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Jiraiyah

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Everything posted by Jiraiyah

  1. ok, tried to have a cleaner instance of the game and try your mod, again crash to black screen, here are the log files and a screenshot of my mods folder, all the visual mods are the latest Officials and "I'm forcing open gl" this time. so it's not even direct x11 related anymore ! ksp log : https://www.dropbox.com/s/iyurnwglj63xgc2/KSP.log?dl=0 ouputlog : https://www.dropbox.com/s/a19hye0xhlnbwz2/output_log.txt?dl=0 gamedata folder (removed scatterer already) : http://prntscr.com/mqzeuj by the way the version of your mod i was trying was the latest from github itself 0.0336
  2. have a question about city lights, i am using SVE's config, but would like to have more and more city lights on the globe compared to this (like very old days please) http://prntscr.com/mqz32g what should i do?
  3. looked from page 20, can't find the details about scene 4, can you mark it?
  4. by the way i have a question that you may know the answer, after having your folder instead of mine, the parts that i wrong textures unlimited shader, lost some of it's reflection and became more vanilla looking, they still are different but much less reflective, do you know why that could have happened?
  5. no worries, almost finished the textures wow lol. i myself didn't know it can become this much pretty. regarding of rotation. well, it means that i would need to get back to maya or unity versions and i think during time i may lost those files, but the mod is MIT, so if anyone can handle recreating the mesh, i will add his work with credit to the mod gladly.
  6. i exactly substituted and got the crash that time. but will test the solo scatterer tomorrow and update info
  7. ok, two little surprises for you. first scatterer still causes crash with your copy second ks3p is even more bright compared to the picture i have sent before. need to tweak down the eye adaption myself.
  8. There was an unofficial build for ks3p using direct x 11, after putting it in the folder without your mod, ksp is totally stable, but adding your mod causes crash on random times but most likely entering ksc or flight the very first time.
  9. yup, it's eye adaptation, and distance object's is 25% by default, until i get that 2gb beast downloaded will stick to these. thanks by the way, it would be nice if we had in game control menu to tweak these numbers and see the result asap lol
  10. If i got it right, the black horizon problem solution comes with the new update? because i still have them on current version. Also [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEVolumetrics () [0x00000] in <filename unknown>:0 d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057] Load(Texture): scatterer/config/Sunflares/Sun/Ghost1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057] Load(Texture): scatterer/config/Sunflares/Sun/Ghost2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Load(Texture): scatterer/config/Sunflares/Sun/Ghost3 log file : https://www.dropbox.com/s/dfumid6idmn1f3w/output_log_dx11.txt?dl=0 ksp log : https://www.dropbox.com/s/i7garihegf3m89n/KSP.log?dl=0 By the way I am using dx11 for textures unlimited, you may want to look into that case too.
  11. https://www.dropbox.com/s/i7garihegf3m89n/KSP.log?dl=0 ok, got scatterer out, and got into the game, but.... http://prntscr.com/mp0jsa was it suppose to look like this? am i right in suspecting it's too much bloom or do i need to tweak another setting?
  12. Still got the crash, but at least i don't get tons of NPE https://www.dropbox.com/s/dfumid6idmn1f3w/output_log_dx11.txt?dl=0 The thing is that the game loads, but the moment you want a new game or load the game to ksc, it gets the same crash
  13. thanks. i assume i can use the configs from community with this? and about mentioning it, look at my post bellow urs, i already told i am using dx11 for textures unlimited. but thanks for your great help. also, those with nvidia specially ti series may want to look at my post here :
  14. @blackrack Sir, take a look at my post, it looks like there are minor issues here and there, but the crash was solved as i describe there
  15. Hi Don't know if this is a proper thread section for this or not but considering that this problem happens on modded ksp versions, thought it would be proper place. So, what is the problem? You install some graphical mods, launch ksp and get random crashes in different places of game but it's not a regular game closing crash. it's a vga failing crash! your pc goes to black screen, the fan on vga goes crazy and you are doomed. no way other than restarting the pc manually. here is what you need to do, STEP by STEP : 1- Open the output log under : %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt look for the last few lines, you may get lots of null entry, go above, there should be tons of null reference exceptions, here is an example : (Filename: Line: 572) NullReferenceException: Object reference not set to an instance of an object at KS3P.Shaders.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0 at KS3P.Shaders.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0 as you see in the code above, clearly ks3p has problems. so, first step : get this log file somewhere on the net, report the log file to the mod developer, and remove it from the game instance. That maybe the only thing you need to do, but here is more to think of. We all read and believe that when ever GPU is failing, we need to UPGRADE the graphic driver. Well, in this case, it won't work and MAY cause more harm ! It looks like recent versions of nvidia's drivers have issue on directX 11 on TI series. lots of searching, and you come to two solutions : a) roll back driver b) don't install nvidia experience. So, here is what we need to do : 2- Clean Unistall the graphic driver using DDU (Display Driver Unistaller) The ddu guide line tells you that first, you need to disable internet and make sure windows is not in the middle of updating itself. It tells you that it's better to run the program under safe mode and use clean and restart option. if you are lazy (like i am) you can ignore the safe mode but the guide line tells you to clean and restart and then again clean and restart to be safe. I have done that. This will ensure that your graphic driver and all associated items are being removed from system. 