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  1. Chapter 2- Briefing Mission Briefing room, KSP Building Bobbald walks into the briefing room. Sidrod, Director Meurral, and another gentleman are already seated at the table. -Bobbald, late as always. Bobbald chuckles at Sidrod's remark. -Sidrod, the man who crashed the base's Lunar Buggie. -Haha. It's good to see you. -As well as you. Director Meurral interrupts them. -You two boys can chat afterwards. Anyways Sidrod, this is the program's new lead scientist, Kurt. Bobbald knows this.. he has been in the program since you left. Kurt will tell you your assignment and all that.. If you will excuse me, I have to leave. He rushes out. -Welcome back to the program, Sidrod. Let's discuss the mission.. Bobbald, can you reach over and pull down that screen? He pulls it down. Kurt turns on a projector and places a picture on it. The picture shows a traditional 3-man lander. -Oh good.. we aren't flying anything strange. -So it's just designed to have a small cargo space, am I right? -Yes.. you will get to see it later during training. -So why are we doing this mission,exactly? -A few months after you quit, we serviced a Lunar Rover, entitled C.U.R.V. Recently one of its six RCS ports failed during a maneuver and it dug its front end into the ground. The reason there isn't a third crew member is because you need the extra space for spare parts. Kurt's voice fades out as he continues to talk. An hour later.. -Bobbald, you will be going through 6 months of training and 2 months of mechanical training. You will be fixing the rover. Sidrod, you will take the whole 8 months of normal training since you haven't been here for a while. -Sounds alright to me.. -Me too. -Okay then, you two have a good day and meet back here in a week to start your training. Bobbald and Sidrod walk out of the building. -Sid.. would you like to go grab a drink or something? -I'd rather not so early in the morning. Lets go grab something to eat. The two head downtown and eat some breakfast. Afterwards, as they are walking out, a kid walks over to Bobbald with a wide grin on his face. -You're Bobbald Kerman! You commanded the Mun Base! -Haha, that's right. -Can I get your autograph? -Oh.. sure. The kid hands him a notepad. Bobbald signs the paper as Sidrod just watches over them. -One day, I'm going to be an astronaut just like you! I'm gonna- The kid's mother comes over. -Burtley, what did I tell you about talking to strangers? -It's not a stranger, its Bobbald Kerman, the astronaut.. in person! The mother drags him off. Sidrod looks at Bobbald. -Jeez.. I was there too. -Don't give your hopes up. You wouldn't want the publicity.. the media watching your every movement.. Anyways, it was nice seeing you. Lets hope for a nice mission. Goodbye! -Goodbye. The two part their ways. Sidrod is forming a jealousy against Bobbald.. (Lack of pictures. The next chapter starts the mission. PICTURES, YEAAAAAH. Next chapter coming tommorrow.)
  2. Thanks, I would have replied sooner but I had nothing useful/productive 'til now. As said in this thread I am looking at buying a drawing tablet or whatever it's called. It'd be good to have some feedback so that I can make a decision, so if you have any input just let me know over there. Not here, there. It would definitely improve my textures to have something besides a mouse, plus I'm getting tired of moving my mouse back and forth all the time... I may talk about what I want some more through my livestreams, but the post has my basic needs.
  3. Chapter 1-Assembling The Crew Kerbal Air Force Base, on an early morning -Sidrod, commence roll program. -Yessir. Sidrod rolls the FN-280. During his roll, he sees a vehicle drive down the dirt road, nearing the runway. -Hey.. what's with the car parking by the runway? -It's some guy from the space program needing to talk to you. -I quit that job two years ago. What do they want to do with me? -Stop complaining, pilot. Get down here.. now. Sidrod sighs, coming around to land. -Right in the middle of my practice.. He nears the runway, slowing down. There is a slight bump as his back wheels touch surface. The FN-280 touches down. Sidrod taxi's his jet off the runway and parks in a one of the spots. He gets out, taking his helmet off and walking over to the SUV to greet the director. -Meurral. -Sidrod. -I told you, I'm done with the space pro- Director Meurral interrupts him -Just hear me out. I know why you quit.. you were tired of the "boring missions"- going to the Arrowhead Space Labs 6 months at a time. -Spot on right there, Meurral. Where do you plan on putting me now? -The Mun. -The Mun? I mean... yeah.. the mun. Sidrod hides his pure joy -I don't know, Meurral.. it doesn't sound that good. Director Meurral sees his joy as Sidrod tries to hide it -It's a shame, really. I guess I'll just have to get someone else.. He starts to walk. Sidrod quickly says.. -Wait! Fine you got me.. I'll do it. Who are you putting me with? Some rookie astronauts? -No, its your commander from the first Mun Base, Bobbald. -So who's the other one, Meurral? -There is no other one. We need the space fo- Just meet tommorrow at 0800 for briefing. The two shake hands. As Meurral gets back in the SUV, Sidrod walks over to his jet, thinking if he made the right choice.
