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KSP2 Release Notes
Topics posted by michaelhester07
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- 68 replies
- 19,048 views
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- 33 replies
- 16,560 views
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- 96 replies
- 52,660 views
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is it possible to do a non convex hull anymore
By michaelhester07, in KSP1 Modelling and Texturing Discussion
- 2 replies
- 910 views
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- 1 reply
- 914 views
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- 3 replies
- 1,798 views
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- 306 replies
- 132,992 views
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- 7 replies
- 62,441 views
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- 4 replies
- 1,566 views
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- 27 replies
- 10,021 views
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Netherdyne Research and Development (work in progress) 0.11 (formerly the cruiser parts mod)
By michaelhester07, in KSP1 Mod Development
- 2 replies
- 2,102 views
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- 12 replies
- 2,510 views
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- 0 replies
- 735 views
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Is your KSP load crashing with lots of mods? Try Active Texture Management
By michaelhester07, in KSP1 Technical Support (PC, modded installs)
- 1 reply
- 12,367 views
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- 4 replies
- 1,265 views
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- 2 replies
- 800 views
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- 0 replies
- 1,030 views
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- 0 replies
- 1,458 views
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Part zooms in glitched on mouseover in vab
By michaelhester07, in KSP1 Modelling and Texturing Discussion
- 3 replies
- 933 views
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Part with animated emissive texture doesn't load
By michaelhester07, in KSP1 Modelling and Texturing Discussion
- 4 replies
- 1,189 views
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- 2 replies
- 679 views
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How do I setup parameters for a module on a part
By michaelhester07, in KSP1 C# Plugin Development Help and Support
- 3 replies
- 713 views
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- 1 reply
- 710 views
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Beginning addon development in Visual Studio
By michaelhester07, in KSP1 C# Plugin Development Help and Support
- 4 replies
- 1,572 views
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- 1 reply
- 1,530 views