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Woodstar

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Everything posted by Woodstar

  1. I added the patch and now the attach nodes on the wings of the super25 do not match up to be able to build it.
  2. Is there a way I can get only the Runway lights? Edit: Without kerbtown.
  3. Ok do I add these to the .cfg's or do I need to replace something? On the air-brakes I just switched the to AG 1 and now all of them work.
  4. Well I can't live without the KSO series, so I have forgone FAR now I have just 2 problems, When assigning the air-brakes to an AG they do not fully deploy, sometimes the two larger ones will deploy but not the smaller two, and sometimes they just won't deploy at all. Secondly the 25 comes in great and slows nicely, but it acts like there is a 25 ton weight in the nose and I just cant get it to bring the AOA up at all. I thinks the second problem "may" be due to my reentry witch I'll test some more today but I am at a loss with the air-brakes. Any and all help would be appreciated.
  5. Is there a recommended orbit height?
  6. Um there seems to be a problem with KSO! I didn't get my test build! :D I know I'm not getting one.
  7. Sweet thanks been wanting to use the MKS but wasn't giving up KSPI.
  8. Are you talking about the fix to the experimental version Wavefunction has done? And if so I delete the openresource.dll in the MKS folder if I use them both? Because I installed MKS and my game got all laggy with plenty of memory left, I uninstalled MKS and everything was fine again.
  9. Ok added I so confused though because you said "Remove the old name = ModuleControlSurface Module so they don't duplicate" but then you tell me to add that exact same module? Can you please look at my config for the super25surfaceLkso.cfg and if it is all to your liking I'll do the super25surfaceRkso.cfg the same way. PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = super25surfaceLkso module = Part author = helldiver // --- asset parameters --- MODEL { model = KSO/Parts/super25surfaceLkso } scale = 1 rescaleFactor = 1 // --- editor parameters --- TechRequired = supersonicFlight entryCost = 4900 cost = 450 category = Aero subcategory = 0 title = KSO EWBCL Left CSE manufacturer = Kerbal Materials Corp. description = To improve the larger orbiter's flight handling characteristics at low speeds, the KSO EWBCL features Control Surface Extenders or CSEs. This system extends the control surfaces of the wings incorporating the flaps, elevons, and ailerons into a dynamic unit managed by the onboard flight computer. They are powered by high torque, digitally controlled, multi-function servos and hydraulics. The CSEs are adorned with a unique aerogel-metallic tiles which are part of its thermal protection system. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 0.32398, 0.0, 0, 1, 0, 2 //node_attach = -0.09045, 1.84925, 0.0, 1, 0, 0, 1 //node_stack_flap = -2.0811, -3.3107, 1.0365, 0, -1, 0, 1 //node_stack_elev = -3.6956, -3.3102, 0.9631, 0, -1, 0, 1 // --- standard part parameters --- mass = 0.08 dragModelType = override maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 20 breakingForce = 25 breakingTorque = 80 maxTemp = 3400 explosionPotential = 0.1 fuelCrossFeed = True // --- winglet parameters --- // dragCoeff will override the maximum_drag value MODULE { name = FSanimateGeneric animationLayer = 3 animationName = Take002 startEventGUIName = Extend Flaps endEventGUIName = Retract Flaps toggleActionName = Toggle Flap Extension } //MODULE //{ // name = FARWingAerodynamicModel // MAC = 2.264 // e = 0.75 // MidChordSweep = 22.16 // b_2 = 3.601 // TaperRatio = 0.188 //} // --- tweakables (coming soon...) --- MODULE { name = ModuleControlSurface dragCoeff = 0.5 deflectionLiftCoeff = 0.7 ctrlSurfaceRange = 20 ctrlSurfaceArea = 0.95 } MODULE { name = FSairBrake targetPartObject = spoilersmall deployedDrag = 0.25 deployedAngle = 48 stepAngle = 10 } MODULE { name = FSairBrake targetPartObject = spoilerlarge deployedDrag = 0.45 deployedAngle = 48 stepAngle = 10 } // ----- DO NOT EDIT BELOW THIS POINT ------ } Another problem i have is when i assign the airbrakes to AG6 and then use them they do not deploy.
