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Everything posted by Yaeah
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Here are some custom, high performance aircraft I've created. Aegis-FE3 is a fighter/interceptor type craft, with an average range, good maneuverability, and sleek style Proteus-HE1 is an incredibly fast aircraft with the capability to outrun most aircraft. It has the potential to reach speeds of up to 1,172 m/s at an altitude of 500m-1km
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Minuteman Light launch vehicle (soyuz look-alike)
Yaeah replied to Yaeah's topic in KSP1 The Spacecraft Exchange
It looks like 5 tons is the limit with the current configuration, maybe I can increase it to 7-9 tons with a center stack engine modification. It's currently designed to be able to take small manned space craft to space stations, and small probes to munar expeditions (maybe farther, if you can fly it efficiently!) Also, after testing it looks like the launch vehicle goes into a spin when heavily* loaded. I'll upload a fixed version in a few mins. -
0.90 "Load" button does nothing.
Yaeah replied to Yaeah's topic in KSP1 Technical Support (PC, modded installs)
the mod is exclusive to it's own save, and I am not running that save so for all intents and purposes this is stock. -
0.90 "Load" button does nothing.
Yaeah replied to Yaeah's topic in KSP1 Technical Support (PC, modded installs)
That's odd, but it seems to be the case here. I have unchecked the Read-only option, started up the .exe, go into my save game and try loading, but nothing happens again... I looked back at the folder properties and it has Read-only checked again, I don't know how to keep this a permanent option. -
Issue: "Load" does not do anything. I load up KSP(32bit) and proceed to the SPH and press "load", but the window that should normally pop up does not. everything else is working fine, I can click on all the other buttons and even load a craft through clicking the runway, but when I try to use a craft I last used pre-0.90 I get a message asking that I load my vehicle in SPH so the engineers can "analyze the size" of the craft, but again, not possible due to my problem. I've tried verifying the cache through Steam, deleting the game files, re installing the game, starting new saves, and verifying again. The only mod I have installed is DarkMultiplayer. Any suggestions? Thanks!
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FA-37 talon replica from film stealth
Yaeah replied to eorin's topic in KSP1 The Spacecraft Exchange
yuh -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
what's your channel? -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
Hypatos system never had any clouds/atmosphere, and as for the gas giants and such, I am having trouble integrating the new volumetric clouds, but I am making progress. I think I am close. -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
I am starting work on this mod's reintegration:) -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
Realistically, I think the moon would be ripped part internally by Titan's gravity, so I think the oceans would be evaporated and would become apart of the atmosphere, and would be replaced by lava flows. Almost like Io. - - - Updated - - - I've been inactive on the KSP forums lately, maybe ill take a look at "KittopiaTech". -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
It's a mistake I made when crating the .cfg for Cygnus. I set one of the offset values below 1 -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
I don't know how this may have happened. I tested Lynx with no atmospheric issues. -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
You're welcome! That would be awesome! -
Here are the current gas giants, Just orbiting Kerbol at respective 1/10 orbit altitudes. Download: https://www.dropbox.com/s/vsmft4ume3blyh2/Yaeah%27sSolPlanets.zip
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It seems Poryy and I are kind of inactive in this project, So i guess i will just release a system pack containing just the gas giants so you guys can fly around the planets seeing what we have:P No moons.
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Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
Yeah, you can choose to disable those systems. You can select the systems you want loaded by clicking on the preferred systems on startup of KSP. There should be a PlanetFactory:CE GUI box around the top left corner of the screen with this. -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
Interesting, I thought I had fixed this....I may look into this, haven't touched up on this project in a while! -
Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Yaeah replied to Yaeah's topic in KSP1 Mod Releases
Yes, But I reccommend you save the default ScienceDefs.cfg file. -
This is what I was hoping for, Gas Giants with their cloud construct are easily visible from vast distances. This is Jupiter from a Hubble telescope I Made using the VDS Telescope mod:
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Just testing, but with just the gas giants loaded I read 306 MB used From Gpu-Z(I have texture reduction and squad texture reduction on)
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Jupiter is actually quite large compared to Kerbol:
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I quite like it, I realize it's not exact, but it is a very nice rendition.
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Here's a photo showing the planet sizes, just the Gas planets for now.
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Jupiter Looks gorgeous!