

hippomormor
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Everything posted by hippomormor
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Docking ports not connecting
hippomormor replied to StygianBlack's topic in KSP1 Technical Support (PC, modded installs)
Fixed it for me to by removing Tweakable EverythingContinued on 1.3.1! -
[1.3.1] [EN | ES | DE] Action Group Manager Continued
hippomormor replied to Alshain's topic in KSP1 Mod Releases
Can't believe this is back Just searched it on CKAN believing it wouldn't show up! AGE is just so much overkill, never wanted to use it.. Thanks mate! -
[1.3.0] Procedural Parts - Starwaster Branch
hippomormor replied to Starwaster's topic in KSP1 Mod Releases
I looked in to the issue - i posted a possible fix here: https://github.com/Starwaster/ProceduralParts/issues/12 I'm not sure if this has any other negative effects since I'm not intimate with the ProceduralParts source-code, but it seems to be working fine with both RealFuels and stock. -
[1.3.0] Procedural Parts - Starwaster Branch
hippomormor replied to Starwaster's topic in KSP1 Mod Releases
I'm having the same issue. My (large) Procedural RF SRB's can't have a burn time of 150s any more. I can set it in VAB but it gets reduced at launch. This worked in PP 1.2.9 on KSP 1.2.2 but after i updated to PP 1.2.11 (also KSP 1.2.2) it stopped working. It's VERY close resembling the non-RF SRB issue on GitHub so I'm reluctant to create a separate issue on this behalf. Should i? Note: I'm not using RealismOverhaul, just RF and PP -
[1.1.3] NicheParts v1.4.2 - Real Engine Pack
hippomormor replied to MockingBird's topic in KSP1 Mod Releases
Sure thing! I'll post it when I have looked in to it. I havn't tried yet, but I would guess a MM-patch with NEEDS[RealFuels&!RealismOverhaul] would do the trick? -
[1.1.3] NicheParts v1.4.2 - Real Engine Pack
hippomormor replied to MockingBird's topic in KSP1 Mod Releases
Is it on purpose there's no support for RealFuels fuels? Seems strange if it's made for RO EDIT: OK my bad.. It's because it's bundled with the RO-configs. Maybe you should add a RealFuels non-RO config? Otherwise I'm going to make one today -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
hippomormor replied to ferram4's topic in KSP1 Mod Releases
Just updated to 1.1.3. How much would i get stabbed for mentioning the TweakScale bug? Still getting lift when going under 100% scale.. I know.. It must be extremely annoying! Sorry! :/ It worked so nicely in 1.1.2 after you fixed it! And again thanks for being awesome with the aeronautics!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
hippomormor replied to Tiberion's topic in KSP1 Mod Releases
OMG I feel so bad for asking Hope you get well ASAP! -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
hippomormor replied to Tiberion's topic in KSP1 Mod Releases
Is this mod dead? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
hippomormor replied to ferram4's topic in KSP1 Mod Releases
@hippomormor: I think what's happening is that it has an intake module defined, but it doesn't actually have a transform for its forward direction. If that's the case, I need to add a workaround for utterly broken modules like that. If that's not the case, then I don't know what's going on.- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
hippomormor replied to ferram4's topic in KSP1 Mod Releases
I don't know if this is relevant in this thread (i also wrote in the KAX-thread): FAR_0_15_4 breaks the Kerbal Aircraft Expansion Tail Rotor. It shows a black screen when launching a craft. Great mod and great work giving people a reason to build airplanes in KSP! Best regards- 14,073 replies
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- ferram aerospace research
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Is it just poor google-skills or can it really be true that no one ever made an add-on with animals like the first being in space; Laika?! It would be an awesome early game science booster! Best regards
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I can't make the KSCSwitcher working - I can see the icon in the top right corner in the Tracking Station, but i can't see any icons on earth, so i can't switch the KSC. Any ideas?
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A Mechanic Is Jeb, or "KAS For Almost Everything"
hippomormor replied to GavinZac's topic in KSP1 Mod Development
You could make a very simple program which displays all cfg files in /GameData/ and then you can distinguish between config cfg's and part cfg's. Then select your parts. A script then reads the word preceding the words: name = (which contains the part name) and appends it in a cfg file with some standard size values.. You could maybe add an option to choose between small, medium or big part. Unfortunately i don't have the time to make it -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
hippomormor replied to stupid_chris's topic in KSP1 Mod Releases
Figured it out. The mass wasn't calculated correctly. Thx. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
hippomormor replied to stupid_chris's topic in KSP1 Mod Releases
Sorry. I will do that. It's not crashing. Just black when i'm at the launchpad. I can navigate menu's etc. The problem doesn't occur when i mount the chute without editing it in the Action Group menu. I'll look in to some logs.. But again. there's no crash-log..? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
hippomormor replied to stupid_chris's topic in KSP1 Mod Releases
When i use the new shutes (version 1.0+) in career-mode, my game shows a black screen at the launchpad. In skirmish-mode however, it works fine? I have tons of mods, but it's weird that it works in skirmish.. Thanks in advance! -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
hippomormor replied to ferram4's topic in KSP1 Mod Releases
That's correct! I use both DR and have a lot of stretchy tanks. The experimental works awesome though.. Except for the "killing my crew" part Wouldn't this be fixable in collaboration with DR's maintainer? Thanks for a great mod! This mod is VITAL!- 2,647 replies
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- kerbal joint reinforcement
- kjr
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