - thanks for putting this together, it really makes the game more immersive and adds realism. I'm having trouble getting engine igniter to work with Raster Prop Monitor. It looks like RPM had some compatibility with EI, but not why it's reporting it's not installed, when it is. Any ideas? Thanks again!
  3. @linuxgurugamer - any interest in reviving this mod? or - know of any mods for wing icing, ie getting brittle and heavier ?
  4. **EDIT** - I got it working! I'm not sure how, but after updating all of my mods to current version for 1.3.1 everything works! fantastic! has anyone had any success with the custom satellite contracts? I still can't get them to show in my mission list. I've enabled them, removed all other contract mods but still can't get them to show in the mission control list of available missions. @malkuth - do you know of any mods that are out right in compatible with the missions in v1.3 ? i'd update to 1.4, but most mods are only compatible up to 1.3
  5. Thanks @malkuth !! the window stays put now. do you know if I have to have the MCE cores researched before I can unlock the custom contracts?
  6. @linuxgurugamer - any interest in getting this mod functional? @malkuth would you be interested in help if they are willing? linux is a mod master if i've ever seen one.
  7. Hi @Malkuth. I've got bad news. So, I've got 1 satellite in orbit, and changed it to a station type in the tracking station. when i tried to create a custom com sat mission, I set them to "True" put in the orbit period times and changed the name to something unique, but it did not show up in my list of missions in the mission control. I tried removing all other mods relating to missions, but did not have success either. I'm going to try starting a new save, and see how it works. let me know if there's anything i can do to help fix it.
  8. Thanks @malkuth- do you mean, for example, I should launch my satellites into orbit, and then change them to a station? Then the custom contract will show up in mission control? Basically, i’m Trying to set up a constellation for remotetech communication. Let me know and i’ll test it out. Let me know if there’s anything more I can do to help. Thanks again!
  9. getting an error when i try to download the update on CKAN: "Failed to download "https://spacedock.info/mod/1639/Engine Ignitor Reignited/download/1.3.1.2" - error: The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel."
  10. Hi @malkuth - Thanks for this mod, it's amazing and has been a criticle piece of kerbal for me. I'm hacing trouble getting the custom contracts to work. I can't get them to show up in the mission list. any ideas where i could be going wrong? here's a copy of my output.log - let me know if there's anything else I can send. thanks again for any help! https://www.dropbox.com/s/kl2159vppqhadr4/output_log.txt?dl=0
  11. hi @linuxgurugamer - thanks again for keeping another excellent mod up to date!!! do you know if this is compatible with mission controller? it looks like it is, but the wiki says it is not, just wanted to make sure. thanks again!
  12. Hi @Ippo - thanks for this most excellent mod! is this compatible with Mission controller now? it appears that it is, but wanted to double check since the wiki says it is not. thanks again! edit - nvm, realized this is the old thread!
  13. Hi @JPLRepo - I've removed kopernicus, but still seem to have the problem with stock panels: here's a copy of my output log, not sure where i'm going wrong here thanks for any help, this mod is great, and completely necessary with RemoteTech. https://www.dropbox.com/s/kl2159vppqhadr4/output_log.txt?dl=0 update: I deleted Amp year via CKAN, loaded my save, then quit, and reinstalled AMPyear via CKAN, loaded my save and the panels work with new ships. Old ships with panels from before i deleted ampyear and reloaded have the problem, but if i remove their panels and put new ones on it works in amp year. strange. further update: it appears it may have something to do with dark-side calculations. it does not seem to recognize when i'm not calculating darkside vs when i am calculating darkside.
  14. have them attached, but does not seem to work, they're attached directly to the fuel tank that the engine is attached to. can i send anything to assist?
  15. Hi @JPLRepo I too am having this exact problem. From what i've read in the forums this was resolved in the past, but no longer? Just wanted to check in to see if this is a known issue/if i'm just doing something that's creating it. From what i've read and searched in the forum though, I have not found a solution. thanks for any help - great mod! Update: I created a new save w/ sandbox mode. Ampyear worked the first time i entered the VAB and used the mk 1 capsule with the panel, then upon exiting the VAB and re-entering and creating another ship, it has not worked again. hope this helps. my log file: https://www.dropbox.com/s/kl2159vppqhadr4/output_log.txt?dl=0 screen shot:
  16. This mod looks great! I'm really glad you're concerned with interoperability with other mods as well! @ShotgunNinja have you considerd working with @timmers_uk and his keepfit mod for kerbal health? utilizing your mod's space weather and perhaps hunger/resource deprivation to affect the health of kerbals in keepfit ? I think it would add to the immersive nature of both mod's and make for excellent game play - thoughts?
  17. i sure hope not - this is part of my 'criterion' collection of mods. @Trueborn - say it ain't so!
  18. Hi magico13 , i've uploaded the file to my drop box here: https://www.dropbox.com/s/6x60h4r9ied7s8l/KSP.log?dl=0 let me know if you have any trouble downloading it. thanks for the help! let me know if i can do anything else to help fix the problem.
  19. Hi magico13 I encountered an error in KCT saying KSP is no longer in a playable state and to post my log in this forum. I believe the log it is looking for is the ksp.log file. I tried using an old save file, and even that didn't work, i still got the same error. Thanks for any help you can provide! I tried to post my log file, but it is 3mb and i get a gateway 500 error when i try to make a post with the entire thing. I tried using the 'insert other media' button, but i get an error saying my account can't access the upload page. Do you have an email address, or some other way i can send you the file?
  20. Anyone know if connected living space (CLS) has been implemented for the science lab?
  21. Hi All, I've been having a problem with waste heat accruing, or the lack there of. Does anyone know how the waste heat should be accrued? I have a few satallite's in orbit with three 1x3 solar panels and three extended radiator panels. the amount of waste heat generated is 0, and the amount of heat in the radiator panels is 0. My satallites used to produce waste heat, and it would be radiated off, but they seemed to have stopped and i'm not sure why. I tried starting a new save, deleted and reinstalled the interstellar mod, but my panels still don't seem to create any waste heat. In the new save, i just made a car and put some panels on it to test, so it's not in orbit, but i think the panels should still generate heat whether they are in orbit or not.
  22. THIS LOOKS AMAZING!!! Have you solved the problem with solar panels assuming the original sun is the center of the universe? 'KSP's engine assumes that Sun.Instance.sun is set to the center of the universe. Unfortunately, this also is what the sun light in the sky and the solar panels key off of as well' from the Kopernicus main page. Edit: there is also the problem of ships exploding on the pad the first time they are launched - this is the biggest i've encountered with these kinds of mods. If you fixed this you are genius!
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