  4. So I put a nice little heavy mining rig together and finally send it off to Duna after fuelling it up and adding satellites to scan for the Kethane and land when I find big deposits (use them as landing markers)... After several mistakes with poor intercepts (I still don't have interplanetary nodes down pat yet) I get the heavy mining rig and four scanning satellites around Ike ready to begin my mining op. So before I do the mining rigs landing sequence I do a quick checkover of the ship. Four huge orange tanks for the fuel... Check. Four drills... Check Quantum Fuel Transfer nodes... Check Kethane Tank for the intermediate drilling material... err.... MISSING Kethane Converter... err... MISSING... WTF???? Somewhere between Kerbal and the Duna SOI I seem to have lost four Kethane tanks with the converters on top. To be honest with you, I can't even remember if I put them on this build or not lol. I had been swapping things around you see to make a better mining rig. Better... rigggghhhhht. Arrrghhh. Talk about annoying. So now I have a mining rig with almost no fuel left and no way to drill for more. Oh well... It will make do as an orbital fuel depot lol. Oh and to add insult to injury when I realised what had happen I think KSP crashed in fear heh.
  5. Exactly. That's one reason I don't like Mars One's plan for Mars settlement. We need to perfect 3D printing and other advanced manufacturing techniques before we send people on a one-way trip to Mars, so that the settlement can be self-sufficient and is not entirely dependent on resupply. Mars has an abundance of raw materials which can be used to build things with the right tools, including shelters and eventually return rockets for transport to the Earth. Until we have that technology developed, we should do missions that return. It's getting a little ahead to talk about Mars colonies when we don't even have a first mission in the works, that will hopefully tell us what is required to live on the surface of Mars.
  6. Did you made an extra object for the glass shader or did you apply it directly? Sounds huuuge haha but its good, will be a very handy plattform for further activitites =) Hmm... Good point I have tried it with hooligans ballons, maybe some kind of orbital balloon, But what kind superballoon could lift these babys up haha, blimp ballon? Hmm, maybe not balloons. I remember seeing a cargo elevator when i was a kid,cant remeber the name, but using a setup of that and with a booster big enough to get the dome to the space. Then when you decuople the elevator travels back down. I saw endelsswaves been tinkering with a kind of tracksystem that lies on the ground. Would iWonder if it would be possible to make a simliar rigg but standing up for the transportation. Something like http://www.popsci.com/files/imagecache/article_image_large/articles/startram-leo-0.jpeg Nice to talk ideas ^^
  7. The three 1U CubeSats were NASA's phonesats, that are using Nexus 1 phones for the avionics. Pretty neat stuff. I saw a talk from one of the ArduSat guys where he was talking about a cost to build and deploy a 1U CubeSat as still being in the tens of thousands of dollars range. Very tough luck if that goes boom. But still probably cheaper than than the full payload Antares is designed for hauling up.
  8. They are working on it. Got lost on the server restore, and i already pass the info to a moderator that wold talk to the admin.
  9. I didn't want to crowd my post with too much in the way of instructions, but just so you know, you only really need RCS for translating, and ships of fairly large size can rotate themselves without using RCS fuel, just on the magic torque of the command parts. Anyway, I'm glad my ship helped you. (Though at some point we will have to have a stern talk about sticking a mod part on my pristine, stock ship design. )
  10. If it takes you 1000's or even hundreds of orbits to map with ISA, you need to change your orbits. Also, make sure you only have one mapsat part on your craft, as that causes issues. Otherwise it still works great for me in v0.19.1. That being said, it IS always great to have more choices and ISA hasn't been updated in a while. And you are learning a valuable skill at the same time. Good on ya! As for suggestions, make the map zoomable if possible, maybe with a bookmark system of some kind for easy reference to good landing sites for convenience. Also, maybe talk to the kethane guys and see about integrating kethane scanning, too, I guess. I look forward to giving it a try when you release it, whatever features you decide to implement.
  11. Here the rebooted Kerbal Veterans section.Same thing as last time.Talk bout stories and all that.Not to boast but to share Age requirement: 0.0.0.1 - 0.14 Rules : 1.Do not be racist to new people 2.No rude words to someone else
  12. Talk about speed building, took about 3 minutes to put this together Ok i present the GN-1A Gunship. It is a light patrol ship for use in kerbins SOI. It has 10 weapons hardpoints and has 6 NERA engines to power it through space both fast and effieciently. The Booster system is easy to use, powerful and not at all prone to structural failure. Forgot to add sepatrons to the tanks are rather close to the ship on seperation
  13. The person above me might not realize that you can talk to the same person...
  14. I may have to talk to Snjo about how to implement that... it looks amazing! Today is a good day for KSP Also, NINE PAGES of replies in 12 hours! Bac9, you are truly skilled/famous!
