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EdisonMaxwell
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Everything posted by EdisonMaxwell
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Rational Resources 3.1.1 [Feb 21, 2025]
EdisonMaxwell replied to JadeOfMaar's topic in KSP1 Mod Releases
That's the water resource I'm talking about. Its the only water like resource that shows up and only on the spherical tanks. I have not seen this mod's version of water in any tank. I also want to point out that this mod's versions of the NERVA engine don't show up in the regular parts list.- 1,098 replies
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Rational Resources 3.1.1 [Feb 21, 2025]
EdisonMaxwell replied to JadeOfMaar's topic in KSP1 Mod Releases
Water from interstellar fuel switch does not seem to be the water needed by one of the nuclear engines provided by this mod. Ship file is provided.- 1,098 replies
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Is the mod dead? Does it cause problems when installed?
- 25 replies
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- brown dwarf
- planet pack
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Rational Resources 3.1.1 [Feb 21, 2025]
EdisonMaxwell replied to JadeOfMaar's topic in KSP1 Mod Releases
I have KSPIE. Will the RRSquad sub mod conflict with Interstellar fuel switch and B9 parts switch? Does the RRAluminum sub mod generate the same aluminum that Interstellar uses?- 1,098 replies
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You were right. Trajectories worked after I deleted all mod folders and reinstalled it. Now its going to be a pain to find the mod that is conflicting with Trajectories.
- 986 replies
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- atmosphere
- trajectories
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The button does not show. I start the game via ckan.
- 986 replies
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- atmosphere
- trajectories
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No I duplicated my steam install to play modded.
- 986 replies
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- atmosphere
- trajectories
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This mod does not work in my game. The predictions don't show up in the map view. I've uploaded 2 player.log files. One with only this mod and another with all the mods I have currently installed. All mods are managed by CKAN.
- 986 replies
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- atmosphere
- trajectories
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*.* This would satisfy all my orbital operation needs if I could get it into orbit. Has anyone tried it with FAR?
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
Updated and tried again. The water extraction JUST WONT WORK. Efficiency is 0. There are others with Interstellar installed who are able to run it. What am I doing wrong? -
The parts are too thick IMO. Do they have drag? Might have to write a plugin for that.
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
Restart the game while close to the 'roid? -
Yay! More lights!
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
I am running Interstellar but the resource names are different. Its lqdwater in Interstellar. No other mod uses water. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
Updated but still doesn't work. I get 'Efficiency is dropping 0 while running. Something is wrong. Shutting down generator.' in the log whenever I click start. Pictures are posted on page 16. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
I see there are people who are able to mine water from asteroids. Could it be a bad download? My efficiency is always 0 with 16000 ec and 2 large solar panels. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
Yeah I had a lot of trouble getting the claw attached too. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
The analyzer works. I don't run any life support mods. I do run KSPI, though. -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
EdisonMaxwell replied to dtobi's topic in KSP1 Mod Releases
No I can't. I click start with 0 fuel in the refinery's tank. but it doesn't work. There's a little bit of fuel in the analyst's tank which is attached to the roid now.