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Everything posted by SpenSpaceCorp
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Thank you for the input! I will whip up another version!
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Yes I did thank you!
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SSA stands for SpenCorp Space Agency haha
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Hello everyone, I recently completely remade my flag (my old one seen in the bottom left corner of my sig), and I need some input on which of the two versions looks better. I would love to hear your input on this! Version 1:Version 2: Version 3:Version 4: Note: the white background is actually transparent.
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Canada eh! I am a hurtin' Albertan!
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I do believe it is in fact analogous to Europa, "The physical characteristics of Eeloo are most likely an analogue of the ice moon Europa" http://wiki.kerbalspaceprogram.com/wiki/Eeloo
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Welcome aboard fellow Canadian!! Albertan here, eh! (Sorry could not resist haha). Its so cold here righ tnow I may just build myself a rocket and fly to moho!
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I tend to disagree with the idea that individual Kerbals can affect part performance. I do however agree with for example, more science gains, or say in an alternate future, part repairability etc. In my opinion, changing the part performance transfers some of the piloting skills from the player to the game. Although this may appeal to some, I like the fact that the player controls the Kerbals completely, without a small portion of that being taken out of the players' hands.
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.25 hatch obstruction problems
SpenSpaceCorp replied to Roflcopterkklol's topic in KSP1 Gameplay Questions and Tutorials
It may be the structural panels located so close to the hatches. Even if they are not clipped through, they can often "obstruct" even when they obviously look clear (I had a very similar issue). Try removing objects progressively to find it out. Ex: try removing the panels and see if it is no longer obstructed. -
Problems
SpenSpaceCorp replied to ohlookabirdie's topic in KSP1 Technical Support (PC, unmodded installs)
In terms of parts being doubled, that happened to me, so I just downloaded it form the website (which was relatively slower) but got the job done correctly. -
Thank you eh! You are also welcome! And thank you for letting me post, eh. And thank you Squad/a great team for a great game eh! And thank you forum dwellers for the support of KSP eh! And thank you moderators for keeping bad forum dwellers in line eh! And sorry if I took up too much room for this post eh, but thanks eh!
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YO DAWG I hear you like cargo bays so I put a cargo bay in yo cargo bay so you can transport while you transport!
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We were at the beach Everybody had matching towels Somebody went under a dock And there they saw a rocket It wasn't a rocket Was a rocket lobster
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An Unexpected End to a "nominal" Polar Expedition
SpenSpaceCorp replied to SpenSpaceCorp's topic in KSP1 Mission Reports
Thanks! Also, heres an update: I am currently undergoing an attempt to circumnavigate Kerbin in that ol' DC-3 -
An Unexpected End to a "nominal" Polar Expedition
SpenSpaceCorp replied to SpenSpaceCorp's topic in KSP1 Mission Reports
Thanks! by the way, I am currently modifying my B-17 Flying Fortress replica to drop a fuel rover next to the DC-3 when it runs out of fuel (again) on the return trip lol. Then I need to think of a way to get the 747 crew back... and I did try shutting off the opposite engine, but 2 engines is not enough to take off. 3 is barely enough to keep the behemoth level, but not climb, at least not at a sane rate. -
An Unexpected End to a "nominal" Polar Expedition
SpenSpaceCorp replied to SpenSpaceCorp's topic in KSP1 Mission Reports
I thought it would be funner to complete the journey in the DC-3, also because when I thought of just continuing with the 747, the engine had already exploded haha (perhaps Jeb had installed the engine!) -
An Unexpected End to a "nominal" Polar Expedition
SpenSpaceCorp replied to SpenSpaceCorp's topic in KSP1 Mission Reports
Why thank you! And sorry if i put this under the wrong section -
An Unexpected End to a "nominal" Polar Expedition
SpenSpaceCorp replied to SpenSpaceCorp's topic in KSP1 Mission Reports
PS: Please tell me what you think, and if I should follow up with this as to how they get home (reverting to when the DC-3 touched down, this time being equipped with anti-kraken spray) -
One fine day, Bill, Bob, and Lobus Kerman decided to hop into a Douglas DC-3 Aircraft to visit the North Pole, and get ALL the candy canes from Santa. This spur-of-the-moment decision was made based on the fact that Jeb was off on some mission involving "much speed", and "large explosions", and therefore could not possibly turn this soon to be relaxing voyage into a hair raising death defying experience. Anyway, the three Kermans hop into their newly acquired DC-3 and take off, heading North. (Bill was able to acquire the radial engines with propellers from KAX - Kerbal Aircraft Expansion - http://forum.kerbalspaceprogram.com/threads/76668-0-24-Kerbal-Aircraft-Expansion-(KAX)-v2-2-2-Hotfix <-- Nice cruise After a relatively uneventful takeoff and start of a nice relaxing journey, the engines sputter out and die. The three Kermans start arguing, "I thought YOU were supposed to finish fueling!" shouted Bill as Bob assessed the situation, trying to pick a half decent spot to land, as the plane had run out of fuel in the middle of a mountain range (How perfect). <-- Plane runs out of fuel <-- And mountains everywhere There was a brief moment experienced by the trio of Kerbals in which they wished they had Jeb to stick the landing on a slope on the side of a mountain. Despite the risk of careening to the