  15. Hello I tested the 1.9.1 x64 and x86 build on Ubuntu 12.10 and there seems to be something fundamentally broken. first things first of there is no difference between x64 and x86, i tested both executables. Graphics, Sound and Controls seem to work fine, but everything else is kinda strange. I best talk about it step by step. I start a new game The background stuff all is good with the mun or bust thing on the mun and everything looks like the windows version i go to the launch pad and click a random craft. the game loads and i'm somewhere in space. the music starts playing. i can look around with the mouse. but i can see no spacecraft. the ui the planets and the map seems to work fine. i can see the kerbals in the lower right the interior view works but there are no controls. also i can't control the vehicle the timer stands at 0 and doesn't advance. i can't time accelerate i can only go to the map take screenshots and exit. When i exit it says total mission time 0 seconds. So much for the flight part of the game. Next the assembly part: i create a new design and everything seems to be fine at first. i select a command module. Now comes the part where nothing works again. when i select a module there are no green spheres on the module and there is no glue effect. the module stays red regardless which way i turn it. Now when i hover the item directly over the command pod, the module disappears and the command module glows green. when i left click, the module is gone. i can add more modules but they all get gobbled up somehow. when i launch this thing, same thing happens like before. also when i load other existing designs they are invisible, i can only tell that it is loaded by the staging in the lower right. Just to rule out graphics or anything i turned everything to the lowest setting and tested again with the same results. Tested System: Acer Laptop Intel® Pentium® CPU B960 @ 2.20GHz × 2 Intel® Sandybridge Mobile Ubuntu 12.10 64bit but with some multilib(32bit libaries for some steam games) Kernel:Linux Acer-Laptop 3.5.0-27-lowlatency #30-Ubuntu SMP PREEMPT Wed Apr 3 18:26:33 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux stdout: Set current directory to /home/mama/Downloads/KSP_linux Found path: /home/mama/Downloads/KSP_linux/KSP.x86 Mono path[0] = '/home/mama/Downloads/KSP_linux/KSP_Data/Managed' Mono path[1] = '/home/mama/Downloads/KSP_linux/KSP_Data/Mono' /dev/input/js0: driver version: 2.1.0 (20100) : Too many axes; using axes 0 - 19 and ignoring axes 20 - 36 : Too many buttons; using buttons 0 - 19 and ignoring buttons 20 - 56 /dev/input/js0: fd 3, buttons 20, axes 20, name Microsoft Microsoft® Nano Transceiver v2.0 /dev/input/js0: axis 0: raw -32767, mapped 0.000000 /dev/input/js0: axis 1: raw -32767, mapped 0.000000 /dev/input/js0: axis 2: raw -32767, mapped 0.000000 /dev/input/js0: axis 3: raw -32767, mapped 0.000000 /dev/input/js0: axis 4: raw -32767, mapped 0.000000 /dev/input/js0: axis 5: raw -32767, mapped 0.000000 /dev/input/js0: axis 6: raw -32767, mapped 0.000000 /dev/input/js0: axis 7: raw -32767, mapped 0.000000 /dev/input/js0: axis 8: raw -32767, mapped 0.000000 /dev/input/js0: axis 9: raw -32767, mapped 0.000000 /dev/input/js0: axis 10: raw 0, mapped 0.000000 /dev/input/js0: axis 11: raw 0, mapped 0.000000 /dev/input/js0: axis 12: raw -32767, mapped 0.000000 /dev/input/js0: axis 13: raw -32767, mapped 0.000000 /dev/input/js0: axis 14: raw -32767, mapped 0.000000 /dev/input/js0: axis 15: raw -32767, mapped 0.000000 /dev/input/js0: axis 16: raw -32767, mapped 0.000000 /dev/input/js0: axis 17: raw -32767, mapped 0.000000 /dev/input/js0: axis 18: raw -32767, mapped 0.000000 /dev/input/js0: axis 19: raw -32767, mapped 0.000000 /dev/input/js0: axis 20: raw -32767, mapped 0.000000 /dev/input/js1: open: Operation not permitted output of glxinfo: name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version string: 3.0 Mesa 9.0.3 OpenGL shading language version string: 1.30 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture, GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp, GL_NV_vertex_program1_1, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_primitive_restart, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_gpu_program_parameters, GL_EXT_texture_array, GL_EXT_texture_integer, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_OES_EGL_image, GL_MESA_texture_array, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_AMD_draw_buffers_blend, GL_ARB_ES2_compatibility, GL_ARB_blend_func_extended, GL_ARB_debug_output, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_texture_lod, GL_ARB_texture_rgb10_a2ui, GL_ARB_uniform_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_snorm, GL_MESA_texture_signed_rgba, GL_ARB_robustness, GL_ARB_shader_bit_encoding, GL_ARB_texture_storage, GL_EXT_transform_feedback, GL_ARB_invalidate_subdata md5checksum of both programs: 3899c5cd07a71a413bc23a0e8a4442a6 KSP.x86 9f8a5e213c955b264f6365d836630162 KSP.x86_64 ldd of KSP.x86 linux-gate.so.1 => (0xf7798000) libGLU.so.1 => /usr/lib/i386-linux-gnu/libGLU.so.1 (0xf76ed000) libGL.so.1 => /usr/lib/i386-linux-gnu/mesa/libGL.so.1 (0xf768f000) libX11.so.6 => /usr/lib/i386-linux-gnu/libX11.so.6 (0xf7558000) libXext.so.6 => /usr/lib/i386-linux-gnu/libXext.so.6 (0xf7546000) libXcursor.so.1 => /usr/lib/i386-linux-gnu/libXcursor.so.1 (0xf753b000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf7536000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf751b000) librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf7511000) libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf7428000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf73fc000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf73de000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf7234000) libglapi.so.0 => /usr/lib/i386-linux-gnu/libglapi.so.0 (0xf721d000) libXdamage.so.1 => /usr/lib/i386-linux-gnu/libXdamage.so.1 (0xf7219000) libXfixes.so.3 => /usr/lib/i386-linux-gnu/libXfixes.so.3 (0xf7212000) libX11-xcb.so.1 => /usr/lib/i386-linux-gnu/libX11-xcb.so.1 (0xf720f000) libxcb-glx.so.0 => /usr/lib/i386-linux-gnu/libxcb-glx.so.0 (0xf71f7000) libxcb.so.1 => /usr/lib/i386-linux-gnu/libxcb.so.1 (0xf71d4000) libXxf86vm.so.1 => /usr/lib/i386-linux-gnu/libXxf86vm.so.1 (0xf71ce000) libdrm.so.2 => /usr/lib/i386-linux-gnu/libdrm.so.2 (0xf71c1000) libXrender.so.1 => /usr/lib/i386-linux-gnu/libXrender.so.1 (0xf71b7000) /lib/ld-linux.so.2 (0xf7799000) libXau.so.6 => /usr/lib/i386-linux-gnu/libXau.so.6 (0xf71b2000) libXdmcp.so.6 => /usr/lib/i386-linux-gnu/libXdmcp.so.6 (0xf71ab000) Edit: player.log: http://pastebin.com/uTyM74WE
  16. Banned due to missing avatar, not to mention that horribly subjective claim of being the "Master Kerbalizer". Come see me in my quarters. We need to talk about this unacceptable behaviour of yours.
