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Everything posted by Pecan
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There are (at least) three modders working on getting this into Kerbinside - the maker of Kerbinside models, the maker of KerbTown itself and an enthusiast for ships (who is also giving us an aircraft carrier to land on).
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I've got this in a spreadsheet but as several steps, so bear with me: Launch capactity (tonnes) = ((Launch_Ratio * Mass_Dry) - Mass_Wet) / (1 - Launch_Ratio) Where :- Launch_Ratio = EXP(dV_Launch / (Isp * Gravity)) EXP = the exponential function dV_Launch = your required deltaV (eg; 4,500m/s for Kerbin launch to orbit) Gravity = 9.81 for Kerbin Mass_Dry = unfuelled mass Mass_Wet = fuelled mass (er, I think; if I've re-written that properly)
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Pecan replied to Athlonic's topic in KSP1 Mod Releases
Oh, sorry, I'm not a lawyer. I am the author of several valuable published works (print, software, audio and video), owner of a lot of IP, the producer who has had to obtain rights to include other people's property in many more works and, as it happens, a magistrate which, if you're not in the UK, is best understood as 'judge'. Theft is a crime. Your move.- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Pecan replied to Athlonic's topic in KSP1 Mod Releases
I doubt UP would bother to prosecute either, but that doesn't make it legal. Whether or not a fair use defence would stand is therefore moot, in the proper sense of the word. Many more serious crimes are allowed to 'remain on file' because they aren't worth the court's time and effort but that doesn't make them right. More usefully; many big companies - most that deal in public performance/display - have a section that deals in reproduction, distribution and rights so they're the people to contact. Should anyone want to contact a company that doesn't then the best people to talk to are marketing; they have an interest in 'spreading the word'. Never speak to sales; their interest is in selling you things ^^.- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Pecan replied to Athlonic's topic in KSP1 Mod Releases
You take yourself very seriously for someone inciting others to crime ;-0- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Pecan replied to Athlonic's topic in KSP1 Mod Releases
Off you go then. Do remember to get a copyright licence from Universal Pictures first. If you don't it will be theft, posting it will be distributing stolen goods and downloading it will be receiving stolen goods.- 751 replies
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With three dimensions of freedom it does, but not when SAS can't do much except, maybe, lift some wheels off the ground in two dimensions. Try pointing the right way; you'll find everything not only makes more sense but also works almost like you'd want it to. The greatest advantage I've found is simply when driving forward - towards the horizon that is - but traversing a slope. Navball points at horizon, not the sky or the centre of the planet. Heading stays steady, not bouncing 180-degrees while I'm still moving the same way. Try it, without SAS, and I'd be very surprised if you still want to complain as much about rover control. What part of facing the wrong way should make sense?
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getting into orbit the hard way
Pecan replied to alpha tech's topic in KSP1 Challenges & Mission ideas
Not, perhaps, if you're accelerating straight down? ^^. Yes, I know what you mean but I was just asking a genuine question from curiosity. Nao's nailed it :-) -
Any Cool shuttle/SSTO designs?
Pecan replied to Chrisflynnfreerun's topic in KSP1 Gameplay Questions and Tutorials
I think LV-10-1 is a cool SSTO because it's so simple: LV-10-1 + Cartographer Heavy Launch (Chapter 5 of the tutorial in my signature). I also have some cool spaceplanes, but that's not what you asked for. -
What is your question?
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Which way are your rovers facing? In Veeltch's and Avera9eJoe's pictures you can clearly see from the navball that KSP thinks they are pointing up/down. Do you think that helps? Do you think it helps SAS, steering and control-orientation? If you're using standard WASDQE controls and want to turn 'left' when KSP thinks you're facing up which key do you press? Do yourselves a favour and at least put a control-core facing in the right direction so the buttons operate in the way you expect them to. This is especially important for those that use MJ or some other mod, otherwise they'll get direction hopelessly wrong.
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The reason for using this or another mod to transfer science and other resources is that it can be a pain to right-click, alt-right-click the parts/tanks you want to move them between without a mod, especially if you have to keep moving the camera around to see first one, then the other and particularly if you have some parts hidden within fairings or some other structure that are really hard to click ever. The reasons for using this or another mod to move Kerbals around is that it doesn't make sense - and is a huge waste of time - for them to have to suit-up, exit the vehicle and do an EVA just to move between, say, two adjacent hitch-hiker cans. Apollo astronauts didn't do EVA to get to and from the lander - they went through the airlock/docking ports. The reason to use ShipManifest instead of a couple of other mods is that this does it all - Kerbals and all resources.
