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Woodstar

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Everything posted by Woodstar

  1. That's a good question and unfortunately I can't answer that, Helldiver would be much more suited to answer that.
  2. Did you put all the folders in the download into your gamedata folder? Because it sounds like you missing the firespitter.dll. Edit: Just sank in you said 23.5 so yea update KSP to 24.2. I don't think the new Uploads are compatable with 23.5 You will need an older version of KSO or update KSP.
  3. Ctrl+Alt+Delete, start task manager then click the processes tab and scroll down to find KSP32bit.exe or KSP64bit.exe and read memory usage to the right of the program.
  4. I'm running x64 and @4.5Gigs of mods and not one crash with the new B9 BTW I LOVE IT!!! Can't wait for full release.
  5. LOL that's great, No I wasn't asking for a release date or anything like that zgrillo2004 maybe you didn't read it or just didn't understand my post?. I was just simply asking if you was going to allow us to try the pre-release, a simple no is sufficient.
  6. Can you add tweakscale to this mod I love it and want a 2.5 Boxsat!
  7. I know Wave is close to .12 release but did he give an ETA or not?
  8. Do these work on the 25? If not I don't need it. also I have the last version of the SS and 25 parts should i use the new one in the OP?
  9. Thanks Kerblab=science lab and green lab=science generator thats right been using KSPI science module and the stock lab because i couldn't remember! thanks again Edit: PS. I think your right about the sirens Helldiver, because I have the bus, fuel(with fuel trailer), air-stair and cargo all parked next to my landing strip and when I loaded the kerbostar to land it on the VAB there was no lag at all. I'm going to load the police car and try to confirm will edit with results. Edit2: gotta eat my words it's running smooth with the patrol car out next I'm adding the fire truck and putting the rover out. turned the UI off but there is a kerbostar on the roof of the VAB also. OK loaded and parked the FT, went back to SPH loaded rover, it starts the lags,deleted FT and loaded rover and the game ran just fine. So I think it is some thing to do with the FT specifically.
  10. does the kerblab have the ability to clean experiments? I can't remember.
  11. Me neither good find thanks! Edit: new problem, went to R&D researched the parts, hit exit and it brings up the UI for the SP scene to go to the VAB but im still in R&D and can not exit or quit to main menu, I have to Alt-Tab and close it from there.
  12. Yes I am, but I think we need tail rotor so I don't want to delete it!
  13. seen the new OP and got all warm and fuzzy inside, then read newest posts and am now waiting for the weekend. Damn now i got the song "working for the weekend" stuck in my head!
  14. Well I planned on having a burrito and a pepsi for lunch today but now...............................
  15. I've used the KSO system on x64 without ATM and it ran fine, just without ATM it does use quite a bit of memory.
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