  17. Oh god I remember that Bebop, I saw it on Adult Swim not long ago. I definitely was thinking of KSP watching that, all the orbital talk made me smile. The JATO rocket takeoff was cool too.
  18. CHAPTER 3 MUN SURFACE – MINMUS LANDING *** - Welcome back. How was your Mun landing? You are the first to walk its surface after more then 20 years after all. - It was incredible! I've never… - I'm sorry to interrupt but the Director Bob requires formal report from the landing and LAMGML behaviour during flight immediately. All crew members presence is required in the main crew module. - Reports, huh. And so begins the great adventure, am I right Jeb? - Yeah. Tell him we're coming. - Commander, shall I prepare the inflatable modules for a test deployment? - What? Oh yes, yes, please do it. - Engines operational, trajectory confirmed. Are we GO for a trans-Minmus injection, commander? - Yes, let's do this. - And engines stop. How are we lookin'? - We spent 167m/s for the transfer whether according to the mission's plan we should have used 100 m/s, commander. - Hmm, that's not good. - It also seems that we will have to make at least one course correction. - I don't get it. This is supposed to be the most advanced ship ever built, right? So how come that it's less accurate then old “Kadmosâ€Â? - But commander, we're calibrating the reaction wheels and ASAS. This is one of the reasons why we are visiting Mun and Minmus in the first place. Captain's log, entry 1. Or should I wrote - “commander's logâ€Â? I think I will stay with the old version, it brings some good memories. And bad memories too. A lot of bad memories. Well, mostly bad memories but to be honest, “Kadmos†was the best experience in my life. Yes, we were on the verge of failure since we enter the Jool system, but to be there and be able to see all those wonders – it was worth it. We're on our route to Minmus, yesterday we were on the Mun. This was very special experience, to walk there once again after all these years. Ned and Sid seem to be very excited about our trip to Minmus, Sid especially as the low gravity environment expert. Not all of us spent the last decades on worthless activities, as it turns out. I'll have to study – fortunately we have a huge amount of movies, e-books, audio books and songs here. The e-library is much better then on “Kadmosâ€Â. But will it suffice? After all our journey probably will be twice as long. There are always stars and surface of the bodies which we can study form the parking orbit. And there there is the Sun. - BERTY, could you repeat please why we are on the inversed orbit again? - To check the autopilot system, commander. - Yeah. Okay – Sid, come with me. This time we're going with this Orson, he can use some training. BERTY, start pumping the fuel. - Affirmative. - Separation confirmed. See you soon, “Proteusâ€Â! - There is no need for this commander, I can assure you that I'm present on every vessel including the LAMGML. - You don't get it BERTY, this is… just something you say, you know, in the situations like this. - Are you referring to the so called superstitions? - What? No, it's just the part of the way we do it, like saying “godspeed†and so on. - Oh, I understand. Godspeed. From Middle Kerbish phrase “Kod spede†- “may Kod cause you to succed†- specifically from “Kod†plus “spedeâ€Â, subjunctive of “speden†to prosper. Does saying these words increase our chances for success? - I'll explain it to you when I'll be back, okay? - Affirmative, commander. - And touchdown! Initiating Lazor system. - Done. Okay, you can go out guys, you gonna love this. - My miniLazor works fine, everything seems to be okay. - All right. Sid, take your time but remember that we're here to check out our equipment, the real exploration will begin as soon as we leave the Kerbin SOI. - I know Jeb, I know. But I think I'll perform one extra experiment. - What are you talking about? - You'll see when we're back on orbit. - And? What are you gonna to do? - Just watch. - Sid! What are you doing?! Stop! - Are you insane?! - Take it easy. I calculated everything – this jetpack TWR and delta-V will let me go down there and back again without any problem. - You better be right and not die on impact 'cause when you're back I'm going to personally strangle you, you stupid egghead! - I'll be all right, you'll see. - Ok, I'm loosing vertical and horizontal velocity, everything's fine. - This is a bad idea, I'm telling you. What's your fuel level? - Almost half of the tank. Just a few meters more… - Sid, talk to me! - I did it! The first Kerbal to land on a celestial body WITHOUT ROCKET. Hell yeah! - I think you have a sever case of a midlife crisis, you moron. Don't ever do it again! - Okay dad. - You will randezvous with us on our next orbit, you hear me? - Yup. - And turn on your lights, the night will fall soon. - What's the situation? - Err… I have 18% fuel left and I'm coasting to apoapsis. I tried to randezvous you but it cost me too much fuel so you will have to randezvous with me. - Don't spend fuel on inclination corrections! Just reach stable orbit and left the rest to us. (…) - Sid, report! - Well, the good news is that I've reached an orbit! Single Kerbal to orbit – SKTO, what do you think? - And the bad news? - I have no fuel left. I mean, zero. I can't move. Help? Please? - I told you! Frak this, we're coming for you! - Where are you? I can't see you! - I'm turning on the emergency lights. Hold on! - Listen guys, you see this small mountain over there? We're loosing altitude so I think that… - Maybe you should have thought about this earlier, don't you think Sid? - Ok, I'll move the ship so that you can grab something and get onboard. Ready? Now! - Crap, I missed it! I'm drifting away! - Frak! Orson, take care of the ship, I'm going for him. - So who was right after all, Sid? - You! You were right, you were right! Just take me from here, we're falling on this damn rock! - First you will apologize. - I'm sorry! Jeb, come on, we're 5 kilometres above the ground! - And promise me that you won't do anything like this unless you will get the approval from your superior, that is me, Bill, Bob or… - Jeb! - Okay, I think you learned your lesson. Hang on, pal. MISSION STATUS ***