3- Roll back to nvidia driver 411.63 After your second restart on step 3, you can install 411.63 version of nvidia, this was the recommended version on tom's hardware website and trust me, they know what they are talking about ! On the installation, first, you need to select driver only and not driver with experience, then you choose custom instead of express and uncheck 3d vision option and install the driver to the end. Before all of these steps, I would get crash with scatterer beside ks3p. Knowing ks3p has null references, it was ok. but scatterer? [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEVolumetrics () [0x00000] in <filename unknown>:0 d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057] Load(Texture): scatterer/config/Sunflares/Sun/Ghost1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057] Load(Texture): scatterer/config/Sunflares/Sun/Ghost2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Load(Texture): scatterer/config/Sunflares/Sun/Ghost3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Texture resolution is not valid for compression: 'D:\KSP\GameData\scatterer\config\Sunflares\Sun\Ghost3.png' - consider changing the image's width and height to enable compression These were the only problematic entries on the log file for it, as you may guessed, it shouldn't have caused any vga crashes. The thing is that, after reading some forums, it may look like nvidia's newer versions of vga have some sort of problem with huge water bodies, and what do we have near ksc? ocean ! So, after going trough 3 above steps, removing the ks3p from folder.... no more crashes and everything is fine ! problem solved. AND DON'T UPGRADE DRIVER UNTIL FARTHER NOTICE (caps are for emphasizing not shouting ) I hope this will help people around if they have this sort of issue, and i remind you it's not only modded ksp, lots of games have this problem and users are constantly yelling and kicking in forums with support of game developers trolling or not being able to solve the problem ! Edit : on farther note, the ks3p had an unofficial dx11 compile, got it working and now the scatterer causes the crash to happen ! it looks like no matter what, if you have an NPE (Null Pointer Exception) in your mod list, specially if it's on a graphical mod, it will cause the crash. But, at the same time, i had the crashing problem on some other games when people said their machine is fine and the game is working. So, I assume the combination of above moves, with proper versions of mods, would make a very stable game.
  16. Heh, well, no wonder i get a crash ! tons of Null references, here is the log file. I really wish luck for who ever wants to recompile a clean and up to date working version ! https://www.dropbox.com/s/85pbw1pjfilkadt/output_log.txt?dl=0
  17. @blackrack I have bigger issue, 1080 ti here have to use d3d11 for textures unlimited and when i put scatterer into the data folder, my vga crashed to black screen with it's fan going crazy, have to reset the pc manually. the driver is uptodate and i even uninstalled nvidia experience because i read in some forums that it can cause the problem. vga'a temp. is 53 degree so it's not over heat, used after burner to declock the vga by -25 and reduce power input by 15%. none of that helps. having your mod or ks3p in the folder causes the problem. http://prntscr.com/moy88v same deal is happening with ks3p and there is no output log in the folder to send at all !!!!
  18. ok. this is interesting. tried it again and crashed again but no file named output* that indicates a log file under ksp's folder at all !!! http://prntscr.com/moy6vb now an update, same deal is happening with scatterer !!!
  19. will give it a try tomorrow to see if i find anything to share. right now, it's mid night my brain is already frozen after 6 crashes and restarting the pc hmmm, shouldn't output_log sit under ksp_64_data? there is no output log there at all ! well i can tell you this much, using directX 9, the terrain would look ok but still would crash the gpu, using directx11 (for textures unlimited) or opengl, the terrain would get corrupted too. will try to see if i can find any output log tomorrow and be fast to copy ot before the pc crash.
  20. used this config : logs won't help, simply because the game does not crash but the gpu itself gets a crash to black screen and nothing goes into the log before that, to solve it i have to restart the pc and that is another reason nothing will fall into logs.
  21. well, my case was much worse than just a pink screen or anything like that, the gpu would crash and the fan on vga would go crazy !
  22. first culprit : ks3p, definitely has issues with 1.6.1, part of the terrain missing around, this can be the real cause of everything, after all, when reflections are looking for terrain around and it's missing...... but after updating the driver and removing the experience, at least the game didn't crash to black screen immediately. EDIT : That was it ! KS3P causes the crash, updating the driver, uninstalling nvidia experience, had no help even in stabilizing the game a little
  23. first culprit : ks3p, definitely has issues with 1.6.1, part of the terrain missing around, this can be the real cause of everything, after all, when reflections are looking for terrain around and it's missing...... but after updating the driver and removing the experience, at least the game didn't crash to black screen immediately.
  24. well, looks like we need a rebuild for 1.6.1, having this mod side by side kopenicus, part of the terrain around ksc is missing ! happened as soon as i added this mod to a fresh installation with very few mods. removed, fixed, added, the problem came back. part of the terrain becomes totally black ! moving the camera around shows the terrain sometimes but this mod definitely have issues with 1.6.1 http://prntscr.com/motcos EDIT : confirmed this the hard way : nvidia 1080 ti, crashes to black screen for pc, needs a reboot on 1.6.1.
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