Jarkko279
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Everything posted by Jarkko279
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Woah. Console ports sound like S*** I have a ps4 myself. I did think of buying it, if there was mod support that is. Can you play it with a keyboard? It is a huge market for consoles sure.. But still, why release a buggy mess?
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Is there any word of possible mod support for KSP console?
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RemoteTech problem
Jarkko279 replied to Emirhan's topic in KSP1 Technical Support (PC, modded installs)
The way i do it the last time was, stack three satelites on a rocket. This was kerbin. I immiadetly shoot for 2862 and something. I to put 3 sat for geo synchrous orbit. Once at apoaps i make my orbit last 4 hours. Now everytime i hit apoaps i just undock one satelite and burn prograde my orbit perioid to 6h Repeat to all satelites and youre good. If you really want have it exactly 6 or something hours, just limit youre engine or rcs whatever to really small power output. You can easily get the orbital perioid to one thousanth of a second to of what you want. That should work for couple kerbin millenia atleast.. Ofcourse theres players with severe OCD and this just isnt good enough Espesially in KSP playerbase. -
Maneuver nodes not available
Jarkko279 replied to MaxPrime's topic in KSP1 Technical Support (Console)
I ran in to this yesterday again. Im on PC and on my way to duna.. This only seems to occur when youre on collision course with a planet. And only during interplanetary flight, at least for me.. Tried l whole punch of tricks. nothing helped. Only after i got to duna SOI it allowed me to do maneuver node. Whoops this was console thread.. -
What is the biggest mission failure you have ever had?
Jarkko279 replied to JacobJHC's topic in KSP1 Discussion
Yeah totally could have, but thats not the point Did it just for the challenge. Iwe build all sorts of things with infernal robotics. If you have akward payloads, iwe used IR many times to fold payload to smaller dimension, for example wheels of a big rover.. But you should never attach IR parts to docking ports, it messes the mod up big time. Dont know how it is today, iwe been away from KSP for almost a year. Just thinkin of jumpin back in.. -
What is the biggest mission failure you have ever had?
Jarkko279 replied to JacobJHC's topic in KSP1 Discussion
I remember one mission to mun. It was a kethanne drill thingy, with 2 orange tanks and wheels. I get the thing to mun orbit no problem, but i screwed up the landing and the thing toppled, it was upside down basically, but intact. Now im thinkin what am i gonna do. So i built this foldable driveable crane thingy with winches and excrements. infernall robotics and some I spent pretty much a whole weekend on it. plannin and testing at kerbin, the hardest part was to actually make it fold symmetrically (COM) so that you could put it in top of a rocket in a fairing and launch it , i play with ferram. Once at the destination and the crane to folded I had to use those struts that you can place with your kerbal during EVA to make the thing rigdid enough,it was rather high. Probably my best design with robotics. But the mission was a succes, and i got my kethane mining operation goin. And it was alll for fun and profit. This must be couple years back.. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Jarkko279 replied to rbray89's topic in KSP1 Mod Releases
Hi guys. im back at ksp after year of hiatus, lol dunno if thats actuaaly a word. But heres my problem. My current pc sucks and it cant handle these clouds when im on a planet lets say kerbin. But i do like to have them when im orbiting high enough, u know like 350km above kerbin.. or if im goofin around the mun,kerbin just looks like way better with this. So how can i disable and re enable clouds easily with the GUI? Or better yet, can i make it so that clouds would wanish automatically when im closin in a planet. plz help. -
[0.90] KSP Interstellar port maintance thread
Jarkko279 replied to Boris-Barboris's topic in KSP1 Mod Development
Can anyone tell me why my thermal helper wont work. i have the icon in toolbar but nothing happens when i push it -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Jarkko279 replied to sirkut's topic in KSP1 Mod Releases
Do not attach IR parts directly to docking ports. It will make your life miserable. You have been warned! Dang missed that. too late now. my station sciense module is a bit off now but its only question of estethics.i can live with that But awesome mod. one of my favourites -
Game keeps crashing.
Jarkko279 replied to Jarkko279's topic in KSP1 Technical Support (PC, modded installs)
No. i meant 64 bit wont crash randomly. but when i play 64 bit KSC is 100% upgraded and some of my mods wont work at all. -
Game keeps crashing.
