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  1. There are only two threads that appear to be interesting to me in there, and those are both picture threads. They are seemingly a bit out of place amongst everything else as far as I can tell/see, in that they are not similar to the writing threads etc.. I'll say it again, the end user should dictate the "form" of the board, after all it's THIER interest you are trying to grab and keep, otherwise people will simply migrate away/never really stay or just talk about teh game elsewhere. When interesting topics are buried too much no one really see's them, you have to have them in a "common" area.
  2. They are not stupid questions, are just questions that you can not answer, so you invent silly excuses or insults just to avoid them. In your imagination.... you said that we have a theory of everything since 60th, but non scientist in the whole world would claim the same stupid thing. WHAT?? we know """"NOTHING"""" about negative energy, but you said that it has the same properties than positive energy like you were reading only the "word negative" and to you is just a matter of "signs".. OMG.. AGAIN, YOU ARE THE ONLY GUY IN THE WORLD WHO MAKE THIS CRAZY CLAIMS. It does not disturb you the fact that you are ALONE in your claims, that you can not post a single source agree with you?? You have brain damage? I am not the one making claims!! YOU ARE MAKING THE CLAIMS! So is your job prove the things that you are saying.. If you said that unicorns exist, is your job present some evidence or a demostration to prove that. Is not my job try to find a demostration that said unicorns cant exist.. Becoz nobody can find such demostration. Are you really a science person?? Again, empty answers. This will be the same from now until your last responce. The perfect way to avoid them? yes.. said that the other guy is just ignorant and change the curse of the discussion. "we do" is not enought; you need to present some evidence you know?? If you dont wanna spend time typing I guess you can find many sources that support your claim. I will ask again: "we actually do not have any proven theory to merge GR with QM." Look, I will post again my answer so you know what are you answering. I SAID: "A M-theory would also explain all of it about all doubts that scientist had about causality effect, themordynamics violations, possible paradoxes and the true shape of the universe. And maybe a not probabilistic descriptions of particle physsics." Here Brian Greene said the same thing that I do.. Maybe when its finish. Becouse he understand like I understand, that the thoery is not even close to be finish. http://worldsciencefestival.com/blog/ask_brian_greene_quantum_mechanics_and_string_theory You keep talking about yang mills aproximations. But I remember you that this has not point until you tell me how thin needs to be the bubble in its densest part. Ok, then it will be easier for you to just point me the theory of everything. Where is it? come on!, you cant hide in your yang mllls aproximation all day.. In case you are right, I dint know that, But I was searching in internet and I could not find nothing to support your vision. (I dint search much, not much free time here) Maybe you can explain me. The hard of science is to interpret math equations with its relevance with the reality. But sometimes, what it may look like we are using infinite dimentions in some equation, maybe is just an algebraic tool that we need to look closer to interpret it correctly. Ehh? SR it does not said nothing about that light travels in a straight line.. In fact, it does not touch the subject becouse is out of the frame reference of the theory. And SR is based in Minkowski space, that it does not mean that there is not more dimentions. All depends in what frame of reference the theory is working. So you are saying that quantum loop gravity is already prove it? Or there is some sigma 2 or 4 that the theory is correct? Stop avoid answering, if you dont know.. Just said.. I DONT KNOW. Nobody will burn you for that. Yeah, this only prove that 99,9% of sciencist over the whole world, thinks like me. But maybe you know something that every else does not. Lol, you really dint understand the joke or sacarms of my last responce? I thought that how you know so much you would understand what I was saying. But I guess I need to explain it. You said that we may never see a Quantum Turing machine. If you know what are the theorical or phylosofical points against this, you will know that are almost the same theorical or phylosofical points against why a warp drive cant exist. And I was agree. I can not prove that a Quantum Turing machine may exist. But its hilarious that you use this arguments when at the same time you defend your warp drive with blindness. Is not fun? XD Tell me about physsics. Make some calculations, be my guess, If I can not understand them, I know people who can. But dont make me waste time of those people. Just prove the things that you said that you can prove.You know what things we are talking about. Or just post some source that proves the things that I am asking since the begining of this discussion. Or what? More excuses? yeah, duuh! becouse space is expanding, But this does not mean that light speed can be overseed. Becouse light travels over this net of space time fabric. But all the space that is emerging between 2 distant points so their "seems to have superior relative velocities" it does not violates any causality effect or any other effect. The problems arrives if you have information traveling "over this net" faster than light. The problems of your question is "according to what". You need to take the same space time fabric, becouse that is what limits the light speed. Is the whole universe structure. And that is what I am saying when I said that the limit of the universe is the light speed. If you overseed it you out of here. At least that is my opinion until I found stronger evidence who point in a different path. Like some QFT aproximations said, that the bubble would be unstable at velocities close to C. I refuse? I am open to information. And I stand in the fact that light speed can not be overseed. Well I will explain you again, this time slow so you understand.There is not knowledge from the strong point of the word, we can be more sure or less sure about something. But we can never be 100% sure or 0% sure. So when you receive certain information (lets said Quantum Loop Gravity) you attach to that information a knowledge level (lets call it that way so you are happy, I call it a level of trust), so now we can said that we have some idea with certain lv of trust or knowledge. But this can change, more information can arrive that would change that. How can be knowledge if is wrong? We can not even be sure with 100% of trust that some day in the future we discover that the laws of theormodynamics may be different of what we now thoght. I am making the correct questions, you are just evade them in the same way that Harold White does. Yes I know that is not uniform, but we already talk about this. I am asking you how thin is the volume where this big energy densities needs to be confine. To see if my main argument it has some point or not. I AM ASKING THIS FROM THE STARTING OF THIS DISCUSSION AND YOU ALWAYS DODGE IT! What happens with this bubble when is traveling close to the speed of light? I know, inside the bubble is all ok (from general relativity point of view), but what happens in the edges? This is not mean that the negative energy field in the edges are traveling faster than the speed of light? And all the fields are aply to this local symmetry that you mention, but this local symmetry is the one that fix the light speed. So how can other kinds of fields travel faster? I dont know if I using the right words, I am just tired. But you know what I am asking. So you will answer the question or invent some other excuse? more arguments with not sustaint base. You dont have any prove to nothing. Actual science? You are the one who start talking about star treek. I know that, for that reason Q-thurster can have in fact some practical use. ---------------------------------------------------------------------- Resuming... You are in a bubble that blinds you to see the flaws of the warp drive idea. This is becouse you really want to believe it to be true with full passion. Somebody teach you the way to make some calculations using the standard physsics tools and now you believe that you have the key to understand the whole universe. How naive is that? So to your passion problems, we need to add your proud and delusions of grandeur. I make you some questions over and over, beacouse I read almost all Harold White papers, and I could not find any detail. I also know that in some interviews where he was, they asked the same questions, and he did not answer any of them. So here is a prediction. I hope you have a healthy live and live many many happy years. But in your whole live, you will see how this warp drive idea is disprove it, you will witness others FTL ideas arrive, but you would can not see any FTL idea being prove it. Then you would be wonder how such ignorant common guy like me, knew this. Of course, your proud would handle this.. -just luck.
  3. Any chance you might update the Demv Rover series? I prefer them to almost anything I can put together with random parts. Though rovers built with stock parts have their place, I find for general exploration that your series are far superior. Plus all the awesome features you put into them with this plug in. I have done a very rough job of converting them so I could use them in my career mode game in .23 but it is a barely passable job and I don't have the skills to do it properly. I also use the Mk2 and Mk4 with the optional Kethane tanks someone built for them and they are the best looking Kethane transports out there. Thanks for reading this if you do, and I hope you won't mind that I kinda hijacked the plugin thread to talk about the vehicles that use it.
