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KSP2 Release Notes
Everything posted by Jiraiyah
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nope just the texture replacer config is there
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Jiraiyah replied to tomek.piotrowski's topic in KSP1 Mod Releases
@neitsa is there anything wrong with these two MM patches? because they do nothing in the game, it's like they are not there at all -
ok either i'm derping or something is wrong, can't find the filter extention button in app launcher :/ so how to do setting "replace Filter by manufacturer"
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here is my game data folder and in game settings:
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@Avera9eJoe umm what am i doing wrong? i dropped the content in the game data folder as installation suggestion but trying cupola, there is no reflection at all?
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[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
Jiraiyah replied to JPLRepo's topic in KSP1 Mod Releases
you nailed it down sir, it was exactly that -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
Jiraiyah replied to JPLRepo's topic in KSP1 Mod Releases
Ok, got it on a clean install, here is the new log https://www.dropbox.com/s/lrvnnxjuw5sb7hd/output_log.zip?dl=0 also, remember, I am using the community resource pack from rover dude's repo not the one in your pack it's version is 0.6.1.0 other than that, there is nothing wrong related to installing the mod -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
Jiraiyah replied to JPLRepo's topic in KSP1 Mod Releases
well i just noticed the multi module manager thing myself, other errors maybe the result of having pre or dev mods in the folder. let me try with a clean install and i will report back -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
Jiraiyah replied to JPLRepo's topic in KSP1 Mod Releases
Hi I got the message box at the start of menu screen telling that deep freeze has encountered a critical problem, here is the OUTPUT file -
no pressure sir, but i thought it could be one of those open solution hit release button updates, ofcourse i don't know the details of the mod so if it needs time, we all can wait. take your time
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+1 for 1.2
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ok, the button and label shows up but as you can see current texture is not showing up, and hitting the button, nothing happens although i never used this mod before, is that texture the only result? because looking at the folders of mod, each part has only one texture on them? actually no, there are 5 textures on this part and it does not change !!!!
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well, considering that all dependencies are updated to 1.2, this should work as it is am i wrong?
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anyone tried this in 1.2 yet?
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[1.2?] Alchemy Technologies products... v1.2 beta
Jiraiyah replied to kyklop's topic in KSP1 Mod Releases
anyone interested in updating this for 1.2? -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Jiraiyah replied to DasPenguin85's topic in KSP1 Mod Releases
someone can give everyone a module manager patch for the antenna stuff? then we would all be happy