Jarkko279 replied to Jarkko279's topic in KSP1 Technical Support (PC, modded installs)
Ok. Thx. 64 runs stable but adds bunch of other problems. Ill give this a try. -
I wonder whats wrong with my install. often when i land to a planet or moon. i touch down and sit there for a moment. i try EVA and immiadetly game crashes and im back in the windows. This also sometimes happens when i exit WAB. this doesnt happen when im flying in planet or space. also my interstellar mod temperature helper doesnt work in WAB. Dunno if thats related. all my mods run the newest versions.. sry bad english mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:1011926a. Error occurred at 2015-01-06_153146. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Jarkko. 66% memory in use. 0 MB physical memory [2704 MB free]. 0 MB paging file [2918 MB free]. 0 MB user address space [71 MB free]. Write to location 00200000 caused an access violation. thats from the error log. can anyone make sense of it?
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I Can do a lot. But its just not fun to do a mun flyby when part limit is 30. And u need to grind pretty Much just to enable EVA. Im sure its bossible mun land with 30 parts. But not fun. Atleast not for me.
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Yeah. It was more of a joke.
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Oh. I dont feel like starting new career with more starting funds
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Im thinkin career mode needs some tweaking. Im playing hard and it seems its gonna take me multiple repeating missions to get my launchpad and tracking station to lvl 2. Admin building is currently a joke. Its ridicolous how little u get money from like reputation points. Love the game thou. Been away like six months and it seems like squad has really stepped up a notch. Miss the update videos:( Can someone tell me how To cheat money in career mode.. I promise i only use it to upgrade my WAB
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I think ill keep reverting. and quick save just in case KRAKEN comes. so you can lower sciense gain all the way to 10%. that just crazy grindfest. But i think hard. funds rewards maybe even down to 50%. so you cant go all crazy with builds. Havent played in a month. but with these new difficulty settings ill be starting new interstellar career. But first to sandbox and blow up KSC!
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Ideas for the New Secret Feature in 0.25!
Jarkko279 replied to Lhathron the Elf's topic in KSP1 Discussion
Im sure this has come up, but Max said that Harvester actually had very fun testing this secret feature.. My guess would be some sort of terrain deforming.. -
Who are the funniest KSP players on Youtube?
Jarkko279 replied to SiliconPyro's topic in KSP1 Discussion
My son loves the animations made by squad on their youtube site. Hes like 4 so i guess ill be building the rockets for now thou -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Jarkko279 replied to sirkut's topic in KSP1 Mod Releases
haha yeah i didnt saw the in-flight toolbar IR icon cause i had to scroll down the thing. been away from this game a while and thx for the tips -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Jarkko279 replied to sirkut's topic in KSP1 Mod Releases
Need Help! GUI wont show up in the launc pad. Works Fine in the WAB. im running 64bit with newest toolbar and also tried re installing the mod. Also is this a known bug when u load a vechile with lots of IR parts, that sometimes the parts are off angle and miss placed. Like my duna buggy that had maybe 15 IR parts in the chassis. it made the buggy undriveable. am i supposed to reset the servos back to default position before quittin? I drove the buggy maybe in 4 diffrent sessions no problem. then after that everytime i reloaded the vechile the parts were gettin more and more off set with every re load. this was back in 23.5. also happened with another vechile.. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Jarkko279 replied to Starwaster's topic in KSP1 Mod Releases
Yep reinstalled everything. works well. I guess this is one way to spend youre fridays- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Jarkko279 replied to Starwaster's topic in KSP1 Mod Releases
WTF? It seems the physics are all messed up. Launched a mk1 pod on my fresh career. i press EVA and Jebediah just pounces all over around my pod. If i press EVa again it respawns a new KERBAL. had like six jebes pouncing all over my pod! it works fine if i delete the mod. PLZ. how does one fix this?- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Jarkko279 replied to Starwaster's topic in KSP1 Mod Releases
Ihave mods now. it didnt work althou i had a fresh install. as for installing i just extract the game data folder to kps/game data. like all the other mods. Output log? is this the loading screen. it never crashes. just plays extremely slow.. loads the game just normal. if i only put lets say mk1 pod to the launch pad it instantly drops fps to 2-4. i crashlanded on kerbin due to slow fps. as soon as the ship exploded the fps jumps back to normal althou the "gameworld" is still running.. again if i only delete the reentry.dll the game runs just fine..- 5,917 replies
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