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Everything posted by pincushionman
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What does dihedral actually do?
pincushionman replied to AeroGav's topic in KSP1 Gameplay Questions and Tutorials
Okay, I'm wrong. It used to be that way, but they've changed it. Disregard my post. -
Post a pic of your "arc" when you do this. I suspect you're still coming in WAY too steep, as @Streetwind was talking about. Even if you just go straight up, peek out above 70 km (that is - your re-entry speed is 0 m/s) you will be going FAR too fast when you get into the low atmosphere where your chutes will even pop. if you're getting to 300 km and going 2000 m/s when you enter the atmosphere, you must must must be going more sideways than vertical at that time. Or you are screwed. How long since you've played? Do you mean "been a few months" lot of time or "since before 1.0" lot of time? And what do you mean by "asparagus descent"?
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What does dihedral actually do?
pincushionman replied to AeroGav's topic in KSP1 Gameplay Questions and Tutorials
Keep in mind, lift and drag forces are applied AT THE WING PART ROOT. NOT at the 3d center of pressure of the wing segment. So, unless your wing is made from multiple segments along the beam (a la the Albatross), your moment arm is effectively only half the width of the fuselage, and dihedral will be FAR less effective than in reality for that reason. God forbid you're trying to make big wings with the FAT-455's and hoping for good dihedral. Squad really should fix this. -
I believe Unity 5 does not use GPU PhysX, just the CPU-bound stuff, so no.
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Yes, exactly the same thing. In the context of Clarke's statement, magic is any of: Magic "magic," divine-being-powers "magic," psychic-powers "magic," robotics "magic" etc. The unexplainable is equally unexplainable regardless of the source of the…unexplainableness, for lack of a better word. If you're going to insist on the semantics, you're missing the point.
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Carbyne can now be mass-produced
pincushionman replied to Atlas2342's topic in Science & Spaceflight
What?! Something that's even better than unicorn poop?! Surely we are only months away from cities that hang from clouds and nets with which we can catch rainbows! -
Pray tell, why this in particular? All the laptops I've seen lately have two or four…buuuut usb hub exist for a reason…
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I believe he meant to say that he doesn't speak English, he speaks French; and made a mistake writing that. Very easy to do when you're struggling with a language; don't hold it against him. @adjudantloic, don't feel too bad about having trouble with the language. A technical subject like this is hard enough to understand by English users already. But we should all continue to demand better localization support for that exact reason - it's hard enough as-is, without language getting in the way. Squad, of all companies, should have thought of this at first; what with being in Mexico City (Spanish!) and all. This should never happen. And won't, in KSP's case; Squad use Steam for distribition only, and language options should be in the settings rather than part of the build.
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Dudes. We were talking about carrots and poetry, and you guys are getting KSP all over it.
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Part Stock
pincushionman replied to CodeFantastic's topic in KSP1 Suggestions & Development Discussion
Does KCT take advantage of this particular feature, or did it have to kludge its own solution? -
I suppose the poet should be convinced he did his job properly then?
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Getting an orbit over a particular site
pincushionman replied to ibanix's topic in KSP1 Gameplay Questions and Tutorials
Geosynchronous orbit. Geostationary is always above the equator, and always is above the target. But you can instead force an orbit with the same period as the planet's rotation, and end up over the target at the same point on each orbit, regardless of latitude. A molniya orbit is a good example of such an orbit. Or, you can get your orbital period such that the rotational period is an integral multiple of it, and pass over the target every X orbits instead. -
KSP Updates on Steam?
pincushionman replied to worsin's topic in KSP1 Suggestions & Development Discussion
Are you suggesting that things like that the Daily Kerbal (or at least the Devnote Tuesday entries) should be mirrored on the Steam page? That kind of stuff? -
KSP in VR
pincushionman replied to I_Killed_Jeb's topic in KSP1 Suggestions & Development Discussion
Not any kind of issue with the length scales we're dealing with from orbit. Your ship is at "normal experience" distance most of the time, but you're so far from the planet while flying any parallax from your eyes' separation is essentially meaningless. -
Remember also, liquids are heavy and incompressible. Water is something like 800 times denser than air. Could we have even gotten to space, let alone the moon, if instead of hauling up 170 kg of hab-volume air in Apollo, we were hauling up 140 tonnes of agua? Probably yes, but even the Mercury-equivalent would have been freakin' enormous.
