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Revolution-420
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Everything posted by Revolution-420
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I'm confused, did you just rip off tortoises' fuel wings mod? Cuz this is exactly the same thing. . . [0.25]FuelWings - Add fuel to your stock & B9 wings ! - v2.0 11/9/14 Just asking Edit- forgot link http://forum.kerbalspaceprogram.com/threads/97139-0-25-FuelWings-Add-fuel-to-your-stock-B9-wings-%21-v2-0-11-9-14
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[.25.x] RealRoster - Editor Crew Tab Fixed
Revolution-420 replied to enneract's topic in KSP1 Mod Releases
It was the previous version but how was it installed wrong? I just put your folder in my game data. maybe i reinstalled the new version wrong too, cuz i did the same thing by putting your folder in my game data. -
[.25.x] RealRoster - Editor Crew Tab Fixed
Revolution-420 replied to enneract's topic in KSP1 Mod Releases
I got a question, what does this mean? This is from my log...... [LOG 22:48:31.800] AddonLoader: Instantiating addon 'RealRoster' from assembly 'RealRoster' [EXC 22:48:31.807] IsolatedStorageException: Could not find a part of the path "C:\Users\420\Desktop\Kerbal Space Program\GameData\Enneract\RealRoster\Plugins\RealRoster.cfg". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) System.IO.File.Open (System.String path, FileMode mode) ConfigNode.Save (System.String fileFullName, System.String header) ConfigNode.Save (System.String fileFullName) RealRoster.Settings.Save () RealRoster.Settings.Load () RealRoster.Settings.get_Instance () RealRoster.RealRoster..ctor () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() i play on win 32bit opengl -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Revolution-420 replied to ferram4's topic in KSP1 Mod Releases
how do i delete the mod stats? i cant find the .dll- 2,647 replies
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- kerbal joint reinforcement
- kjr
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(and 1 more)
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Revolution-420 replied to bac9's topic in KSP1 Mod Releases
where can i find the change log for 5.2?- 4,460 replies
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[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
Maybe it would be cool to add a venting particle effect to the converter when it's on. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
I had this idea which had probably been mentioned before but what of you made this a two resource system. Where you had karbonite and byproduct. This would solve some issues like the "philosophers stone" type mechanic where you can turn something into something else with a 1:1 ratio. This would also increase the scope of the mod without adding complexity. Meaning you could then use the byproduct to manufacture other resources like xenon. It might even make it better for other mods to integrate more easily, or believable. It's prob to late in the development for this now but putting it out there. And prob could just do this with some mm configs. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
You could aero brake to get it, maybe have an atmosphere holding tank to grab lots then refine it later. Could make a part something like a deflated balloon that fills up and expands when you aero brake. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
Awesome, so not crazy, but not awesome cuz that sucks -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
i made sure my tank was empty and had bout 50 units of karbonite, but if its working for you guess the prob is on my end. But i am getting this error >> -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
For some reason I cant refine monopropellant, i tried putting radial and stack tanks on next to the converter. LFO work great, but what am i doing wrong? edit: Just tried again with the debug menu open and i get a error.... 'request resource does not exist.' -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
My bad where did he post this at? -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
Also seems like you guys released this at a very fortuitous time. Kethane broke with 24.2 and I have a feeling it is not going to get fixed for a while. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
Wow, awesome job. With all this momentum behind you, maybe you could reproduce this magic on one more seemingly abandoned project with a crappy licence. No pressure though. .. you've already contributed more than anyone could of asked for. -
[24.2] Karbonite Ongoing Dev and Discussion
Revolution-420 replied to RoverDude's topic in KSP1 Mod Development
How about a nice KAS alternative next? -
Rareden's Real 8k Skybox for Texture Replacer
Revolution-420 replied to Kunschner's topic in KSP1 Mod Releases
Hello, these are beautiful but do I need to rename them or change the file extension ? Cant seem to get them to work and also the other skybox was in the EnvMap folder in texture replacer. Do I need to delete them? -
Ok understood, But what is squad commenting on? And where can I follow it?
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You are correct I do not fully understand it. I'm not a programmer at all, I had to take 30 min out to figure out how to edit a config file. But please help me understand it cuz I for one can't see how knowing how much time I spend in a scene is going to help the modding community.