Jump to content

Themohawkninja

Members
  • Posts

    2,332
  • Joined

  • Last visited

Everything posted by Themohawkninja

  1. Well, assuming that the person had no cancer to begin with, and that the suits didn't fail, cancer shouldn't be an issue. As for an appendicitis, I saw one guy mention a movie or book where the people all had them removed, so that would solve that problem. Illness really shouldn't be an issue, as any life on Mars will most likely be deep inside the underground caves, so the only thing that the pioneers would have to deal with is radiation burns (which could lead to cancer) if they tear their suit. Which, they have to deal with repairing/replacing the suit as well as treating the burn. The effected area of skin would probably be immediately amputated, since normal cancer treatment would surely not come with them on the trip, and risking the development of cancer would be too high. That's my way of looking at it.
  2. Okay guys. I have a thread about this, and had the luck of Nova explaining that Laythe is. Laythe, according to Nova, is his interpretation of what the planet Europa would look like if it were in the same place as Io. The physics behind this can be explained as such: Io is the closest moon to Jupiter, and therefore has the greatest tidal forces acting on it. Europa's already unstable ice crust would be further heated and broken up. When this is combined with an atmosphere that is dense enough (and has enough oxygen) to support jet engines, the greenhouse effect will further increase the temperature of the planet to the point where water could be in a permanent state of liquid.
  3. I wanted to, but the Spaceport kept saying "Errors" when I would try to post things.
  4. So, ever since EVA came out (if not ever since they were announced), we have wanted Kerbals to have ejection systems, or at the very least a parachute so we can EVA, and immediately deploy a parachute to safety. Well... I made one. The Jet. I should note that the actual ejection part is the area comprised of the structural panels (and what's inside them of course), the rest can be modified to your heart's content. The ejection seat in action. Parachutes deploying. Parachutes fully deployed! High speed ejections cause the ejection seat to explode. I believe this is due to the rest of the jet slamming into it. Also, relatively fast ejection at <500 meters with immediate parachute deployment causes such a high deceleration that the seat explodes, and either kills, or launches the Kerbal out of the chair at high (vapor trail high) velocities. File: https://www.dropbox.com/s/3xxr0g18fo4kv1l/Ejectable%20Jet.craft
  5. Why is Jool's gravity so little? It has all of those moons, and such a huge SOI.
  6. I just used an ion drive pointed straight up to give me traction for a rover on Gilly. There's a fun, and innovative purpose!
  7. The second one isn't as easy as the first one, but I've only tried it with one rocket design, so I'm sure I could make a more stable version. Being able to wire the controls to WASD would be a God-send with this idea.
  8. If they were far enough out so that the differences in the gravity that pulled on them were small enough, and the moons themselves were small enough, I could see it. Trinary star systems work in the exact opposite fashion where there is a third star orbiting the barycenter of the inner binary. I think a really good question to ask on this subject though, is how stable they would be. As the moons orbited the barycenter, the moon closer to the host planet would have a greater force of gravity acting on it than the outer one, so (as I said) unless they are really far away from the planet where the difference is small, I doubt it would be stable for more than a few million to a few tens of millions of years.
  9. Yeah, I must confess that I have panicked sometimes, and not pressed the right key to disable an engine (mainly with the second design), and it flipped over.
  10. The idea started out simply to make a rocket design which gives a lot of pitch control, but doesn't use RCS, or have winglets high up on the craft. The first idea is relatively simple to fly, since due to the central gimballed engine, and (I think) the drag/lift on the winglets at the very bottom, it doesn't roll. The second design I had just recently came up with, and I wanted to see if I could improve on the first, as the disadvantage of the first design is that you are shutting off one of your main boosting rockets, and therefore losing thrust. The second design keeps you from losing that thrust, and is a lot faster than the first design, at the expense of a bit more fuel lost.