  4. Having read the reasons for the move-(to get people to move beyond GD a bit more) -I reckon it's worth seeing how it goes here. Though we all felt like this: At first. It's an egg? It's a butterfly? Seriously R&D building, I'm making rockets now. I need some space- go talk to the tracking station. Or Jeb. Someone else. Stop following me all the time. Coming together.
  5. @Vladthemad: The only thing lag related that I have changed (for 0.1.6 though, in my ntp-sync branch) is deleting the override for the FRAME_DT_LIMIT. It was set at 1f, which means the game won't slow down until it's running at 1fps. As this is a user setting and I can keep the clocks in sync better, I removed it (Not merged into dev yet). The cause of the lag would be nice to figure out however. @Spider0804: I haven't used scansat personally, but if it's in scenario blocks then it will be saved. 0.1.5.0 did have a bug where the client would reload bad scenario data and resend it back to the server, this has been fixed in dev - but using a workaround (for the moment). @JohannesMP: You make *much* better bug reports then I do . I'll open an issue with a brief description and link to your post. I can give you some answers however 1:47: That's definitely a bug. 2:10: That can only be fixed if a way is found to reload the tracking station list. 2:38: If you reconnect quickly enough, you will run into issue #568. 3:05: That's.... strange. It would have been nice to check if there really was 2 rovers in the servers /listships (this would mean there's a duping bug). 4:00: Vessel updates are sent every 333ms to be exact, nice spot. Actually, I've noticed the 333ms 1-2 1-2 1-2 jitter while docking too. There's more to this bug. As far as the velocity things go, That's one for gimp . 4:42/5:16: I wasn't expecting them to disappear - So they aren't actually duplicated. It sounds like a vessel update is getting in before a player syncronizes - This might be another attempt at understanding the vessel code. 5:34: At least they don't insta-explode now, they fail in a very specific way. I have to link this. (sorry) 5:52: I'd expect the vessel debris to be loaded faster, maybe a bit of #555 (server processing lag) mixed in here. 6:02: I guess #555 could cause that too - But that seems like a bit of a logic / ordering error 7:15: Errr... That's a little too kraken-y for my liking. Speculation: Weird secondary updates sent to each other perhaps. 7:27/8:26: Opening the docking ports can take up to 45 seconds because that's when we send the full vessel again. Sounds like it could be improved by either using some type of "part modified" event or just simply checking the vessel to see if it changed (somehow). 9:14: Well it's an improvement from the early days: . There was talk of using the kerbal AI to actually get the kerbal to walk, but kerbal AI is apparently isn't very smart - Plus do sit on those monstrosities we call "rockets" after all .10:10: Kerbals are dangerous smoking hazards . Err, I have a feeling the kerbal is being placed in the space where he should be, and not actually holding onto the ladder. This would cause badness. 11:05: Sounds like the full update hasn't come through yet, the vessel will still have the kerbal inside of it. 11:18: Ahh yep. Ladder bug confirmed. This video is a really good and clear demonstration of some of the surface bugs. I'd eventually like to see everything listed under the gameplay section of the OP to work without a hitch: Then we really would be able to have drag races on Eve. KMP does have its moments, but it's improving every day. I guess that's why it still has the [wip/alpha] tag. I would love to see a reaction video to this video (or any other "assorted weirdness" KMP video) from squad, because they want to include multiplayer into the base game. Gimp has taken up quite the challenge here
  6. Bring NASA with you, and we'll talk
  7. I'll preface with, all of this is public knowledge, so if I go and say something you never knew, don't go assuming im sharing secrets, cause its all easily found with a little google-fu and a little reasoning. This is a bit long, so if your not inclined, i don't care, skip this at will, its just info. I'll focus on radar as it is in the modern world, and the assumption that much of the techniques used will apply to most active electromagnetic sensors in the future for some time. Radar, if used in space will certainly be vulnerable to these very techniques just as it is now. I will also skip passive systems. So to begin: Active sensors work by sending out a structured signal specifically designed in such a way as to be indistinguishable from noise so that you know with certainty when you hear an echo(found something). A very good example pretty much everyone is aware of is Sonar. Ping! You make noise, and you hear it echo off the target. Radar does the same thing, but instead of sound, its radio waves, and its quite a bit faster. This signal needs to be indistinguishable. You don't want random noise generating a spike that looks exactly like a target. Known as the false alarm rate, this is the ration at which the system will falsely identify noise as a target. So you use a structured signal that is just complex enough that the odds of nature every producing it when your listening for it are so low as to be effectively zero. Thats all well and good, but what about when you have two units near each other with the same system, they'll hear each others echoes and transmissions, and wont know whose echo is whose, and whether the transmissions are targets(since the other guy can hear your transmission, and vice versa) or not. So you need to make the different enough to distinguish. So you use different frequencies. A radar might be designed with a frequency range from 9.8ghz to 10.1ghz for example. So if you encounter significant interference on 9.85, you switch to something else, like maybe 10.05. Its somewhat more complex than that, but that's sufficient an example. this allows you and many friends to use the same radar near each other without blinding each other with interference. So that covered, how would a jammer disrupt it: There are quite a few ways actually, and not all of them are easily tracked. first and foremost, lets begin with intel. We need to know about our enemy and their capabilities. If we do not know anything at all, we have very limited choices for jamming. If for example, you don't know where your enemy is, but you know they are near and they must be jammed, then you cannot aim an antenna at them, as their location is not known. you must instead use an omnidirectional transmission. This hurts your effectiveness since power at the target point is greater reduced, but it allows you to jam a target whose location is not known. If we do not know their frequencies in use, then we are further hampered. We must now jam a very wide range of frequencies in an attempt to also cover the frequencies they are using. This further hurts our average power at the target, as power is being spend on frequencies other than those used by the target. Suppose we do know where they are, but we don't know about their systems. Now you can use a directional antenna to great effect. the antennae might give you, say 35dBsm of gain, well, that's 3162.28 times the signal strength, pretty significant. This allows either that much more noise at the target point, or the same noise at a target point that is roughly 7.5x further away. pretty big deal. This also applies to their sensor. The antenna magnifies their signal, it also magnifies received noise just the same. They also aren't perfect, they still hear some noise from directions other than where they are pointed, but good antenna hear VERY little of such noise. Still, sufficient power will influence the system even when its not aimed at you, this can result in completely blinding the system no matter where it points. Barrage jamming is pretty inefficient as far as the other types go, so lets up the intel. Suppose we also know their approximate frequency bands in use. Now you can focus your power into a tighter range of frequencies. This has advantages other than in jamming as well. if you must barrage jam from 1ghz to 20ghz just to ensure you have an effect on a potential target, then you might be detected by a passive sensor that is sensitive to 4ghz to 6ghz. If your target is only using 9.8 to 10.1 and you know that, so you jam from 9.75 to 10.15, that same passive sensor will not detect your jamming now, as your not using a frequency it is sensitive to. This tightening of the frequencies increases the noise the target experiences because you aren't spreading it around anymore on frequencies you don't need to jam. Im fairly sure the math is incorrect, but the principle at least is correct: if you had 1Mw of jamming spread across 1ghz your putting 0.1w per hz, if you tighten that to 9.75 to 10.15, your focused into a 400mhz band, 2.5w per hz for a noise increase of 25x. But what if we know even more about our target, suppose we also know the rotation speed of their antenna? Older systems must track back and forth predictably. The signal goes where the antenna points, so you listen to their radar, and you can tell its rpm by the detections per minute, since it will only hit you with strong signals when its aimed at you. Phased arrays can electronically steer the beam, so they can aim the signal at points other than where the array is pointed, which can make this impossible to achieve since the hostile radars pattern of painting you might be very random. Now you can upgrade to spot jamming. Same basic idea so far, but you don't have to spend all of your time transmitting, now you can transmit only when they look at you. This allows you to take advantage of something they might