side, obliterating the craft, Bob manages to land the craft in one piece. <-- Landing on a slope <-- Touchdown, showing resources (0 liquid fuel) <-- The crew step out to stretch their legs and yearn for snacks Happy with a safe landing, Bill radios mission control, requesting an aircraft to "bring fuel and snacks" to the empty DC-3. As Bill, Bob, and Lobus step foot onto the base of the mountain to watch the sun set below the ocean, mission control dispatches the biggest most expensive plane to rendezvous with the stranded trio, a Boeing 747. <-- Boeing 747 takeoff, displaying fuel boom <-- Rear view of 747 <-- Getting dark out; nice view though! <-- Distance/location of stranded DC-3 relative to the space center/747 It is well into the late evening when the fully loaded 747 approaches the stranded DC-3, dodging the hazardously tall mountains in the dark of night, managing to touch down relatively softly (in other words, not ending up as a ball of fire). There happened to be a manufacturing error in the 747's design, however, as the landing lights were installed backwards, making for not only a trickier landing, but making it impossible for the behemoth of an aircraft to grab onto the smaller DC-3 during the night, so the party waits until morning to refuel. <--Final approach between two mountains <--Backwards landing lights <-- "Did someone call for fuel (and snacks)?" When morning arrives, the crew of the monstrously large 747 simply cannot line up to grab the DC-3 and transfer fuel, as the slope proves too much and results in everything side slipping down, nearly running over Bill! So, the DC-3 starts to roll down the hill, gathering enough speed to "take off" unpowered, and glide to a flatter area, and land. The 747 on the other hand has no such luck. Instead of careening down the hill, the pilots take it slow, but still manage to break off one of the outboard engines! All in all, besides the broken 747 engine, the docking and refueling was a success on the shallower slope. <-- DC-3 unpowered takeoff and glide, 747 seen in background <-- Successful refueling maneuver <-- Successful unplanned removal of 747 engine shown filled to the brim with fuel and snacks, Bill, Bob, and Lobus wave farewell to the now semi-stranded 747 as they power away down the slope, gaining speed to lift off and continue their journey North. (Note: this 747 most likely does not have the power nor the aerodynamic integrity to take off with only 3 engines). <-- DC-3 departing the semi-stranded 747 <-- Climbing to cruising altitude <-- Leaving the mountain range behind Seconds turn to minutes, minutes turn to hours, hours turn to eventual snack depletion. After cruising for some time, the DC-3 reaches a portion of the ocean that needs to be crossed. The trio hope they have enough snacks to sustain them without the need to crash land into the water to fish for some. <-- Wing view of the journey thus far <-- "T'is but a mere puddle" <-- "Are we there yet?" As the aircraft nears the North Pole, it slows for descent as the crew watch the compass closely for that telltale rapid rotation indicating a pole is beneath you. <-- Descent <-- Easy landing compared to the previous circumstance <-- The literal line leading to the North Pole, mere meters away from the DC-3 The crew satisfied with a successful landing celebrates their goal coming close to an end. As Bill and Bob plan how to ask Santa for candy canes, Lobus Kerman steps foot out onto the ladder of the DC-3, when Santa's pet kraken spots the aircraft! Lobus watches in horror as the kraken devours the DC-3, killing Bill and Bob in an effort to protect the candy canes! <-- Bill & Bob were still in the DC-3 which was attacked by Santa's Kraken. Note: I have DRE installed, thus the "died of G-force damage". Nevertheless, the game crashed. UPDATE: I am currently undergoing an attempt to circumnavigate Kerbin in that ol' DC-3
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tv series lol!!!
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This may or may not be the problem, but this is what I think MAY be happening: although the engine(s) are not flaming out, one engine does tend to lose thrust right before this point, as one engine "takes" all the air from the intakes leaving less air for the other, causing asymmetrical thrust, which may be sending you into a tailspin. To check if this is the problem, right click the engines to check the thrust of each. (right click one engine then alt right click another to bring up both engine stats at the same time). Hope that helps!
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While this may not particularly be the worst in terms of most deaths/largest explosion etc, but for me it definitely ranks top in my worst disaster: It was a career save still fairly early, and I had just constructed a medium-large sized Mun station in orbit with a lander capable of either landing or changing inclinations a total of around 180 degrees. Anyway, I put the lander in a polar orbit to cover all orbital science for the Mun, and as I neared my first orbital rotation around the Mun (I was in map mode), it lagged for a second, so I switched out of map mode JUST in time to see my lander collide with my station, whose orbits were intersecting by 90 degrees! I'll just say there was not much, if anything to recover from the cloud of debris rapidly shooting away. It turns out that when I put my lander into the polar orbit, I must have accidentally put it in one with the same period as the station, with precision to hit it at the end of one complete orbit (This was completely stock-no nav enhancements/extra orbital info etc). The thing that made this accident unique for me is that it was the first accidental collision, as well as the fact that said orbits were 90 degrees apart!
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The Mun Configuration
SpenSpaceCorp replied to HarryTheBerryBomber's topic in KSP1 Challenges & Mission ideas
well technically you could attach one asteroid to the surface, then attach another one to that asteroid, also in contact with the mun, therefore forming a (VERY proportional) triangle between the 2 asteroids and Mun LOL