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Everything posted by Jiraiyah
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Only the top wall (bellow the truss) is electro wall, that alone is more than enough to support all of these in 350 KM around kerbin in JNSQ You can now easily put a small fuel tank inside, some small engines on the out side with radiators for heat and bingo, full, multi-purpose science sat at your service
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Updated the mod for 1.8.1 and it should work with 1.9 although, I'm not sure what is the situation with B9 part switch and tweak scales. Removed the Battery but added even more OP part, it's Electro wall, it has 10k electric chart and can save up to 100k, it produces power and heat as much as 30 RTG. If you ask me why such an op part is needed, try making a multi purposed sat using dmagic orbital (full set on one sat) with the addition of scan sat and normal resource scanner. I'm not sure even 6 of these op walls would be enough to compensate for the power usage on that sat. Also, to balance things at least a little, the price is way higher than before and is 2.6 Million to open the part in career and 790k per wall to use. I was not sure about the heat generating module, just got the RTG and multiplied each number by 30, if someone thinks it's out of balance please notify me with proper values.
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Hi First of all, here the list of my mods, it's big I know but I also know it's needed for my question and yes I installed these using CKAN and I had 1.7.1 compatibility for some part mods but after installing them I removed the compatibility and used upgrade button several times: Now, here is the problem I have. At the start of my new game, when I would hit ASWDQE keys, the part would properly rotate 90 degree, but when I hit the SPH button (the one in top left corner of VAB) and came back to VAB, now the keys rotate the parts on weird angle that is less than 90 degree and I have to use cntr key in combination with the rotational keys to keep rotation more on control. It's getting really annoying, anyone has any idea what is causing it and how to fix this problem?
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What I get is that the light is not emitting outside, but looking toward the inside of the circles, also if you move it around a cupula for example, you would notice that the light is always looking toward the root part and not behave like a ring of light that is emitting toward outside. Compare these two images, the first one is the old and proper behavior Now the next images is what I get in 1.8.1 Notice how the light is emitting toward the prob core (root) and not lighting the ground around it? I even moved them close to ground to make sure it does not behave correctly, maybe I have older version of the models but as long as I remember, this was the last version we had Also be aware that the nodes on the part is a little bit funny, I added another node in the center exactly opposite direction of the previous one, and optionally we can have another two nodes on top and bottom, B9 would let us switching these nodes on/off easily to make player life easy.
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one more thing could be nice, If you remember, there was one Inline Light from ASET, I tried to reinvoke it and make it work, problem is, the light in the model itself behaves strangely. If you agree and are interested, I will pass the zip file to you, the only thing you need to do is to look into the mesh and make the light work properly. With me maintaining the Bulb now, it would automatically add color change values to it. I don't know how to reverse engineer a model back for checking these stuff
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Had to remove the mod because it was causing a critical error and crashing the game on the start because of B9 error
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you asked for a huge list of names sir :p here it comes :
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Is there anyway to show KSC Extended ? I mean, if we remove the TSC folder, will the buildings show up?
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[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
Jiraiyah replied to zer0Kerbal's topic in KSP1 Mod Releases
5 errors related to SphericalTanks/Patches/B9FuelSwitch-Karbonite.cfg is there any importance into this or not? @zer0Kerbal -
Using ksp 1.8.1 and Aviation version 4.1.0 here. Didn't do any personal config tweaks nor MM patches that would affect the light itself (only have patches for USI docking port and other stuff), but have one MM patch file I found from community, what should i look for in those files to see if it's there or not?