  11. I would like to share with the KSP community two new ways that I have found to control a craft. Both of these revolve around toggling one or more of four engines utilizing the 2, 4, 6, and 8 custom control keys. The first is used in my Titan-Mule craft on the Spaceport. It utilizes five engines configured with one LV-T45 engine in the center, and four LV-T30 engines next to the center engine shown as such: Each of the four LV-T30 engines is put on individually so they can each be set to one of the four aforesaid action groups. The key that is associated with the engine can be found by looking at the numpad: 2 is the front engine, 4 is the left engine, 6 is the right engine, and 8 is the back engine. When any button is pressed during burning, this shifts the center of thrust, causing the rocket to pitch to the respective side. By counter toggling the opposite engine, juggling it until it is almost perfectly stable, and double tapping the ASAS toggle to reset the position, the gimbal of the center engine should be sufficient to keep the craft stable. The second is a sort of inverse to the first. In this system, you use four of the Rockomax 24-77 engines facing outward high up from your center of mass as shown here: Once again, each of the 24-77 engines is put on individually to allow for individual action grouping, however the keys that are bound are the inverse of the first idea: 8 is the front engine, 6 is the left engine, 4 is the right engine, and 2 is the back engine. This is because whereas the first system worked by shutting of an engine, this system works by turning on an engine. By counter toggling the opposite engine, juggling it until it is almost perfectly stable, and double tapping the ASAS toggle to reset the position, the gimbal of the center engine should be sufficient to keep the craft stable.
  12. At launch window, out of atmosphere, when I get out of SOI's, when I get inside SOI's, achieving desired orbit, on landing. That's not to say that I always save at these points... but this is when I want to save...
  13. I like to pretend I'm some giant organization whose major goals are to colonize space (think of Macey Dean's Spiritwolf Corp. if you watch his videos at all). I designed a logo (which is my flag), and built a large (and laggy) space station! The Logo: KerDude Inc. Exploding space things since 2012 The Station: Advertising is key to a successful business you know! (This "billboard" was inspired from whoever did that "EAT AT JOE'S" billboard). Here's a shot of the massive satellite module, as science is a key way to form good public relations, and promote investors! Here's a nice view of the whole station.
  14. That turned out to be the case, because I turned off all the LED's, and once the light was COMPLETELY gone, it turned green. It's still weird though, because it's not like the light is overpowering the battery, since the color change is instantaneous, and not a continuous change as the LED's dissipate.
  15. I think you mean interplanetary. Interstellar means that it can go to other stars (unless you are referring to the fact that it has enough delta-V to escape the Kerbol system, than I guess that counts).
  16. I have yet to see anyone acknowledge (let alone solve) the issue of the EVA (why else would you land people on the surface, if not to explore it by foot/manned rover?) You would need some sort of suit that is air tight, insulated from the heat, and has on-board oxygen tanks (I doubt you could engineer a re-breather to filter out all the harsh chemicals). The best thing I can think of, is something analogous to a Terran Marine from the StarCraft series.
  17. Ever since I got finished up my space station, I've noticed that the battery pack's lights are yellow. I'm not sure if this is to indicate lag (since the station is laggy), if it's a bug as a result of lag, or what. Does anyone know?
  18. It's called the "LV-N Atomic Rocket Motor" in my game.
  19. I like to pretend I'm some giant organization whose major goals are to colonize space (think of Macey Dean's Spiritwolf Corp. if you watch his videos at all). I designed a logo (which is my flag), and built a large (and laggy) space station! The Logo: KerDude Inc. Exploding space things since 2012 The Station: Advertising is key to a successful business you know! (This "billboard" was inspired from whoever did that "EAT AT JOE'S" billboard). Here's a shot of the massive satellite module, as science is a key way to form good public relations, and promote investors! Here's a nice view of the whole station.
  20. I think the nuclear engine is based on NERVA, but I'm not certain.
  21. Exactly, it's all political/monetary. Hence why nobody has much room to talk, because I doubt there are any billionaires on this site.
  22. He's making the point that if you don't have the money to fund massive projects, you can't understand the problems involved. It's like yelling at any professional outside of your profession for doing a bad job, when can't make any educated critique of it.
  23. Well, the idea behind Laythe was supposed to be if Europa in the orbit that Io was in. This creates much more tidal heating due to resonance orbits (although I don't know if the Joolean moons are in resonance. That combined with the dense atmosphere might make a high enough temperature. I highly doubt it though (hence why I, the OP asked the question).
×
×
  • Create New...