  10. So delete the whole module? so it should look like this? PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = super25surfaceLkso module = Part author = helldiver // --- asset parameters --- MODEL { model = KSO/Parts/super25surfaceLkso } scale = 1 rescaleFactor = 1 // --- editor parameters --- TechRequired = supersonicFlight entryCost = 4900 cost = 450 category = Aero subcategory = 0 title = KSO EWBCL Left CSE manufacturer = Kerbal Materials Corp. description = To improve the larger orbiter's flight handling characteristics at low speeds, the KSO EWBCL features Control Surface Extenders or CSEs. This system extends the control surfaces of the wings incorporating the flaps, elevons, and ailerons into a dynamic unit managed by the onboard flight computer. They are powered by high torque, digitally controlled, multi-function servos and hydraulics. The CSEs are adorned with a unique aerogel-metallic tiles which are part of its thermal protection system. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 0.32398, 0.0, 0, 1, 0, 2 //node_attach = -0.09045, 1.84925, 0.0, 1, 0, 0, 1 //node_stack_flap = -2.0811, -3.3107, 1.0365, 0, -1, 0, 1 //node_stack_elev = -3.6956, -3.3102, 0.9631, 0, -1, 0, 1 // --- standard part parameters --- mass = 0.08 dragModelType = override maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 20 breakingForce = 25 breakingTorque = 80 maxTemp = 3400 explosionPotential = 0.1 fuelCrossFeed = True // --- winglet parameters --- // dragCoeff will override the maximum_drag value MODULE { name = FSanimateGeneric animationLayer = 3 animationName = Take002 startEventGUIName = Extend Flaps endEventGUIName = Retract Flaps toggleActionName = Toggle Flap Extension } //MODULE //{ // name = FARWingAerodynamicModel // MAC = 2.264 // e = 0.75 // MidChordSweep = 22.16 // b_2 = 3.601 // TaperRatio = 0.188 //} // --- tweakables (coming soon...) --- MODULE { name = FSairBrake targetPartObject = spoilersmall deployedDrag = 0.25 deployedAngle = 48 stepAngle = 10 } MODULE { name = FSairBrake targetPartObject = spoilerlarge deployedDrag = 0.45 deployedAngle = 48 stepAngle = 10 } // ----- DO NOT EDIT BELOW THIS POINT ------ }
  11. OK I've done ayana's fix, it didn't work, then I did nismobg's fix and it is still not wanting to keep the nose up and is slowing down, it's just not slowing down fast enough and DREC is eating it alive. IDK what else to do except just conclude that it does not work with FAR.
  12. Changing and testing now, will let you know. Wait do I comment out the one that isn't or have you already fixed the problem in this? // --- winglet parameters --- // dragCoeff will override the maximum_drag value dragCoeff = 0.2 //deflectionLiftCoeff = 1.2
  13. No i did not good catch, guess it's time for coffee to wake up, I was just in game and seen they was not shielded in flight and was coming back to you ninja-ing me!
  14. So this works with TAC, but you don't have TAC wedges? Am I understanding that correctly? cause I would really like to use this mod.
  15. Yes someone should that's why I brought it up because I know nothing on how to fix the problem.
  16. I am using that config and the KSO25 will still not slow down it is showing that the wings are shielded and giving no drag so that config is flawed.
  17. Then by all means do everyone that uses FAR + DREC a favor and write a config for both that work! I'm noticing that both the kso super 25 wings are showing shielded maybe that has something to do with this thing not slowing down.
  18. all hail the bac9!!!!! I was thinking it was them, but thanks for the help FREEMANtsing.
  19. OK I installed KSO 3.10 Deleted every part to phase one except the oms mu and cfg and the kerbin_orbiter_engines.tga and kerbin_orbiter_engines_emis.tga and kerbin_orbiter_engines_norm_NRM.tga for the oms to look right because the 25 uses them, now I aslo kept the goo lights mu'and cfg's so I could use the lights, I was wondering what other files are associated with the lights that I do not have, so they will sow up correctly.
  20. No for the goo lights, I have all the .mu's and .cfg's but they are white not skinned.
  21. I have 0.1.1, so I need to rename the partspack folder to parts. Edit: that didn't work.
  22. Only the wheels and seat are showing for me any thoughts? Maybe renaming the parts pack folder to just parts?
  23. OH ok that clears it up. I thought it was like Broken, broken, but now I understand.
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