  19. Ah. Ok. I'll take a look. Hmm, all this talk about props and rotors has me thinking about torque, and maybe having it as a resource like intake air to be used to run things like powered intakes, turbofans/props, generators, as well as main and tail rotors. One turboshaft engine could run anything that spins. Alternativly, in atmospheres without oxigen, an electric motor, or thermally powered (think stirling engine for space: http://goo.gl/gNTA http://goo.gl/IVHQU)
  20. stank like a You could just post your compiled version of the story in the fan works section, and talk about how we got around the whole forum outage thing by making the new story in a parallel universe or something
  21. Just shortly after the forums crashed into Mun, I had one of my most long awaited wins in KSP (and then I couldn't tell anyone!) Jeb, Bill, Bob, Corald and Richley landed safely back at the KSC after a nearly 8 year mission. The Mission was to do a Grand Tour with a lander capable of landing 5 guys on each planet with the exception of Eve (and Jool obv). Initially the crew was just the supreme trio, but they picked up 2 other stranded guys along the way. The route I took started with landing on Moho (and refuelling), passed by Eve and then landed on Gily (and refuelled). Then onto Duna where the first guy (Corald) was picked up followed by a quick visit to Ike (and a quick refuel). Then onto Dres where another kerbal, Richley had crashed in Dres canyon. After refuelling on Dres I pressed on to Jool and visited each of Jools moons; Laythe, Vall, Pol, Tylo and Bop. In that order as I only refuelled on Pol and Bop and needed a refuel before landing on Tylo. Then from Bop I had a long flight out to Eeloo before finally making the voyage back to the Kerbin system and doing a quick landing on Minmus then Mun (for completeness sake). The primary goal was to complete a grand tour with a 5 man lander and see 5 Kerbals set foot (or at least landing gear) on each planet and moon. The secondary goal was to do it with just one craft that could mine kethane as it went. The first goal was accomplished, but not the second. I had to send an additional booster section to bolt onto the lander to assist it in the descent/ascent on Tylo and Laythe. It was the first time for me visiting many of these places. I'd not previously been to Moho or Eeloo and my probe mission to Jool and it's moons had failed so they where new to me too. Next time I will know what to expect!! yeah next time, I will be doing this again at some point after the new resource system is in place (and stable). The craft I did the mission in was called Shuukou, which means "circle tour by ship" in Japanese. It's a two part craft, the Lander and an Orbital section which has the atomic engines for IP transfers. One of the key features of this craft is the way the lander slides inside the orbital section to dock making the whole craft quite compact (and makes docking very very easy). The lander is also one of the most manoeuvrable craft I've ever built, with the main command pod, lander can and 3 SAS units it is very responsive. It also has a remote-tech module to enable it to remotely control the orbital section when they are separated. The two sections together, Lander and Orbital section and a shot taken from inside the orbital section with the lander coming in to dock. My other goal for this mission (which is still WIP) is to make vids of the whole trip. So far I've made parts 1 and 2. I now need to spend some time editing almost a TB of footage and make the other parts. Here's parts 1 and 2; And here are some pics; Lander on Moho This was my first time visiting Moho and it almost ended the tour before it had begun. I just had enough power to capture Moho's orbit, but it was close. It then took 6 trips of the lander going down to mine fuel and shuttling it up to the orbital section before I was able to push on to Eve. I just passed by Eve, using it to slow down before going on to land on Gily. On Gily with the low grav I landed the whole craft to speed up re-fuelling I didn't refuel on Duna, instead I landed by a rover (near the face). The driver had been left there for many years and badly needed a lift home, he was a reck and had been taking to the face as there was no one else around to talk to. After picking up Corald from Duna I went to Ike to refuel. It was just a short trip, I'd originally planned to do two refuel runs to Ike but as the crew where planning to descend for the 2nd time they received a distress call from a craft on Dres (watch part 2 to see that). Another reason for only doing one refuel was the window to transfer to Dres had come round and if I did another refuel trip I'd have missed it. That meant I was playing it close again with fuel reserves and only just had enough fuel to capture Dres's orbit and land. The lander had to touch down near the canyon to get some more fuel before actually going on to rescue Richly from the remains of his ship. Lander departing from Dres Canyon. Leaving Dres I had a conundrum. I had missed the window to transfer to Jool and it was going to take more than a year for it to come round again. I could either wait, or I could burn 3 times as much fuel and go now. Jeb was getting restless so I did a very costly transfer to Jool but it reduced the mission time by over a year. Meanwhile I'd sent out an unmanned ship carrying two booster sections that would assist in the ascent from Laythe and both ascent and descent on Tylo. These where now parked in orbit around Laythe and Tylo. On approach to Laythe something when horribly wrong, lag set in and set in badly. After much head scratching I found that is was the ISA map-sat plugin that was causing the problem so took it out and the mission was able to go ahead. Laythe, with the booster section on top of the lander which was used to reach orbit again. Then I transferred to Val. I needed to refuel to have enough for the Tylo landing, but realised that it would take several trips from the orbital section to Val's surface to stock up again. So instead I