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CTCParadox

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Everything posted by CTCParadox

  1. Made snowflake Part Catalog tags. Maybe not useful now that you are branching out with more parts PaladinLabs_On PaladinLabs_Off
  2. Models look fantastic and fit well with Porkjet's Mk2 parts. I wonder how they will compare with the Mk3 that Squad is implementing next (in terms of use, what they can carry etc. Looks-wise these parts fit in brilliantly). As an aside how are people getting these things into orbit? I tried a massive bank of turbojets/RAPIERs and could barely get it to move. I am using FAR and PWings though so maybe that is the problem.
  3. Amazing mod Ven. Engines in particular look amazing. Can't wait to see what you cook up for your next update. As an aside I haven't experienced any bugs or problems with the mod (despite having a large number of other mods installed).
  4. Not sure exactly what your plan for the sounds effects are but something like the spool-up sound from Independence War's Linear Displacement System or Elite Dangerous' Frameshift Drive would be amazing.
  5. A few extra icons that I couldn't find around the forums. Bahamuto Dynamics Home Grown Rockets Klockheed Martian Paladin Labs (Cryochamber) TAC Life Support Umbra Space Industries Dropbox Link
  6. Dear lord, when do you sleep RoverDude? I have to say it's fantastic having all these resource related mods all from one modder. Makes things very unified and consistent. Can't wait to get home and give this one a test drive.
  7. Glad to see this mod back in action. Fantastic work!
  8. Thanks! Anything in particular get weird? I'll give launching the full size parts another shot. Some of the starlifter parts don't fit in the 3.75 m fairings which is why I tried to scale them.
  9. Hey RoverDude, congratulations on producing another amazing mod. You have no idea how much your work is appreciated. FTT is great but since I'm not running big engines (basically stock engines, so 3.75 m max) I can't really get the StarLifter parts into orbit. I cfg-edited and rescaled it as a 2.5 m set (0.5 rescale factor), do you have any suggestions on how the capacities, weights, costs should be scaled? So far I just divided capacity and weight by 10 as a very rough draft.
  10. Does this result in a strange roll during launch? Because recently I've noticed that rockets with stretchy tanks develop a slow roll while basically identical rocket with KW rocketry tanks do not. I have a huge amount of mods installed, though the only ones that should interfere are FAR and Joint Reinforcement.
  11. Very nice, after installing packs like KW it makes it impossible to go back to stock parts they usually get left unused or deleted.
  12. A test of effects for KW rocketry engines. Comments welcome, once all engines are done I'll upload the cfg somewhere.
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