have done in the design of their own ship. They don't really want their passive sensors that detect radar to also hear their target echoes from their own radar, so they might not be sensitive to those frequencies. A simple solution is to be sensitive, but ignore returns on the same bearing the radar is aimed at, so now your jamming might be ignored since your jamming will only be detected when the radar is aimed at you. A more advanced system will still detect your jamming, as they used a very specific signal structure for the radar, and you're transmitting noise, they are easy to tell apart. if you know when the radar is aimed at you, its frequency bands, and its transmission length, you can go even better still. now you can perform sweep jamming in conjunction with spot jamming. This is where you do not continuously jam a range of frequencies, instead, you 'scan' through them with your noise. You do not stay on any one frequency at a time, so you do not completely blind a system, but you also become harder to detect and localise as your noise is not all in one frequency making a nice big spike, nor is it a block of frequencies. You may even cross into frequencies they can't listen to causing them to lose your noise intermittently as well. You could randomly bounce(frequency hopping) from frequency to frequency while spitting out noise, causing interference and potentially making the error correction systems on the target go nuts. This can make the system decide its false alarm rate is too high so its become defective, and throw error messages which can mislead crew into not trusting the output of a good sensor. Yet we can still do even better. What if we know the target's signal structure as well as everything else? So now that we know exactly what the target systems transmission will look like, we can offset our jamming by 180° in phase. A quick explanation is in order. Picture waves in the ocean, they are very similar to electromagnetic waves in radar for example. All frequencies do this, all signals do this, you can influence it a bit, square it more than leaving it a smoothly curving peak, but it still must have a peak. A well designed jammer can throw noise that is perfectly inverted, where there were peaks it throws troughs and where troughs it throws peaks. The result is noise. They will still detect something, plenty of power will go back to the radar(you did just double it), but it looks nothing like what they sent out, its noise. They know something is that way, but not how far, or fast. This is the same principle as that behind noise cancelling headphones. And since the noise only happens when the radar is pointed at you, the definitely know a jammer is somewhere in your direction. Before I proceed to an even better result, i'll diverge with a quick bit of ECCM. They know you will try these tricks, and so they design radars with some neat features. For example frequency hopping and large bandwidth. The very simply version of bandwidth, is that is the range of frequencies in use simultaneously by a system. For example if the above system were to use 9950mhz as the center frequency, with a bandwith of 40mhz, it would transmit and listen across everything form 9930mhz to 9970mhz. if you can only jam a band that is 20mhz wide, then the best you can do is to blot out half their signal with noise. At best that's only a 41% decrease in their effective range against you if your just throwing noise. If they can frequency hop, they can simply change to 9970 to 10010 for the next pulse and not experience any noise until you adjust to match, then change again when you do. it could be purely random, 9970-10010 one pulse, 9704-9744 the next, and 9872-9912. if they can do that every pulse, you'll never match them without also know how the number generator is picking its pseudo-random numbers, so your stuck with covering a range to hamper them. Back to jammers. Suppose you know where they are, what frequencies they can use, that they cannot frequency randomly hop from pulse to pulse, can cover their full frequency range and bandwidth, and know precisely what their signal looks like. Now you have some neat tricks you can pull. In effect you can talk directly to their radar, and lie to it, because you can now form a signal that looks exactly like that receive wants to see as an echo. So a little more detail on how they work. In order to detect a target behind another target, use what is called a range-gate. The easiest way to explain it is to think of the radar scanning with a grid. Everything from 100,000meters to 100,005m for example, is maybe considered to be one target, so if it receives two returns that are 4 meters apart, it might not see them as separate targets, it might only see one target that is twice as big, since its detecting two echoes as one echo. the range gate is related to the wavelength of the radar, and its signal structure as there are tricks to improve range resolution. So knowing that, here's the next trick. Deception jamming. In deception jamming you have to be very quick, and very capable, and know very much of your target system's specifics. if you do, now you can start lying to it. In effect, you can read their signals to learn what you need to know, for example which direction they are in, maybe how far away they are(by looking at how strong the signal you received is-modern LPI radars can modify that on the fly per target, so its useless there), and where they think you are. This is not worth it if they haven't found you already for certain. there is no point to giving them a good track when they have none and are unaware you are near. The best indication they have found you will be a switch in the radar signal to a firecontrol frequency/pattern, or a sudden increase in the energy directed your way to provide a stronger signal, or more frequently being painted as the radar spends more time keeping an eye on you specifically. Then what you do is on the next pulse once your ready, you spit back an inverted signal turning it to noise but not quite as strong as theirs. the goal isn't to produce noise at the full strength, but to weaken their signal enough that they lose it in the noise that's already there. Then at nearly the same time you send back a signal that is identical to theirs, but stronger and delayed just a tiny bit. Because you weakened and disrupted their signal, you hope that is dropped, and by giving a signal of your own that is stronger, you hope that is accepted by the system as the true signal. By transmitting a bit after initial reception, you also imply that you are further away than you really are. They can tell sorta where you are by your jamming, but not precisely enough to shoot at with guns/lasers, or to guide missiles to you. the missiles own radar can be mislead exactly the same way, and it will believe you are over there when really your right here and it will miss. if you possess enough transmission power, you can also mislead them in the other direction, into believing you are closer than you really are because you can make your signal strong enough to be believed as an echo from that close in. You just need to increase your apparent approach rate by gradually transmitting a bit sooner and sooner while turning the real echo to gibberish and trying to keep it from being accepted as a target. its important to note the doppler effect at this time. Not only does your timing of the signal matter to where the radar thinks you are, but the doppler effect is very important in determining how fast you are, you need to use this to lie as well. the radar is very likely to reject your signal if you move your self 1000m in 1 second, but the doppler says you only moving at 300m/s. The mismatch will be noted, and it will likely follow that very weak signal that you tried to make it ignore, because that still says 300m/s and is where it expected to find it. Your signal was too different to be believed. you gotta take it slow. Speaking of Doppler, you can also lie about your speed. The radar can track you step by step and work out that its wrong, but a missile is likely to work with what it gets per pulse, which means while you won't defeat a tracking radar, a missile might believe you are moving much faster than you really are, or much slower and use an entirely incorrect lead angle. Coupled with an incorrect range-gate and the missile is almost certain to miss. Still, the missile might only care about bearing, and that can be hard to fool. there is still one better that can be done that i'm aware of. Its merely the combination of both sweep jamming, and deception. Once you have the radar fully deceived and tracking your ghost return you can start introducing noise in an attempt to make the error correction freak out, and if you can manage it, the system will then paint your track as erroneous and drop it, and because it has stopped tracking your real return and its lost in the noise, you are now effectively gone. its easier to keep a weak track than to find one which is why this works, make it stop actually tracking you by lying to it, misleading it with its own signals, while making yourself too weak a return to be redetected, then break up the ghost with noise and mislead the operator into thinking the system has malfunctioned and make him less likely to trust it until it has been checked and found to be operating fine. 1 to 1, you can screw anyone up right good if you can jam them effectively. they'll be unable to determine your exact position even if the jamming itself can give them an approximate position. if they must rely on a guided weapon at this point to complete the kill since those can be sent to approximate locations and then search on their own, if you can also mislead that, it too becomes useless