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getting into orbit the hard way
Pecan replied to alpha tech's topic in KSP1 Challenges & Mission ideas
How did you know? With no instruments to tell you your Ap and Pe did you just have to sit there for an orbit and see what the lowest and highest altitudes shown were? -
As above - but I would point out that the cockpit models are being redone for 0.25 so unless you're really just messsing around for fun it might not be worth putting a lot of effort into them as they are.
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What? You haven't read all 66 pages!? :-) It has been mentioned - AlphaAsh said he uses SCANSat whenever he updates the map - but it's not easy to find. I have also used the BTDT scanner to identify the places, although it does make things a bit cluttered.
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Yes, don't put it in Gamedata - it's a .craft (ship) file, so it needs to go in the Ships\VAB or Ships\SPH folder of one of your save games - then you open it in the VAB or SPH as appropriate. After that you'll have to launch and fly it to wherever you want it, which is unlikely to be easy!
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Tex's is one of my favourite tutorials :-)
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I don't understand why bigger isn't better
Pecan replied to Catthedragon's topic in KSP1 Gameplay Questions and Tutorials
The wiki is wrong. While the nosecone adds mass its lower drag coefficient helps stabilise the ship. -
I don't understand why bigger isn't better
Pecan replied to Catthedragon's topic in KSP1 Gameplay Questions and Tutorials
Right, so you ARE saying you can only launch things in a single stack - that's what I was asking and what I find very odd. It was blaming 'asparagus' throughout the exchange that I didn't understand and that doesn't hold, since it's any staging or other building requirement that causes you to use more than one stack in the first place. Look at the ship I showed back in post 32 - it's a SSTO but still 5 stacks, because a) I needed 4 engines, piling all those orange tubes into a single stack wouldn't be structually sound. Were I not specifically designing that as a recoverable SSTO it would make sense to asparagus-stage those, especially the short pair that is designed to burn-out early anyway and probably even adding a fifth engine on the core stack to ditch the other two as well. Just don't blame asparagus for the drag; it's the engine and structural requirements that causes that and are equally applicable to any staging strategy, including SSTO. Where I totally agree with you though is that when using side-stacks for any reason, I never go beyond one ring - usually core+6 but core+8 1.5m around a 2.5m core. Again that's mainly for structural reasons though as I use stock aerodynamics (it's also partly for personal aesthetic reasons, but obviously that has no objective justification). I've also noted though that I hardly ever launch anything over 40t, preferring to assemble anything bigger in space, so I can't really understand the problems you're having nor the solutions you've found. -
I don't understand why bigger isn't better
Pecan replied to Catthedragon's topic in KSP1 Gameplay Questions and Tutorials
Who mentioned 4 symmetry? If you have 2 boosters with fuel lines to the core they are asparagus, since all asparagus means is onion with symmetry-2. -
Congratulations; getting to orbit is the biggest hurdle - the classic line is Robert A. Heinlein's "Get to low-Earth orbit and you're halfway to anywhere in the solar system." In KSP the same effort it takes to get to orbit (actually deltaV, but don't let the jargon get you down) will get you from there to most of the planets and moons in the system. Have fun.
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FIFY. BB-code wraps links in [ URL]...[ /URL] tags (without the spaces) rather than as HTML anchors. There is a 'globe' button above the editor when you type a post that inserts this for you.
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I don't understand why bigger isn't better
Pecan replied to Catthedragon's topic in KSP1 Gameplay Questions and Tutorials
Asparagus is just onion with symmetry-2 so if you can't use asparagus you can't use onion. Onion is just side-boosters with fuel-lines so if you can't use onion you can't use radial/parallel. If you can't use radial/parallel you must build in a single stack - which is very odd. IF, on the other hand, you CAN use radial/parallel boosters then you can use onion. If you can use onion you can use asparagus. So the argument does not hold. -
I don't understand why bigger isn't better
Pecan replied to Catthedragon's topic in KSP1 Gameplay Questions and Tutorials
Are you saying that you can only build in a single stack, or that fuel-lines cause drag? Either seems very odd. If you're not saying either of those things I fail to see how an onion arrangement is any less aerodynamic than radial/parallel, and asparagus is only the optimal special-case of onion using symmetry 2.