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Design a game where human has advantage over computer
pincushionman replied to RainDreamer's topic in The Lounge
I love how beer pong (and I've seen video of the robot, it's pretty impressive) is identified in there, especially because on of the defining "features" (it's in the name, after all) of the game is to deliberately sabotage the player's ability.- 48 replies
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Will SpaceX repaint ASDS's?
pincushionman replied to Mad Rocket Scientist's topic in Science & Spaceflight
Paint is cheap. -
If you're smart (and are going to use this again in the future), you prompt the user for the number of copies. NEVER hardcode anything unles you're never going to use it again!
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You don't even need rockets if you have IR. I've used Infernal Robotics to create a heavy rover truck that can fold flat to fit in a fairing. Big mofo, too. On Mun and Minmus the hinges are powerful enough to launch the entire truck several meters off the ground. If you get creative, you could probably have enough hangtime on Minmus by flipping open a well-placed lander leg on a small enough probe. …or EVA a Kerbal and jump.
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Someone with air-launch experience, how feasible is it to loft your rocket stage enough that you can safely land before you need to bother yourself with the circularization burn? That is, the rocket punts itself above 23 km before it has a chance to despawn, and you land while it coasts to a high apoapsis? Would smartparts, kOS, or MechJeb help with the rocket boost burn? I remember in the past it's been possible to loft stages via rocket booster such that you could ride the booster down and recover it before circularizing, but it's also much easier to get rockets above 23 km than jets, and you typically parachute those, not fly back.
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Isn't that how it's supposed to go the first time?
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The question: are Maya and Julbella making those faces because of Jeb's flying…or because they just realized they're stuck in the capsule with him?
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I'm pretty sure I've answered one of these threads before, but why not again? Anyway, I'm diabetic, so I get stuck with pins and needles. By the way, shameless plug. You can help. It was 1998 when this started, and about that time AOL Instant Messager was A Thing (do you kids know about AIM anymore?). So in the spirit of Refusing to Not Laugh About This, I became pincushionman everywhere I had to sign up for a username, and for most of my "internet persona" accounts since then I've been able to use it.
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UPDATED FOR 2017 On April 29th I will be setting aside my space helmet and putting on a bike helmet for the ADA's 2017 Tour de Cure - and we need your help. The Tour de Cure is the American Diabetes Association's primary annual fundraising event, raising more than $29 million yearly going towards diabetes research and education. According to the CDC, Almost 30 million Americans have diabetes, and if current health trends continue, it is expected that 1 in 3 born after 2000 will develop diabetes sometime in their life. It is officially the seventh (7th) leading cause of death in the US, and causes around $250 billion in medical costs annually. And that's just in the US! The WHO notes more than 422 million diagnosed cases worldwide as of 2014. I will be riding this year as a Red Rider: I was diagnosed with Type 1 diabetes in 1998 and it has affected me every day since. I hesitate to say that I suffer from this disease, as I feel that I do not. To me, treatment is simple and straightforward, and I have good medical benefits to help me out. And I've been lucky. But I know others aren't nearly as fortunate as I am. Treatments aren't cheap, and poor control often leads to other expensive complications down the road such as heart disease, cancer, stroke, blindness, or kidney disease. None of these are any good, and with nearly one in ten people being diagnosed with diabetes, and with another one out of every four being at risk, this is closer to you and the people you love than you might think. Anyway, as you've probably figured out at this point, this is where you come in. My family and I will be riding in the Wichita Tour de Cure event on April 29. I've committed to raising $250 in donations before the event as part of my entrance requirements. The funds tracker below will link to my personal giving page on the Tour de Cure website. Donating through the website is pretty straightforward as long as you use a credit card or PayPal. If you can't use one of those options but still want to give, please PM me and we'll see what kind of arrangement we can work out. If you don't trust links you find on this website, you can type "tour.diabetes.org" into your address bar and follow the "donate" link at the top of the page, searching for my name (Dan Bender). In case you're wondering...no, I don't know why the progress image has the "TdC 25" logo. That was last year. I've e-mailed them about it. Also, if you want to give, but don't feel like it's appropriate to support some random joe on the internet like me, you can donate "directly" to the ADA from www.diabetes.org instead. Or, you can find a Tour event closer to home and participate that way! Participants don't touch the money that is donated through the website, the only difference is the dollars are "targeted" to the participants' efforts. But I appreciate a donation either way. Thank you all for your consideration.
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Surface attachable probe core
pincushionman replied to pandaman's topic in KSP1 Suggestions & Development Discussion
I'd love a surface-mount probe core the same mass and moment arm as a goo canister.