against you, and in the end, whether they know you are jamming them or not, it matters not because they can't locate you well enough to hit you, they might as well be blind for all the good it does them. if your capable of achieving enough width, rapidly enough, on enough frequencies with sufficient power simultaneously, say multiple independant jamming systems, or one spectacularly capable system you can simultaneously do this to multiple sensors at once, and blind multiple units, and then even triangulation is ineffective at more than 'somewhere near there', which isn't enough to shoot at. They then need either enough systems to overwhelm your ability to jam them all, a system that operates outside your specialties so they can remain unaffected, or a sensor that can home in on your jamming. its worth noting your jammer can pull all the same tricks the radar can so that a seeker that's homing on your jamming may need to listen over a very wide range to effectively home in on your jammer since you might be chasing target radars across many frequencies seemingly at random. This means the bandwidth on the seeker may need to be large to accomodate your potential frequencies and keep you detected, this means a lot of noise, which reduces the strength of its detection. if its tightly focused it might not hear much of your jamming and will have difficulty keeping a lock. of course, you could always stop jamming for a moment to see if the missile switches to an active sensor. If it does, reach into your bag of tricks and lie to it to, it'll keep using the radar not realising its being lied to, and will miss. if it doesn't, resume jamming until you must stop to blind the weapon, then maneuver. they'll get a good lock, but your distant, they'll need time to hit you, you need only a few moments to evade, then resume jamming efforts. To put the ball back in the radar's court, AESA(active electronically scanned array) systems make much of this useless. They can almost as a rule frequency hop at random, they can steer the beam allowing for randomising the time between transmissions aimed at a given target, they can use potions of the array for different tasks simultaneously allowing for directing energy at more than one target, or at the same target on very different frequencies or patterns, or to be a jammer and radar in effective operation simultaneously, and they can vary the power output so that the signal is never stronger than it needs to be. These can make detecting the system incredibly difficult, and predicting it near impossible. if you can't predict it, you can't deceive it, nor cancel it, nor effectively counter it with noise on the same frequencies without covering a much wider band. They aren't immune to the above techniques, just very capable of working despite them. I'll approach the ending with a word on passive systems. These are troublesome. they never give you anything, and use what you give them against you. it doesn't much matter what you give them, because its always something. There are few ways I am aware of to deal with such systems. Barrage jamming it with so much noise it cannot find targets. But this leaves a great big spike in the right direction, and if you can't throw energy down the bearings of multiple sensors, you can't blind them all, and they only need them to cross to know sorta where, and two to cross that aren't jammed to know exactly where. Your problem is know where they are, because they are passive, they give you nothing to help you find them unlike with radar that must transmit first. ideally you will know what range to expect them to be able to detect you, and shortly before that you blind them. they are going to know something is over there in a moment anyways, why let them know who, what, or how many? Depending on the system, and how it functions, it may be possible to flood it with false positives much like with radar, but being a passive system, they don't really care what they see, just so long as its something much of the time so good luck with that. I think this is the concept behind IR jammers, they paint the seeker head of a missile with the laser and watch the scintillation of the return then try to keep the laser painted on the same spot on the seeker head to mislead the missile as to where it needs to go. Since the point is off center, it thinks it needs to turn, and with tracking the seeker head, it continues to turn and then loses the original target entirely. For example, turning left and climbing while painting the lower right of the seeker head so it dives and goes right. Timed right it might be unable to correct and hit you even if it never did lose sight of you. Lastly, your left with burning it out. if you can throw enough energy at it, you can potentially damage the electronics which are very sensitive and may not be able to handle it, which is a semi permanent solution to the problem. An array will fail gracefully, which means as pieces fail capability diminishes rather than an abrupt termination of function. Think of that like the pixels of an LCD dying one by one instead of the whole screen crapping out in one instant. Diminished sufficiently the result is the same as effective jamming, but considerably more effort is required. I'll end with: this makes it seem easier than it really is, but if you have a significant technological advantage, or excellent intel, you can make their radar operators go crazy. Old jammers have almost no hope of even interfering with a modern system let alone successfully jamming it in any way thats useful, and old radars have an equally dim chance of coping with modern jammers. When your on equal footing, the possibilities are endless. Given that radar is nothing more than an active electromagnetic energy detection system with limits on its spectrum, i would wager that these principles will apply to any system in the near future, possibly also distant future that also uses electromagnetic energy as its medium, and relies on transmit/receive as its method of operation. purely passive systems are your problem there And finally, im 100% certain the militaries of the world have quite a few tricks no one has ever heard of.
  8. Early in this thread there was a lot of talk about the magnitude of storage. Considering the following two exerpts from wikipedia. "Earlier studies from the University of California, Berkeley, estimated that by the end of 1999, the sum of human-produced information (including all audio, video recordings, and text/books) was about 12 exabytes of data.[26]" "Research from University of Southern California estimates that the amount of data stored in the world by 2007 was 295 exabytes and the amount of information shared on two-way communications technology, such as cell phones in 2007 as 65 exabytes.[28][29]" - coupled with the 1 yottabyte capacity of that funky new NSA server farm they're building that is only meant for the next 100 years of data collection. and using the high likelihood of humanity producing transmittable records for the next 100,000 years... it is wholly impractical to assume anything other than a sneaky combination of the brilliant ideas generated so far in this thread, and probably stuff we haven't thought of yet. From some flakey general knowledge and lots of reading this thread, I would consider a vast series self-repairing factories that produce and repair data-gathering probes, resource mining AI, archival maintenance(from redundancy) AI, and swarm R&D AI - all using gathered material. These factories would be based inside asteroids which are transported from the inner metalliferous asteroid belts to the ice outer asteroid belt+ in order to seem out of place enough to warrant inspection and mitigate some of the complications of stellar evolution upon something as close as the Earth's SOI and neighbours. Utilising the compounding unbridled research capabilities of the R&D AI, eventually a matrioshka brain (or similar analogue) would produce some Clarke Tech that would be able to store (almost an extra magnitude above) yottabytes of data in a completely isolated environment, yet somehow has selective manipulability. So essentially, give aggressive AI control over it's own destiny, and attempt to nail a note to it with the gameplan scrawled on it and a caption saying "please remember us and our achievements in case someone drops by, much love, your squishier, soon to be extinct famly". That's what I'd do, and a great reason to keep me away from AI-related decision making.
  9. On thing is important to mention when you talk about the landing AP (and any other problem with MJ) : do you use the official release or the dev version (and it's release number). The landing AP had some big change since the last official. Later Today or tomorrow I'll release the RCS / Docking AP I worked on for the last 2 night and we will see how it goes. It was working fine late yesterday but I need to fix something I broke in the AP logic. I amazed how hard it is to have the RCS controller do precise burn. It should be easy and yet I had to add damping just so it don't wobble all around while trying to maintain a set speed. I should check again how the RCS available thrust is computed, that may be the root of my problem. I am sure the guy who added it did not know how to do it properly
  10. OK, let's talk about contracts - Will they be randomly generated? Or it will be done in the form of campaign of sorts? - Will we have a choice? For example in the form of three missions ranging from easy to hard - so one can pick a contract easiest, most challenging or most profitable per personal preferences? - Will game track player's progress? I guess it would suck to get a Moho manned landing contract early in career. Maybe PM stands for Personal Masseuse?