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God bless you guys, The only reason I was using astronomer was the city lights (bigger than what eve was providing for stock), Just looked at the planet pack.... can't say it with words, but from now on, this is my universe as long as a better one being produced by you maybe lol Thanks
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[1.9.x] YongeTech Tech Trees Plugin Re-Revived
Jiraiyah replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi I have two issues with this mod : 1- It does not show Community Tech Tree at the start of the new game (I installed both using ckan and only see stock in the list) 2- If I want to install a second tech tree (like Tetrix) CKAN does not let me saying that it conflicts with CTT I can handle the second problem by manually downloading and installing the mod in the folder, but why does the plugin ignores the CTT? -
Not sure if anyone reported this or not : [LOG 13:16:10.750] B9TankSettings: registered tank type MPEC [LOG 13:16:10.750] B9TankSettings: registered tank type Ore [LOG 13:16:10.751] B9TankSettings: registered tank type MP [LOG 13:16:10.751] B9TankSettings: registered tank type Mk4Capsule [LOG 13:16:10.751] B9TankSettings: registered tank type Mk4CapsuleShroud [LOG 13:16:10.751] B9TankSettings: registered tank type Mk4CapsuleFuelledShroud [LOG 13:16:10.751] B9TankSettings: registered tank type OPTAB [LOG 13:16:10.752] B9TankSettings: registered tank type OPTSUP [LOG 13:16:10.752] B9TankSettings: registered tank type OPTFTZ [LOG 13:16:10.752] B9TankSettings: registered tank type OPTGYP [LOG 13:16:10.752] B9TankSettings: registered tank type OPTMIN [LOG 13:16:10.752] B9TankSettings: registered tank type OPTORE [LOG 13:16:10.752] B9TankSettings: registered tank type OPTLH2O [LOG 13:16:10.752] B9TankSettings: registered tank type OPTLH2 [LOG 13:16:10.752] B9TankSettings: registered tank type OPTLI [LOG 13:16:10.752] B9TankSettings: registered tank type OPTAR [LOG 13:16:10.752] B9TankSettings: registered tank type OPTXE [LOG 13:16:10.753] B9TankSettings: registered tank type OPTATM [LOG 13:16:10.753] B9TankSettings: registered tank type LiquidMono [LOG 13:16:10.753] B9TankSettings: registered tank type LFOMono [LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoA [LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoC [LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoH [LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoHLOX [LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoM [LOG 13:16:10.754] B9TankSettings: registered tank type RR_CryoMLOX [LOG 13:16:10.754] B9TankSettings: registered tank type RR_CryoN [LOG 13:16:10.754] B9TankSettings: registered tank type RR_CryoO [LOG 13:16:10.754] B9TankSettings: registered tank type RR_Ore [WRN 13:16:10.780] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [EXC 13:16:10.789] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Fatal exception while loading tank type RR_MetalOre ---> System.Exception: Exception while loading field resources on type B9PartSwitch.TankType ---> System.Exception: Exception while loading field resourceDefinition on type B9PartSwitch.TankResource ---> B9PartSwitch.Fishbones.Parsers.PartResourceDefinitionValueParser+PartResourceNotFoundException: No resource definition named 'MetalOre' could be found at B9PartSwitch.Fishbones.Parsers.PartResourceDefinitionValueParser.FindResourceDefinition (System.String name) [0x00024] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.Parsers.ValueParser`1[T].Parse (System.String value) [0x0000b] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <9d3fe92d8f32452f86b4a1298323bc91>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.TankResource.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <9d3fe92d8f32452f86b4a1298323bc91>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.TankType.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.B9TankSettings.ReloadTankDefs () [0x0004c] in <9d3fe92d8f32452f86b4a1298323bc91>:0 --- End of inner exception stack trace --- at B9PartSwitch.B9TankSettings.ReloadTankDefs () [0x0007f] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at B9PartSwitch.B9TankSettings.ModuleManagerPostLoad () [0x00000] in <9d3fe92d8f32452f86b4a1298323bc91>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x0060b] in <6cc6df54448a4c2b97e086234872a67b>:0 [EXC 13:16:10.825] [ModuleManager] Post run call threw an exception in loading VVPartSelector, Version=0.8.8.3, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x0052c] in <6cc6df54448a4c2b97e086234872a67b>:0 [EXC 13:16:10.837] [ModuleManager] Post run call threw an exception in loading f28a75e1-b139-4d8b-8788-cfca51fc7c70, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at System.Reflection.Emit.AssemblyBuilder.GetTypes (System.Boolean exportedOnly) [0x0012d] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x0052c] in <6cc6df54448a4c2b97e086234872a67b>:0 This is caused by Rational Resources itself
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Jiraiyah replied to Poodmund's topic in KSP1 Mod Releases
Is there any special reason that JNSQ shows conflict with this mod in CKAN? -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Jiraiyah replied to OhioBob's topic in KSP1 Mod Releases
I wonder why JNSQ shows conflict with this in CKAN when clearly they should work side by side? Ignore me, confused this with another pack -
@Galileo Hi I'm trying to install this side by side with OPM and another planet pack via CKAN, but it shows conflicts, it also has conflicts with Astronomer's visual pack, is there any ways to have the two planet packs side by side this and if it's possible, the astronomer pack?
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Why does CKAN shows conflict between this mod and Astronomer Visual?
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I had this issue last night on 1.8.1, didn't catch the log file simply because I have a heavily modded instance and the logs have some errors and null references related to other mods but the game works fine so I assume other mod developers know what they are doing. But the aviation light (red one with black outshell) spams like crazy when you try to put one on the ship ! I didn't try other ones and just removed them one by one manually, closed the game and uninstalled the mod this was always one of my must have mods, not sure why it behaves like this now.