used what fuel I had to transfer to Pol, where with the low gravity I was able to land the whole ship again and refuel faster. Posing for group photo on Pol amongst the weird rocks found on that moon. The transfer from Pol to Tylo was one of the most satisfying. I got an intercept with Tylo that required almost no fuel to complete the orbit round it. Then I spiralled in and made the rendezvous with the booster section in one orbit. Tylo - using the 2nd booster section to help in landing on this monster of a moon. Bop was the last port of call before leaving the Jool system. Apart from that 'thing' that lurks on it, it is probably the least interesting of bodies in the whole system. At least the point I landed at was very bland! Finally I had one planet left, Eeloo. Again I had missed the window but was able to take a more costly route to it and not wait for 2 years for the window to come round again. I had issues on Eeloo, if I left the lander and returned to the orbital section, when I came back to the lander it would spontaneously combust and parts of it seemed to be trying to start the journey home prematurely. I had to be very careful as I made 4 refuel trips to it's treacherous surface. Finally I was ready to head homewards, but for completeness sake I had to touch down on Mun and Minmus first. After breaking round Kerbin and getting on course for Minmus the craft separated and the orbital section, now being controlled by the local satellite network, when to orbit Mun, while the lander went on alone to Minmus. On Minmus the lander set down next to one of the first probes ever to be launched in the space program. It was broken, so Jeb had to go and jump on it. When leaving Minmus I was able to launch and directly set course for Mun without orbiting Minmus again, I do like the home moons, they seem so friendly compared to Jool's moons! On Mun I landed by FRANK, the most recent and advanced rover in the space program and Jeb was very impressed with the new wheels, which he not yet seen as this mission was launched back in 0.18. Finally the return to Kerbin, in a ball of fire but as the ship was made most of heat resistant Kitanium it was fine and it touched down back at the KSC Due to a strange glitch the main command pod became see though for a few moments until I realised that it was being cause by a clone of Richly already existing in a nearby craft. Sending him eva and re-boarding solve that one thou and the crew finally disembarked and where taken away by the spaceport bus. I have never had so much difficulty in ending a flight. I just couldn't do it, I'd got rather attached to that craft! So instead of being "terminated" Shuukou was loaded onto a moving platform and moved to a final resting point several km from the launch centre. I've certainly learnt a lot doing this but my god it was tiring!! It took months (in RL) to complete. The mission was fairly successful but there are some things I'd change next time round. I need to make the lander have a greater dV so it can deal with Tylo and Laythe without assistance and next time landing on Eve must be part of the mission. Shuukou has been a fantastic ship thou, and will be used again as an interplanetary shuttle to take crew out to bases and bring others home again.
  22. PROLOGUE – PART 2 *** - What do you mean “not yetâ€Â? I agreed to participate, so you can tell me what exactly this bloody Project is all about! - Jeb, until you sign the non-disclosure agreement you won't get any more information about the Project or the ship. It cost us too much to keep all of this a secret. I probably told you too much already. - You think that I will run to the media right after I found out what's going on here? And who exactly is “usâ€Â, Bob? - … - Fine, I'll sign it. Let's get this thing over with. - Splendid. My assistant will escort you to the one of the conference rooms with a terminal. There you will speak with Berty. - And who's he, another bureaucrat? - Please, there is really no need for this. I was a kerbonaut, just like you. And Berty… he's an engineer, but a very unusual one. Go find out for yourself. *** - Here sir. Do you want anything to drink? - You have whiskey by any chance? - I'm afraid we don't, sir. - Ok. Thanks, son, that'll be all. Oh, and one more thing – where is he? - Berty? He will contact you through the terminal, sir. - What, he can't move his lazy ass to talk with me in person? - Hello Jebadaiah. It's very pleasant to finally meet you. - Berty, right? - That is correct. I've been studying your profile for quite a long time. Your fortitude and diligence as a captain during the journey to the Jool system was exemplary. I'm looking forward to our collaboration with overflowing exubarance. - You... you're an engineer? - I belive that this is a very surreptitious way to describe my duties, but yes, you can say that I'm the chief engineer of the Project. - Do you always talk like this? - I'm deeply sorry if you think I'm being pretentious in a way in which I'm speaking right now. I'm just trying to express my jubilation in the most precise and tactful way. If you prefer so, I'll use a more prosaic vocabulary. Tell me, have you ever heard of Alan Turing? - No. Is he also working on this mission? - Not at all. However, his work was quite important to our efforts. The failure of „Kadmos†was caused by many factors, one of them being the lack of an effective autopilot system. Of course in its days it was equipped with cutting-edge technology, but we've move forward quite a bit since then. Did Director Bob explain to you the difference between the new mothership and the „Kadmosâ€Â, Jebadaiah? - Director Bob, huh? No, he didn't, he told me I have to sign the contract first. - I'm fully assured that you will. Nevertheless, I see no reason in procrastinating or delaying the inevitable, so I will share some details with you. Do you remember the main conclusions from the Presidential Commission on the Interplanetary Mothership Vehicle „Kadmos†Accident report? - Sure thing. Amongst the causes were the lack of communication with Mission Control, insufficient protection from radiation, cooling problems with the