  11. So the title probably already confused you, so here's the backstory: When I was a kid, I would watch my big brother play all the popular games on his PC back in the early 2000s. He's the main reason I have Half Life 2, Call of Duty 1, Republic Commandos, Age of Empires 2, and many more. The funny thing is I discovered most of the games on my own years later, as I never knew the titles of the games when I first saw them. It's like a really drawn out scavenger hunt. But I still haven't found a star wars game that I really took an interest in, and I'm now resorting to forums. Here's the main details I remember: 1. It's an FPS 2. You use blasters, vehicles, and a light saber 3. There's an AT-ST in a desert/canyon mission, so most likely post-movie era 4. During a cutscene, the player walks into a bar and starts to talk to the bartender, who throws a glass he was washing offscreen, then shouts, "Jesse!" I remember that specifically because it was really funny for some reason. 5. When you get the light saber, it's on an elevated (possibly octagonal) platform, where walls lower over it when you get too close. You have to get it by getting a running start and jumping onto the platform, outrunning the walls. 6. I'd say the graphics were HL2-quality, and my brother plays everything on max settings. 7. I think the last boss was with a "dinosaur-looking" sith (that's how I described him back then, anyway) 8. Pretty sure there was multiplayer. I've scoured Steam, but I don't think it's on there. Any help is greatly appreciated. Thanks!
  12. Chapter 3: An Old Friend Commander’s Log 12, Day 25: There it is again, the Mün floating past my porthole. It’s a reminder every 40 minutes of the past and yet the future as well. The burn for Münar Insertion is plotted into the Nav Computer and is scheduled in just under 3 hours. Its been almost 2 decades, but I feel like I am finally coming home. ******************** Jeb: Alright folks, today is the day. It’s time to get serious and do what we were trained to do. We might be all comfy and such floating around in this magnificent ship, but out there everything is out to get you. If we work together and be smart, we will all come home. Now, how is the naming of the landers coming? Gerbo: We have a few suggestions that have come in. Jeb: Perfect. What do you have so far? Sid: Gemini. As in the twins. Jeb: Castor and Pollux? Sid: Well I meant it as in Gemini 1 and 2 but that could work too. Hertrey: What about Rigel 1 and 2? Nel: Just doesn’t have a good ring to it. Herrick: Why can’t we just leave it as Lander 1 and 2? It seems so trivial to waste so much time over a couple names. Pat: It’s bad luck to do that! Herrick: Seriously? Bill: It would be nice to have them named even if it’s just to better distinguish them. Pat: And for luck... Jeb: Anything else? All: … Shelgun: What about Apollo and Artemis? Bill: Weren’t they twins as well? Jeb: You bet but what’s the correlation? Shelgun: Apollo was the god of the Sun and Artemis was the goddess of the Mün. Bob: The two most important things in the sky for us. I like it. Jeb: Any objections to it? All: … Jeb: Then I vote we name Lander 1, Apollo and Lander 2, Artemis. Sid: Agreed. Gerbo: I like it. Jeb: Then its settled. Apollo will go down on the Mün commanded by Sid. We make our insertion burn in 30 minutes so let’s strap things down and prepare for it. Sid: Yes, I would like to run the burn at 100% output to test the engines out on this short burn. So the acceleration will be a little over 1G so be prepared for it. Jeb: Perfect. Let’s go to the Mün folks! ********************* Nel: Sphere of Influence has been reached, Periapsis is projected to be roughly 110 kilometers. Jeb: Looks good Nel. Bill, when is our orbital burn? Bill: 3 hours and 20 minutes. Nel: I would like to start up our ScanSat equipment to test their capabilities. Jeb: Good idea, we can choose our landing site from the map it generates then. I’m headed to my quarters, let me know if something comes up. Nel: (over intercom) Sid, are you there? Sid: Go ahead Nel. Nel: Is Apollo ready yet? Sid: Should be, need me to check again? Nel: You can once we are in orbit, no need to worry. We have a burn coming up soon anyways. Sid: Well don’t you worry, propulsion systems are ready down here! Nel: I wouldn’t worry anyways, I trust you with those engines with my life! *********************** Commander’s Log 13, Day 25: She’s beautiful outside my porthole. Just the way I remembered it. I wish I could go down there one more time, but Sid needs to test out the lander capabilities. It’s just Minmus doesn’t sit well in my heart, the past weighs heavy on it. Bob: Jeb, you should come to the bridge. Jeb: I’ll be right there. Nel: Here’s the map we have so far. ScanSat makes great equipment, that’s for sure. Bill: What’s the blip of color there? Nel: The High Resolution SAR Scanner. It only functions at high orbit so it only scanned as we approached the Mün. Jeb: This places looks ideal, lets head down on our next orbit. Nel, go get Sid and Mitburry and suit up. You have a landing to perform. ********************* Sid: All systems powered up, Apollo is ready for departure. Permission to undock Jeb. Jeb: Looks good here, be safe and we will see you in a few orbits. Nel: Bring the fusion engine online. Sid: Already powering up. Mitburry: 200 meters from Orion, we are clear to deorbit. Nel: Firing engine. Sid: Cut engines in 3, 2, 1, mark. Nel: Engine off, now we coast down to our landing sequence. Mitburry: 5000 meters, speed 540 meters per second. Nel: Restarting engine, landing sequence started. Sid: It looks like we are losing some efficiency on the engine, I will have to take a look at that when we get back. Nel: Is it serious? Sid: We have plenty of fuel, no worries. Nel: You just had to find something to tinker with already, didn’t you? Mitburry: 1000 meters, we are on the flight path. Sid: It is a legitimate reason this time! Nel: Not like that one time... Sid: We are not talking about this now. Gear down. Nel: (chuckles) You never talk about it. And that’s a touchdown. Well guys, we are on the Mün. Mitburry: As commander, I think you should go first Sid. Sid: I’m climbing down now. Sid: Stepping down now. Sid: The landscape is surreal, it seems so foreign. Nel: Not the first words I would go for, but that should do. Sid: We aren’t the first ones to come here so I don’t think that applies... Nel: I suppose not. Well, plant the flag, we are coming out now. Mitburry: This is amazing. Sid: Isn’t it though? Have you never been here? Mitburry: Not once. I always dreamed of it though. Nel: Honestly, I haven’t either. Most of us haven’t wandered far from Kerbin orbit. Have you, Sid? Sid: Many times. But the view never gets old from here. Mitburry: It’s so beautiful. Nel: You already said that, you dinglehopper! Sid: Really Nel? That’s the best name you had? Nel: My girlfriend always calls me that, I guess it rubbed off on me. Sid: Sometimes I really worry about you bud... Mitburry: You guys done? Nel: I don’t want to dig this hole any deeper, so most definitely. Were you looking at rocks or something? Mitburry: No, look. Nel: Wow. Sid: It really makes you feel small looking up at our home. Nel: We really are small in the whole scope of things when you think about it. Mitburry: It’s like out of a movie. Only I can reach out and touch it. Sid: And to think this is only the first picturesque view of many we will see. Nel: Do you think we will make it back when this is all done? Sid: Jeb is the only Kerbal I know who could get us back; without him, I fear what the mission will become. Mitburry: Well, I suppose we should grab some samples for the lab and head back in the lander. Orion will be coming back over us in 10 minutes. ******************* Nel: Preflight checks are good, Sid are you ready? Sid: All good here. Mitburry, tell us when to take off. We want to make this rendezvous as simple as possible. Mitburry: Fire engine in 3, 2, 1. Nel: Firing. Pitching over to 45 degrees and beginning our climb. Mitburry: Looking good here, 10 seconds till cutoff. Nel: And off. What's our closest approach? Mitburry: 700 meters. Sid: Well, we can tell Jeb the Nav Computer is functioning well. Jeb: That’s great to hear guys, we see your approach and it looks exceptional. Sid: I guess that means we are in range of communication, I didn’t expect you on the line Jeb. Jeb: Well you know me, always sticking my nose in everything. Sid: As long as you keep us all sane out here. Nel: Killing off relative velocity now. Final distance is 750 meters. Sid: Shutting down engine now. Proceed on RCS. Jeb: I’m counting on you to help me out with that one, Sid. Mitburry: You are on target and closing. 