DevL
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Everything posted by DevL
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Heat sheild fairing seem to vanish after switching/reloading scenes, e.g. going from the craft to the space center and back or loading a quicksave.
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http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Installing_Addons
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Don't underestimate the value of having what's intended to be a single craft in pieces that can be reused and combined with other parts. Having the Radish go from 1.25m at the top 1.875m at the bottom would work for me, given the scale and the fact that it should contain 2 kerbonauts. Having a separate 1.875m service module just means it can, with a generic 1.875m -> 1.25m or 2.5m adapter be used with other pods. Mixing and matching is one of the great strengths and joys of playing KSP.
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TT's Mod Releases - Development suspended till further notice
DevL replied to TouhouTorpedo's topic in KSP1 Mod Releases
These mods have been withdrawn* by its creator. Consider them defunct and move along. * Actually, they've not be reuploaded to any of the new mod distribution sites. -
Devnote Tuesdays: The "Thousand Words" Edition
DevL replied to SQUAD's topic in KSP1 The Daily Kerbal
Surely the previously proposed "Beta than ever" can't be beat? -
Congratulations Porkjet!
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I'd rather see the ability to launch from e.g. KSC2.
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Great to see you back in the saddle on this one.
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Here's Your First Look at Kerbal Space Program: First Contract
DevL replied to SQUAD's topic in KSP1 The Daily Kerbal
I would be if it was for Mac. Here's hoping the Mac 64 bit build can be sneaked out as a 0.24.1 rather than a part of 0.25 (or, the horror, later or never). -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
DevL replied to Brotoro's topic in KSP1 Mission Reports
Don't instill false hope. Brotoro will post the next episode if and when he feels like it. I'm sure he knows it's eagerly awaited. -
The Official Kerbin Cup Tournament Thread - Final Entries Posted
DevL replied to Rowsdower's topic in KSP1 Discussion
You need to edit your post and remove this false claim. -
Brilliant use of parachutes! Talk about airbrakes!
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Devnote Tuesdays: The Temporary "First Contract Edition" Thread
DevL replied to SQUAD's topic in KSP1 The Daily Kerbal
Here's hoping that the 64 bit release for Windows goes so smoothly that attention can be given to the OS X version soon thereafter. -
Why is the Ion Engine in the Utility section?
DevL replied to Zatie12's topic in KSP1 Gameplay Questions and Tutorials
You mean 0.24, right? 0.4 was a looooong time ago. -
Why is the Ion Engine in the Utility section?
DevL replied to Zatie12's topic in KSP1 Gameplay Questions and Tutorials
No idea why, but you could use ModuleManager and a small patch to move them to propulsion if you like, -
Got the same problem. Have had to attach adapters to the FLAT to get sane docking ports.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
DevL replied to Porkjet's topic in KSP1 Mod Development
Love the sketches! -
Here's a ModuleManager patch to fix the node sizes of the Mk3 -> 2m adapter. @PART[mk3body2m]:Final { node_stack_top = 0, 0, 0, 0, -1, 0, 2 node_stack_bottom = 0, 3.274, 0.602, 0, 1, 0, 1 }
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
DevL replied to Porkjet's topic in KSP1 Mod Development
Cool! Wlll the same IVA be used for the inline cockpit? -
[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015
DevL replied to Kickasskyle's topic in KSP1 Mod Releases
Balance-wise, I have to wonder about the MK1 RCS Pod. It weighs 16 times more than a normal RCS block, yet only outputs 3 times the thrust. I believe reducing the weight from 0.8 to something like 0.25 or 0.3 would make sense. -
I´m circumnavigating Kerbin on a Rover - Completed August 24, 2014
DevL replied to Wooks's topic in KSP1 Mission Reports
Neat idea for your next series. Looking forward to it.