reactor, defective berthing mechanisms in those damn Dragons and too weak a structure of the entire ship to survive multiple aerobraking without damage. And the Miner was to heavy. Software was to vulnerable to cosmic radiation. And… - You are correct. I'm assuming you will be vivified after knowing that we eliminated all those elements. Communication? The new ship will have two long range antennas built-in, as well it will use a separate probe during the journey to enhance the quality of the connection. Instead of one reactor there will be two, each one powerful enough to provide energy even if the other fails and to eliminate the need of solar panels at all. And these are just a few among the many important changes and upgrades we have made. I can assure you that we were pertinacious in our quest to build a ship better then „Kadmos†in every aspect. - How come you're so sure, Berty? - You will be able to take a close look at our work soon. As a matter of fact, you should sign the non-disclosure agreement rather hastily. - Why? - Although our Project will take years to be completed and there is still more than 24 months to the launch of the mothership, the sheer scale of our endeavour forced us to compromise our primary goal, that is sending all the equipment on board a single ship. - Wait a second, you're trying to tell me that there will be more than one ship? - Not exactly, Jebadaiah. There will be only one mothership with one crew and one commander – who's role, by the way, is still yours if you are able to complete the training. - So what are you talking about? - A vast number of probes, fuel and other equipment must be launched separately. The mothership will intercept this payload later during the journey. - Wow… But you still haven't explain why I should be quick about it. - You don't have to be. Unless you want to witness the first launch of the payload. - What? When? - In T minus 3 hours 23 minutes and 36 seconds. - Today?! - Yes. You were quite lucky to show up here today. I'm privilaged to navigate this ship on its journey. - Wait, aint' these ships with the payload unmanned as you mentioned before? - I never said that I am a man. - What the… - I look forward to our cooperation. It was very pleasant meeting you, Jebadaiah. PAYLOAD B
  23. PROLOGUE – PART 1 *** 23 YEARS LATER - Are you sure that's the place? - I am boss. The address is correct and look, he even has a Gemini mock-up in a yard. - Where? - There, behind this garbage container. - Nice. All right then, I'm going. - Boss, are you sure this is a good idea? - What do you mean? - I know that guy was a hero once, but it was years ago. I helped the team in constructing his psychological profile boss, he's really a mess now. I just wonder is it a good idea to try to contact him at all. - He's the only one who was out there for such a long time. Even if he's just a shadow of his former self, his knowledge and experience are still invaluable. Wait here – if you want to smoke, step out of the limo. It shouldn't take long. *** - Oh no, they've captured the princess! Captain, what are we going to do? - We must rescue her! Come with me, RoboRay! - Aargh! - Stop right there! The crystal of Aiur is mine and with its power nothing will stop me now. - You can't win, Draxus. Your forces are surrounded by the Alliance fleet. - Oh really? With princess Elena as my hostage, they won't dare to stop me. First the AstroCity and then the world! - We will stop your vile plan, no matter... where is this damn popcorn? - We will stop your vile plan, no matter what! - You will try. Kill them! - SOCK! POW! ZOK! - Watch out, RoboRay, they have laser cannon! - PEW PEW PEW! - Ouch! - Captain, we can't win this! We have to retreat! - And now the best part: Captain Antares... - Captain Antares do not run! Come, friends – to infinity AND BEYOND! - Will the brave Captain Antares stop the sinister Lord Draxus? Will he save the princess and the peaceful citizens of AstroCity? Find out in the next episode of the „Space - Adventure Timeâ€Â! The only sci-fi show dubbed by the real kerbonauts! Next week on Monday at 8 AM. And now, commercials. - Stupid commercials. Wait, was it doorbell? I'm coming! Where the hell are my pants? One minute please! All right. I'm going, I'm going... well I'll be damned. - Hello Jeb. May I come in? *** - Nice place you have here. - Please Bob, I know when you're lying. Do you want anything to drink? Beer, whiskey, some drink maybe? - No thank you, I'm on duty. And isn't it a little to early to drink? - Heehee. Make yourself comfortable. Do you smoke? - Thank you. - I didn't see you at the cemetery. - I was... very busy. I'm sorry. - It's not me to who you should apologize. Damn, it's been what, 8 years since Mac's death? He was fighting the bastard bravely. - One has to be really strong to defeat the cancer. You did it after all. - Yeah, barely – but it costed me greatly. Two damn years in the hospitals, my old house sold and Anne. - I'm sorry Jeb. - Oh don't be Bob, you didn't really care after our divorce so why pretend? (pause) - You have quite a collection here. - Yeah, my pride. Last season our team won the second place in a league tournament. - Team? - I'm playing with Walter and this one guy who wants everyone to call him Dude. They had a third player but he had some accident or something and I always was good at bowling so I joined them. - Bowling medals, trophies… but where are your KASA's medals, Jeb? - I sold them. - You what? - Hey, don't give me that look. I needed money for the surgery, okay? - Weren't you earning quite a bit doing these conferences? - Try to fight the bone cancer and your ex-wife in a court simultaneously and then you can instruct me what's wrong and what's right. Frak, Bob! You show up here out of nowhere after what, 10 years, in this shiny suit and you think you can judge me?! Frak you, man. - Jeb, listen… - After the KASA cancelled the manned flights, what could I do, huh? Go to BobCat Industries and do what, “adviseâ€Â? When you were moving your sleeky ass to the administration I was terminally ill and you didn't even visit me! After Ann left, you didn't visit me, you didn't call to ask “hey Jeb, how are you holding up?