400 meters. Retracting solar panels. Nel: Almost there… Mitburry: 10 meters, proceed straight towards the docking port. Sid: And we have positive dock. I’ll see what I can do for you on that one, Jeb. Jeb: Welcome home guys, its good to see you again. Mission Status
  13. You don't. You just ask stupid questions just to be difficult. That's not winning you any arguments, and only highlights how little you know about the subject. To be honest, I'm starting to grow tired of it. Covered at least three times in this topic. Same as we do about positive energy. How about you estimate stability. Or energy required. Or anything. You just make empty claims again. How about you learn a few things about interpretations before going off to make stuff up again. Like, the fact that all interpretations are equivalent for starters. This isn't like interpreting bible. There is math, and theorems, and a lot of other stuff you didn't bother to even get the basic idea about before jumping to conclusion and start throwing accusations. We do. You are still living in fantasy land. Bwahahahaha. Sorry. Come back when you actually know what M-theory is about and how it relates to standard model. And you're making more stuff up. No, keep going. We're having an excellent and very productive discussion here. Why don't you tell me what local symmetries are, which ones are available to which fields, and how they actually relate to any physical particles. You first. How is anything you've asked relevant to what we are talking about? We had these in 1930s. And since then, greatest minds of the century, starting from Einstein himself, to Dirac, Pauli, Feynman, Fermi, Bohr, Noether, and many less known, but still incredibly talented physicists just sat on their rears doing nothing. Nope. Haven't seen it by that name. I'll keep it in mind. Of course, that only makes it more funny that you don't have a clue what holographic interpretation means. You've read something about them, and you still didn't realize that they have to have more dimensions than observable universe, and not fewer. I've addressed that a number of times. You are arguing purely from your ignorance of how QM and GR work together. We know how this stuff works on every relevant scale. SR also says that light always travels in a perfectly straight line. According to SR, gravitational lensing is impossible. Now, I could try and explain why SR applies to Warp Drive only locally, but these sort of things have been like talking to a wall so far, so why don't you explain to me how SR is supposed to hold in a space-time that's not Minkowski. That's because you don't have a first clue what any of these things are. We've already covered all of these points. Fact that there are other people on internet just as confused as you are doesn't mean that you're right. Oh, good sir, why don't you tell me about the difficulties in quantum computation. Like, why we have a quantum algorithm that breaks factorization problems in poly time, and yet public keys are perfectly secure. Or why we have quantum teleportation, but I still have to drive to work. Maybe you'd like to learn a few things about QM before you start saying stuff? These aren't vocab problems. They are problems with you understanding concepts you are trying to discuss. That'd be nice. You just don't know any. How am I supposed to talk physics with you if you don't know first thing about it? Please, tell me. And you are wrong. There are already objects in this universe that are traveling faster than light relative to each other. So can you please stop talking out of your posterior? In other words, you have your opinion, founded in nothing but fantasy, and you refuse to learn any actual science, or acknowledge observations that contradict it. Good to know. I'll let you work out what I'd say that makes you, because I'd probably get banned for typing it out. You're hopeless. If you don't even understand difference between knowledge and information, there is just no helping you. I've been continuing to answer questions I've figured might be useful for someone else, if they are reading by chance, but I honestly give up with you. Thickness of the bubble varies. Variations depend on particular parameters which also vary. You're asking pointless questions, and you don't even seem to have understanding to realize why they are pointless. So lets try it the other way, explain which part of the theory suggests that QM effects are going to be unpredictable. Something? Anything? No. Because you don't know QM even at undergraduate level. Let alone have any idea what QFT even is or how it applies here. Yet you have the gall to argue with somebody who does QFT for the living. Fantastic. More arguments from ignorance. Awesome. You keep on going with life like that. You know what would help, though? If you didn't disrupt discussion where other people are talking about actual science of it. You keep wanting to drag in unrelated topics which you don't understand anything about. Q-Thruster is just a rocket. It's a type of a photon drive. It does not help you at all in crossing interstellar space. It is absolutely useless if you don't have a matter-antimatter reactor with high efficiency. Even with a nuclear reactor, you are much better off using an ion drive, because Quantum Thruster is such a horrible energy hog, and you'll have better net ISP using actual reaction mass than burning through massive reactors for no good reason. Again, learn some freagin' theory. Start with classical mechanics. You really don't need much to understand why Q-Thruster is useless without all the other technology for which we don't even have a starting point yet, and even with one, you're still limited to fractions of light speed, which is completely pointless on interstellar level.
  14. I think by nature, KSP solar systems will never be procedural. That's just how KSP is set up. Now, does the graphical quality need work? Probably. Remember, the game is still technically in alpha and last I heard, the earliest date even being considered for a beta release (KSP 1.0) is well into next year (March to May). There is a LOT of development left to do, lots of things still on the table. Don't forget that better aerodynamcs, reentry heating, resource mining, and asteroid belts are coming, and there is talk of said belt being off rails! Can SE let you capture an asteroid? Once things like these and better physics come in, then massive IP ships cease to be space worms and KSP goes to a level which I don't think SE can match.
  15. This would all be really cool in video form, too. I'd love to see Kerb cut to a clip like they would on a real life talk show.
