chaoko99
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Everything posted by chaoko99
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[1.3.1] Cloaking Device (v0.11a Oct 14, 2017)
chaoko99 replied to wasml's topic in KSP1 Mod Releases
Unity has some basic refraction support if you know how to. I do not. So here's a link to an existing shader. [URL="http://wiki.unity3d.com/index.php?title=Refraction"]http://wiki.unity3d.com/index.php?title=Refraction[/URL] -
suggestion! perhaps we could find a way to check the frequency of tweets involving KSP (I dont use twitter, so dont ask me.) and every time a tweet is made, you get some more fuel/ engines become more powerful/BOTH!!!/ETC.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
chaoko99 replied to rbray89's topic in KSP1 Mod Releases
my god, I think I just [redacted],lemme get the tissues aside, this look BEAUTIFUL -
[wip] 0.23.5 A-E.V.A (Actual Extra vehicle Activity)
chaoko99 replied to Eggman360's topic in KSP1 Mod Development
something here.. irritates me, the edges aren't "straight" they look like they were cut out in paint by hand and pasted over... explain? also BahamutoD's Drills drills, that is important, did you even ask? -
ART Aesthetic & Realistic TechTree Mod - [ RELEASE ]
chaoko99 replied to Splasher -ART Inc-'s topic in KSP1 Mod Releases
is this basically better than starting manned: not flowerchild edition? not trying to be rude, just asking -
could I ask if you could add hotrockets modules to the jet engines? for those who wish to use said mod
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HotRockets! Particle FX Replacement + Tutorial
chaoko99 replied to Nazari1382's topic in KSP1 Mod Development
correction, drag the gamedata folder to your ksp root directory, if it asks if you want to replace anything, press yes -
HotRockets! Particle FX Replacement + Tutorial
chaoko99 replied to Nazari1382's topic in KSP1 Mod Development
bug reort, 3 posts up check it please -
HotRockets! Particle FX Replacement + Tutorial
chaoko99 replied to Nazari1382's topic in KSP1 Mod Development
drag the MP_nazari folder into your gamedata folder -
HotRockets! Particle FX Replacement + Tutorial
chaoko99 replied to Nazari1382's topic in KSP1 Mod Development
I think I broked it http://imgur.com/a/BNp4t config paste http://pastebin.com/AjRTm8R6 -
HotRockets! Particle FX Replacement + Tutorial
chaoko99 replied to Nazari1382's topic in KSP1 Mod Development
how would one implement smoke collision, and if it is as complex as it sounds, is it possible to only make it collide with the planets? -
HotRockets! Particle FX Replacement + Tutorial
chaoko99 replied to Nazari1382's topic in KSP1 Mod Development
do these particles collide with meshes? because I like the idea of tooons of smoke billowing out onto the launch pad during my lifter stage -
Name KSP's currency (or at least suggest it)!
chaoko99 replied to SkyHook's topic in KSP1 Discussion
kerboleons -
is this unupdatable?
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the current bottleneck is the models, the rest is done, I am the modeller, but, shadow wont send me any damned concept ar... no... sketches so I cannot do crap, I am not a very creative person
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motion blur as a (default off) config option would be neat