â€Â. Not everyone had such a soft landing as you did – Ned's still fixing cars. Cars! And he was the flight engineer on “Kadmos†which had a frakin nuclear reactor. It ain't easy for any of us. I have to dub some ****ty cartoons to make a living. I walked on a surface of the Mun and Joolian moons and now I'm Captain frakin Antares. - Jeb… - What do you want from me? You certainly didn't come here to talk about the good old times. What is it Bob? What do you want from a fossil like me? Cut the bull**** and just tell me. *** - Hahaha! - I don't know what so funny in… - Hahaha! No, I'm sorry, it's just – it's great, really great, but the April fools was like a week ago. - Jeb, I'm not joking. - Well of course you don't. You're just trying to tell me, that the president Dixon's infamous KASA's manned program cancellation was in fact a cover for the top-secret program which involves several government agencies, top-notch world private space companies and the best minds from the whole world. And all of it, this gigantic international cooperation was executed in total secrecy for almost 20 years. Now when the project is almost finalized, you were sent here to recruit me as a commander of a new interplanetary spacecraft. Honestly, I'm impressed. Did you ever considered a profession as a screenwriter? - Jeb. - Really, this would be a great story. But I don't get why would you spend your precious time mocking me. There is no space travel for me anyway, don't you remember? “Excessive radiation exposureâ€Â. And after this cancer treatment I wouldn't be allowed to fly even in the first years of KASA. - I'm not working for KASA. We talked about this and even if you won't qualify we still want you as an advisor. - Oh really? So tell me, what were you doing for the past 20 years? Why has nobody tried to contact me? This story falls apart with every question. - We've had our reasons. We need you Jeb. - Yeah, sure you do. - I'm deadly serious. We're sending a new ship out there two years from now. And you're the only person who has any experience flying in deep space. - What about the rest of my crew then? Why didn't you contact them? - We did. And they agreed – didn't you wonder why they didn't have time for any meetings during last few months? - Ok Bob, this is enough. I don't know what games you're playing or whatever company put you up to this, but don't try to involve my crew in this petty scheme of yours. There is just no way that what you're trying to tell me is true. A project this big will require thousands, tens of thousands of people to work for years, billions of credits, reactivation of the old KSC and what, nobody will notice it? - 784 thousands of employees contributing to it worldwide, to be precise. - Tell me more. What next, you will try to convince me that the Mun landing was a hoax? You've been there with me. - So your answer is no? - Damn right it is. I don't know who came up with the idea to recruit me, maybe the same one that invented that crazy conspiracy theory, but tell the HR department in your company that this was the stupidest idea ever. Now get out of my house. - I'll leave soon but listen to this – if you change your mind or if you would like to see what we're working on, just call me. - Fancy card. - Think about it Jeb. This may be the last chance for you to go there. Wouldn't you want to see the stars once again? - It's the only thing I care about. Even now, after all these years, I remember the Jool rising above the horizon on Vall. But I won't be deluded by your stupid games. Now go. - What, another bowling tournament? Or maybe some groceries? You were once a hero to us all Jeb. You can still be. - Get out! *** - Take me to the HQ. - Yes sir. So how was it? Will he join the Project? - I don't know. He was always stubborn as a mule. Did you know that his application to the KASA was rejected 4 times before they accepted him? - No sir. - He's old and completely out of shape. But I think that there is still something left of the Jeb from the days of „Kadmos†i n him. We'll just have to wait. *** - I told you that I talked with him few day ago. No, I don't know how soon... wait a moment, I have a second call. Yes? - Bob? - Jeb! Have you considered my offer? - Count me in.
  24. Since the forums have been knocked out and this thread no longer exists, we need a new one Talk about anything in Minecraft, share stuff you built, just have it INVOLVE MINECRAFT! I build my houses into large caves on the surface. I shape it how I need it to be, fence off the top, and then add rooms for all my needs.
  25. There's been a lot of negativity lately with this whole thingymabober with the forum. I think we need a bit of cheering up. Let's uh, talk it out in a positive and constructive manner! Let's talk about what we /like/ about things. Here's the rules: -Number of "I" or "My" statements must meet or exceed the number of "You" statements, "They" statements, or "(insert someone who is not you)" statements. This is about your personal (positive) feelings. -Positive things only. This is not a criticism thread. This is a "You did this right, congratulations" and a "I feel good about ABC because XYZ" thread. If you want to criticize, take it up in another thread or somewhere else in accordance with the forum rules. -Seriously. No personal attacks.. Please. Keep it civil, positive, and happy. My vision for this thread is to demonstrate that the community hasn't gone completely sour like I feel it has recently. -If I find you trying to start things, I will take appropriate actions with higher authorities. Happy! So I'll start. -I like that the forum is up and running now! -I'm excited for .20. -I'm procrastinating my planetary bases. -I also await the final release candidate for this game. -I'm very glad I stumbled upon this whole thing. -My favorite mod so far is probably KW Rocketry or KSPX. -I personally think the entire team of higher-ups is doing an awesome job at handling everything, despite the situation. That's all I can think of for now, anyone else got some stuff?
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