  16. CHAPTER 12: WOLF Dean: “Alright control, I’m heading to that depot now. Are you sure the other two have made it safely?†KSC: “Positive. The depot is reading two docked ships; a Hawk and an Arrow. Only the Arrow is showing signs of damage, but that’s just one parachute from what we can tell.†Dean: “Oh, alright then.†KSC: “Just watch out for Buzz. The last time he saw an Elite fighter, he obliterated it. We don’t exactly want him doing that to you.†Dean: “Uh, thanks for the heads up… Wait, haven’t you told him I’m flying up in this crate?†KSC: “We’re maintaining radio silence for the moment. Firespitter activity around that area has been a bit higher than we’re comfortable with. You’re going to have to convince Buzz to not shoot you.†Dean: “Great…†Several hours later… Kenhat: “Buzz, we’ve got incoming!†Buzz: “Son of a--!†Dean: “Buzz, wait, it’s me, Dean!†Buzz: “Like hell I’m going to fall for that, scumbag!†Dean: “No, really!†A warning goes off in the cockpit of the Elite as Buzz targets the ship. Dean in turn targets Buzz to hold a Stalemate. Dean: “Buzz, I promise you, I’m Dean Kerman! Look, to prove I’m not here to kill you…†Dean: “See? I’m out of my ship! I can’t hurt you now!†Buzz: “…Dean? Do you mind telling me what the hell you’re doing piloting one of those… things?!†Dean: “That ‘thing’ is a Firespitter Elite class light fighter that we captured, somehow. I don’t know the specifics of it, but I do know this; it’s going to get me behind enemy lines.†Buzz: “Behind enemy lines?†Dean: “Firespitter has started work on their own space station, Buzz. I’ve been told to infiltrate and investigate, plus gather intel that otherwise would go amiss.†Buzz: “Oh really?†Dean: “I swear.†Buzz: “…†Buzz: “Alright, you’ve convinced me. Do you need to dock?†Dean: “I’ll need refuelling, yeah.†Buzz: “Bring yourself in, then.†Dean: “Is this depot automated?†Buzz: “Yeah. After the first spacedock was destroyed, it was decided to commission this little thing to host military starfighters instead of relying on another spacedock to accommodate us.†Dean: “Fair enough. Keeps any civilians and scientists out of trouble.†Buzz: “Exactly.†Half an orbit later… Dean: “I’m clear, beginning transfer.†Kenhat: “Good luck out there.†Buzz: “Anything you find, report it to us as well as control. It could prove very useful.†Dean: “You got it, Buzz. Hopefully I’ll see you sooner rather than later.†Buzz: “Aye.†One hour later… Firespitter station: “Incoming fighter, please transmit clearance codes.†Dean: “Copy that, transmitting now.†Firespitter station: “Hmm, an older code. I haven’t seen this one for a while. Still checks out, though, so you’re clear to dock.†Dean: “Roger that, beginning docking sequence.†Dean: “Docking successful.†Firespitter station: “We’re refuelling you now. Hey, did you hear about that fight the boss had with Krumer?†Dean: “A fight? What happened?†Firespitter station: “We’ve got the documents here if you want to have a look. Heck, I’ll send them to your ship’s computer.†Dean: “Ok then. Now, what have we here…†<LOADING> <LOADING> <DOCUMENT LOADED> Krumer: “Listen, Director, I want to talk to you about further service. I do believe we are winning against those space-faring fools, and that attack against their station was brilliant. I want to keep the pressure on them.†Miting: “You forget that that attack on their spacedock came at the cost of one of our pilot’s lives, as well as the mobilisation of further military units on their end. To continue to go on the offensive while we’re outgunned would be a fools errand.†Krumer: “You have the money I’m paying you to do this job, so I suggest you invest it in more ships than they have.†Miting: “It isn’t that simple. We don’t have the infrastructure necessary to mass-produce our ships unlike them, plus their weaponry is more advanced. I don’t think that pushing another obvious attack is the way forward just yet.†Krumer: “So, what do you propose?†Miting: “What do I propose? I propose that you get off our backs! You’re pushing us too hard, for crying out loud! Hell, it was your government that initially held us back before you came begging for our help!†Krumer: “Excuse me?†Miting: “You do recall your little raid on our facility, followed by the various sanctions?†Krumer: “Yes, of course I remember that.†Miting: “And then you came crawling to us because you saw that we weren’t giving up as a privateer organisation.†Krumer: “I saw your potential only after the raid and as those blithering idiots at KSC and MSI started really hassling me. I needed to get them off my back, so you seemed like a good choice.†Miting: “Wow, a compliment?†Krumer: “You’ll have no more if you maintain this attitude, Director!†Miting:â€ÂHey, you’re forgetting that you are the one who needs us! I could easily pull out of this contract if I so desire, and where would that leave you, hmm? Sat amongst a pile of criminal charges all directed at yourself. Before you even consider telling me what we should be doing when you know very well that you aren’t funding us near-enough to complete the goals you set out, think about who you are actually dealing with. I’m heading home. Good day, Krumer.†<DOCUMENT END. CLOSING> Dean: “Whoa. I didn’t know things were this delicate.†Firespitter station: “I know, right? I guess we up here are lucky to know such information. That said, we are the pinnacle of Firespitter technology; this station took a while to get prepared, and we need every scrap of information to fight off those KSC guys.†Dean: “Yeah… say, what’s that other ship docked here? I’ve never seen one of those before.†Firespitter station: “Well, obviously there’s the other Elite, but that there is a Scimitar fighter-bomber. Any cap ships that come our way will have a nasty surprise.†Dean: “Sounds good.†Firespitter station: “It does indeed, especially seeing as we have Director Miting and General Haddred visiting the station in the next few days. We need all the help we can get.†Dean: “Director Miting is coming here?†Firespitter station: “Yes, and he is most pleased with the rate of progress we’ve had.†Dean: “I’ll scout the area out once he arrives, then.†Firespitter station: “Good idea.â€Â
  17. lol no im not but i do sorta talk and look like him, luckily for me i put the drugs down a long time ago and i am much smarter than Badger
  18. Per HarvesteR's Talk at Unite 2013, Map View IS the scaled-down version of the Kerbal system which is also used for more distant terrain. Kerbin there is only 600 metres across, and only when the player is on or near the ground, a higher resolved patch of terrain is rendered in a different camera, then blended onto the panorama around the player. This is also likely the source of dodgy shadows of chutes when more distant terrain is looked at through the chute's lines, and when the remote shadow closes in on the actual object as it descends. It's there, then vanishes, then fades back in slowly. So, objects showing in Mapmode have a rather explainable chance to turn up on the surface.
  19. Thank you, I have used ksp.olex before, but "upgraded" to Protractor although I feel like I've lost a bit of connection to what's happening a bit now. I will still use Protractor for now but double check the data before leaving.. I didn't realise that you could hit your main burn straight from orbit. The way the vectors with the encounter vectors look, it seems like you should wait...I have always cleared the SOI and then made my main orbit burn. Clearly I've been making some mistakes there! I'm not sure how I completely managed to ignore all the talk about using the Oberth effect, live and learn though : )
  20. i cant answer your question, but i can point you to someone who can. Talk to youtbe user Nassault (i belive thats how you spell it) he did the pale blue dot vid that was featured a while back.
  21. Well... Without getting into any specifics about something that is illegal to do outside of the military... Jamming is actually very easy. when it comes to the EM spectrum (thats Light -> UHF -> Microwave) ect. all sensors read a "wave" that bounces back. Thats how the Stealth planes work. I'll talk about the F-117 because it's old stealth technology. Basically it prevents the EM signal from bouncing back to the source thus preventing it from being detected. there is also EM absorbing materials. Those are known as "Passive Stealth" Now also some old technology is the IR Jammers. they were played with in the '70's+ Basically you get a very bright IR Source and Blast it out "Blinding" the Targeting source. Now... the basics of IR... it's not heat. it's molecular motion (kinda) Now... a "Cannon" won't work. We'll take your 2.4ghz phone as an example. What is the Actually frequency it uses? We don't know, so what we will do is Blanket the area with with 2.3ghz all the way to 2.5ghz just in case. Well what amplitude is it using? how powerful? can the Target just increase it's gain to get away. can it employ ECCM? (Electronic Counter Counter Measures) with your ECM (Electronic Counter Measures) be able to stealth? Because a VERY simple ECCM method is to just Blow up the ECM. you can VERY easily build a tracking system to target that MASSIVE Radiation coming from you. so as long as your jamming them there missile / turret / Bullet is whizzing right at you following your jamming signal. There is more to it, but much of it is classified and VERY illegal to do. You make a Jammer at home and your toast (it's very easy to triangulate) Jamming is more about fineness then brute force. Look at the AN/ALQ-184 and the AN/ALQ-131 Both currently used and operated by the USAF. I can't go into detail about them but wikipidia as some fun info to think about. http://en.wikipedia.org/wiki/Radar_jamming http://en.wikipedia.org/wiki/Electronic_countermeasure The info there is public info and something to think about. In space, there is a lot of background radiation. so ECCM will be FAR superior. as for visual... There is always a way to see, it's called frequency shift. Also known as signal processing if your IR Viewfinder is being jammed use something else. Every object emits some sort of EM radiation. so if the IR range is being blocked try UV or something else. look at the pictures nasa gives on the sun! 4 other views none of which are the visual light scale. Not saying you can't Jam the target with raspberry but you best know what the target is using before jamming and make sure you can block it all if you want to "blind" them, and thats a LOT of power... Now that the "Can't be done" is over... how to do it. Well, by using a very sensitive direction receiver to receive the active signal from the target vessel, you can active a ECM program, and using a separate system as an ECCM you can counteract the Targets ECM and ECCM to try to maintain the Diversion. as for passive devices (cameras, recovers, ect) thats were intelligence comes in. You need to know what they have, and try to block it, you could use a phasing Light pulse Quickly ranging the Spectrum of light in pulses it won't permanently blind them but it will give a very fast strobe effect reducing the ability of the target to get a clear shot (think of moving with a strobe light, thats similar to what it would be like) by using broad spectrum jamming as well as more precise methods at the same time you could denny the target a few sensors at a time. You would need many systems targeting the different components at the same time. A single fighter could not achieve this feat, however a squadron or flight of them could. assuming each bird was responsible for a different subassembly. a larger ship (Similar to a C-130J) could do more but be less manuverable. a few of them could do the same as many smaller. if you had a destroyer sized vessel you could theoretically have most if not all the ECM / ECCM on that ship, providing telemetry and information to the less hardened fighters. I could go on, but i won't. The ECM field is large and very interesting.
