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KSP2 Release Notes
Everything posted by Commissar
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does about 50 m/s on land and in water
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KOSMOS 3/14/2015 RD-170 Family Released!
Commissar replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
did you install both the KOSMOS mods? might try that first -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Commissar replied to ferram4's topic in KSP1 Mod Releases
unless it's a "quantum" bug, where looking for the bug changes the bug- 14,073 replies
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- aerodynamics
- ferram aerospace research
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KOSMOS 3/14/2015 RD-170 Family Released!
Commissar replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
i wasn't aware of that... methinks it's a stock bug then? cause solar panels should not spontaneously bork... in fact, it's gotta be something with the .90 update, as they didn't have problems previously. i could maybe do it, but i wouldn't know where to start... -
KOSMOS 3/14/2015 RD-170 Family Released!
Commissar replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
say... i've had the balka panels break randomly whilst folded... twice... there's noting that should have broken them, but it's just out of the blue... http://www.twitch.tv/commissar0617/c/5794231 https://www.dropbox.com/s/nx5t6w3yodbfnbk/output_log.txt?dl=0 (ignore the out of memory) -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Commissar replied to ferram4's topic in KSP1 Mod Releases
heh, says it's stable, but still tumbles all the time.. myst be mach variations... i think i'll stick to chutes from now on -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Commissar replied to ferram4's topic in KSP1 Mod Releases
speakign from experience, it's actually pretty much the same as far as rockets go -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Commissar replied to ferram4's topic in KSP1 Mod Releases
okay, how do i get to the options then? -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Commissar replied to ferram4's topic in KSP1 Mod Releases
i cannot for the life of me, build a stable spaceplane in NEAR... i was able to do it previously in FAR, but without the stability diagnostic, it's entirely blind trial-and-error... i thought that NEAR was supposed to be a bit easier? i would just use FAR, but that introduces aerodynamic dissasembly, which causes problems when i have a rocket entering the atmosphere at mach 7... -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Commissar replied to bac9's topic in KSP1 Mod Releases
i am now having problems with the landing gear, it's dragging terribluy it's so bad,it tears my planes apart- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Commissar replied to bac9's topic in KSP1 Mod Releases
i think my firespitter dll was outdated...- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Commissar replied to bac9's topic in KSP1 Mod Releases
the shielded docking port is not working, can't open the shield... same with the cargo bays- 4,460 replies
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KOSMOS 3/14/2015 RD-170 Family Released!
Commissar replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
say... the balka panel sun tracking doesn't seem to be working properly, it's not giving hardly any range of motion... it actually seems to be going paralell to the direction towards the sun, rather than facing the panels to the sun edit: seems to have fixed itself after a restart -
KOSMOS 3/14/2015 RD-170 Family Released!
Commissar replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
what ever happened to all the station parts? like the balka trusses and panels edit: didn't see that there were 2 versions. -
load button not working
Commissar replied to Commissar's topic in KSP1 Technical Support (PC, modded installs)
i fixed it, it was a bad .craft. the alt-f2 menu was complaining about not having a root part -
load button not working
Commissar replied to Commissar's topic in KSP1 Technical Support (PC, modded installs)
it's a brand new save, and everything checks out. i mean the load button in the VAB, similar to http://forum.kerbalspaceprogram.com/threads/105433-Cannot-save-or-load-a-shipit works to save, but not to load edit: fixed it, i had a bad craft file -
well, i can't load anything, the button simply doesn't do anything i have NEAR, mechjeb, NP, Aviation lights, firespitter, b9, kw, TVPP, ATM, better buoyancy, crew manifest, EL, KJR, KAS, kethane, kosmos, scansat, realchute, PF, IR, and the toolbar. https://www.dropbox.com/s/er9w5mwjw6guh49/output_logdec31.txt?dl=0
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not really an option when you're fairing over an engine