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Have you ever flown inside to out?
MarvinKitFox replied to Orion 1's topic in KSP1 Challenges & Mission ideas
Going from Moho to Eeloo is only 10% harder than going from Moho to Kerbin.- 1 reply
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Fraston started following MarvinKitFox
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You want to kill a Kerbal? This is Val, after they told her she did not qualify for the Mun Mission. It killed her, it did.
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noun: colony a country or area under the full or partial political control of another country and occupied by settlers from that country. plural noun: settlers a person who moves with a group of others to live in a new country or area. Ok, so you want us to demonstrate a *FAILED* colony of 10 Kerbals to Eve?
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Comfortable Mun Mission Challenge
MarvinKitFox replied to Pds314's topic in KSP1 Challenges & Mission ideas
Parachutes are a no-no. It's rocket propulsion all the way. And nice squishy landing legs. I would be amazed if anyone gets this down to even 2g -
Getting the Kerbals there, is no problem. Building a nice base is only slightly problematic, mainly due to the difficulty of getting docking ports to adhere with greater force than the gravity's bending of everything. Also longdistance rovers are not very practical. Not when they are portaging base components from miss-dropped landing sites, over mountains and lakes. Supplying them with a mean to get home? AY CARAMBA! I will be skipping this one, thanks.
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Russian Apollo style Eeloo mission
MarvinKitFox replied to Stormpilot's topic in KSP1 Challenges & Mission ideas
You should get an Eeloo-> Kerbin transfer once per Kerbin year (plus a few hours) -
Russian Apollo style Eeloo mission
MarvinKitFox replied to Stormpilot's topic in KSP1 Challenges & Mission ideas
Russian Apollo???? Do you Mean the Soviet Soyuz A-B-V circumlunar complex, as in early designs, or the later N1 LOR concept, including the LK-R uncrewed L3 complex and two Lunokhod automated rovers to work as radio beacons for crewed LK, with the LK-R used as a reserve escape craft? -
High-Occupancy Mun Lander Challenge
MarvinKitFox replied to Mars-Bound Hokie's topic in KSP1 Challenges & Mission ideas
Did you have something like this in mind? It's only 75 Kerbals, but it is SO tedious loading them all onto the rocket at launch, I didn't want to do more. -
Easy. Do all of these *at the same time*. i.e. Start a new career, and as quickly as you can build a Mun base which you then relocate to MinMus. Do this using a large number of Kerbals on command chairs, riding re-launchable rockets. And in the process, neglect to *ever* build your comms center, so you have no maneuver nodes for anything. I'm pretty sure that in the process of doing this, the "Release Kraken" and "Destroy KSP Buildings" bits will happen all by their merry self.
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The first prep and then the Kerbin,Mun,MinMus, Eeloo,Dres,Duna missions are absolutely trivial The Moho mission is easy The Jool-5 is a very,very tuff nut to crack, with a SINGLE launch, and requiring orbital dock etc. each landing. No refuelling? wow. Eve and gilly. manned. return. from a SINGLE launch (From the launch pad, even). Ok, sorry, here I give up.
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You hate Val? No problem. Just have her sit in a command chair, with a nice view of the Launchpad and Runway. And watch as all the other Kerbals get to go to Space, while she just.....sits. I'm pretty sure that will kill her spirit worse than anything else in this thread.
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Lowest mass challenge - Solids to the Mun
MarvinKitFox replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Launch: trivial Orbit: no problem Get to Mun: easy-peasy Land: omfgwegonnadiehelphelphelpaaargh! launch, Mun orbit: easy return: easy land: easy, with parachutes So, I can do 6/7 of the challenge. update: 2 ulcers later. Note: due to the nature of SRB's, this involved many,many F5-F9 cycles. And even then... owch. Basic brute force lifter, at 134.7 tons. fancy-schmancy lander, with multiple seperatrons set to very low throttle, providing about 1.2 mun-g of deceleration. and with throttle-control by having each pair of seperatrons on ejectors, for when I don't want their thrust any more.(final landing) imgur album here: https://imgur.com/a/n5sItx1 -
Terriers to orbit Part Two (Poodle time)
MarvinKitFox replied to DAL59's topic in KSP1 Challenges & Mission ideas
Poodle is a MUCH better engine, with almost 30% better TWR at sealevel. Same design as before, just swap out the engines, singles on the core and 9 inners, triple poodles on the 4 outers.(for that low thrust in thick air) Is this "orbit" enough for you? Jeb, on MinMus, 745m/s fuel left in the tank. If I'd bothered putting a chute on the capsule, he could have landed back at home from here. -
Terriers to orbit Part Two (Poodle time)
MarvinKitFox replied to DAL59's topic in KSP1 Challenges & Mission ideas
Actually, doing this with a rocket is *trivial*. But when trying to do so with a spaceplane, I keep on having to add more engines to get enough TWR to maintain flight, which used fuel faster, needing more tanks, causing more drag, needing more engines, and I end up wit, really, a horizontally launching rocket. This very crude asparagus can send Jeb to Mun, (on an uncontrolled flyby) -
Extreme Takeoff Challenge
MarvinKitFox replied to macktruck6666's topic in KSP1 Challenges & Mission ideas
0.000001 seconds my twin-mammoth-powered "scout" plane does not believe in grabbity.