  22. I'm not the best person in the world to talk to scores about, but some suggestions come to mind from what I'm familiar with. There's from Sunshine.Maybe from Powaqqatsi, might not be what you're looking for. from an Eva OST might be useful.Looking more at "The Smallest Piece" for inspiration, there is from another Eva OST, but that might be too fun.((I'm not a weeaboo I swear)) I assume this film is about Kerbals reaching a massive milestone, what emotions do you want to convey along with it?
  23. Cleaning up. Fingers danced over the controls, beeps felt rather than heard as the capsule was depressurized, and displays lit with warnings. 'WARNING- THROTTLE OVER-RIDE NOT RECOMMENDED.' Was prominent amongst them, but others about over pressure on the fuel tanks and dumping Oxygen reserves were flashing, as well as others. "OK, lets get this going." Loddan muttered and hit activate on the panel. It felt odd to be instructing the electronics rather than directly activating the engines, even if the computer itself wasn't working. He felt the ship leave the ground at a steady one third gravity, just enough to break Mun's grip and sail skyward. He then made sure the controls were locked and reached up to open the hatch. "I'm bailing Alpha One. See you soon!" He said as he swung the hatch wide and crawled out. Activating his RCS he threw himself clear and watched as the Escape Rocket soared away overhead. I'd probably hit so hard there wouldn't even be any wreckage! Steadying his flight he burned hard with his Monopropellant to cancel the velocity that the ship had already gained when he bailed and soon he was coasting back to base. On the way down he got a good look of the land with the base, the skycrane... and off far to the left he realized that was probably VKM One. Didn't Jeb refuel that thing? "Hey Alpha One. Mind if I take a detour? If we cart the VKM One back to base maybe I can cannibalize some gear from that? At least it's fully functional." There was a pause on the line and Loddan wondered if they were thinking he was nuts out here or something. "Well, how much RCS do you have in your flight pack EVA One?" Bob replied eventually. "I don't want you close to your limit." "Oh don't worry about that. This is only slightly further than back when Jeb rescued me from VKM One in the first place. Back then I had about half a tank left. This should be easy." "Heh, you want to salvage your old ride huh?" Came Dansey's jovial tones. Loddan rolled his eyes. "Not really Dansey. Frankly I think we might be able to scrap it. Is it even possible to build stuff up here from parts? We could make ourselves a new ship from bits and pieces!" "Er, I don't think that's going to work Loddan." Bob said uncertainly. "We simply don't have the equipment. About all we have here is a simple welding kit and I think it's only good for certain materials. Trying to build something from scratch... we'd need at least both a tig and mig setup, let alone any more complex materials. That doesn't even begin to account for non-metallic assembly that..." "OK OK! I'm sorry I asked!" Loddan interrupted, chuckling. "A simple no would have been good enough." "Well, I can ask Dunkel to see if he knows of a way, but likely it'll take a while to get any of that kind of gear shipped up to us. Something to think about for later, huh?" "Yeah," Loddan said as he circled in towards the VKM One, "Maybe one day we could even be self-sufficient up here?" "One day, maybe. Not today. Supplies will last only so long. The sooner our transport ship arrives the better in my books!" With a shake of his head Loddan settled to the ground beside his capsule and tried to see what was still functioning. *** Seanbur gazed through the window and shook his head. He was really here, on the Mun. Heck, this wasn't even a 'trip', he was stationed here at an honest to Kod Munbase! They were finally doing it, finally extending Kerbals reach permanently off Kerbin! The thought was incredible! "Seanbur, ya seen Caldin laddie?" A burr laden voice called from the hatch out of pod three. "Um, no Gernand. Not since the maintenance check was finished. I'm hoping the systems let us access the science pods soon. I'd like to start work!" "I thought old Jeb had done loads a science in these 'ere crater back when he checked out this area over eight months ago?" Seanbur sighed and looked back out the window. "True, true. There are some things left to do in the area, but not much. Really? I'd like a rover so I can explore and study the regolith of different regions! Think of what we could do. Range far and wide, study the whole makeup of the Mun! I wish they'd get the vacuum proofed wheels working right." "Aye, well last I heard Dunkel had simple wheels down. It was the motors for 'em that were giving him jip! I think I heard him cursing the 'Damned shoddy coils' on the things a couple o' days ago." "Hmm, maybe I could get them to send up a simplistic rover? I mean, if we had RCS on it we wouldn't need motors on the wheels, right?" Gernand blinked. "Ye ha' any idea how much Monopropellant ya'd burn laddie? That's a terrible idea!... Why dinnae I think o' it?" He chuckled, slapped Seanbur on the back and headed back off down the corridor looking for Caldin. Seanbur went back to pining for Lithospheric science. Soon.... Soon... *** Bob peered through the window and watched as Loddan roared up off the ground and 'hopped' towards them. It was a little nerve wracking to watch the engines burn so near the base but Loddan was a pretty good pilot and put the little ship down bare meters from the Base. Bob could feel it through his feet when VKM One touched down outside! Quite a thump! "Good landing Loddan, now get back in here. We're going to go over with Gernand what exactly we're going to do with that ship of yours. There are a few options." "Righty-ho Alpha One. Be back soon, just let me shut it down." "Flight to Munbase Alpha. Do you read?" Bob hit respond on his panel and answered Gene. "I read you Flight. How are things down there?" "Not too good. The council is not pleased at all! They were counting on some nice shots of the transports landing on the munbase couplers for their posters. Seriously though, I think the funding is faltering in places. The Jool mission is fully funded, but, yet again, the council is pushing for re-usable vessels and a less costly launch system." "Hmmm, I hear you Gene. Heck, even Loddan is getting in on it. He was wanting to start building ships up here! You might want to ask Dunkel what we'd need to get started on that. Heck, we don't even know if there are any ore deposits around here we could mine to use!" "Construction on the Mun... and interesting idea. I think I could sell it to the council certainly, but I'll talk to Dunkel and Wernher first to see what they think. I don't want to try to sell something only to find it isn't possible after it's approved! Thanks Bob. So, any change on the Base status?" "No, afraid not. Computer is still down and Caldin had another look at it an hour ago. It's not recoverable. Let us know when the replacement computer pod is ready. We could do with it." "Roger Alpha One, we'll keep you apprised. Right now Best go over a detailed status report for the record now things have calmed down a little." "Understood Flight." Bob said tiredly and called up the base information screens, tying into a laptop to get something operational. OK, have a pen ready? Then I'll begin...."
  24. Up to now, we've all been talking about using a human pilot in the event of an emergency to land the thing. What about other stuff such as life support failures and what not? If it turns into the equivalent of the airlines with untrained individuals going up, how are you going to talk them through improvising a solution to, say, an air scrubber? Its hard to get machines to improvise, never mind if some power failure means you have to save what power you have left for EDL.
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