Jump to content

Search the Community

Showing results for tags 'ksp2br-uiux'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Steps to Replicate: Create a new Exploration Campaign Go to the VAB Launch a mk1 pod "Tin Can" Go and watch real life failed rocket launches on YouTube on the living room TV Attempt to start a science experiment Observed: Starting a Science Experiment is impossible while watching real life failed rocket launches on YouTube on the living room TV Expected: Should be able to start Science Experiments while watching real life failed rocket launches.With. My. Mind... Possible Work Arounds: Get a laptop and take it to the living room. Unhook the computer from the room it usually belongs and move it to the living room. Counters to Work Arounds: Watching a video and watching/interacting with a computer screen at the same time is impossible. For unhooking the computer, without the wires/peripherals etc (especially power) the computer will be unusable in the living room. .ipsImage { width: 900px !important; }
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM: 16GB 1) Loaded a previously saved vessel. 2) Deleted all the stages except the top one with a command pod + heat shield + decoupler + fuel tank + engine. 3) It was a terrier engine with a FL-T200 + a FL-T400 and it showed 450 m/s when the dV calculator was set to vacuum mode. 4) Saved the craft and reloaded it and the dV correctly showed the value as 2,734 immediately after reloading. Before saving and loading the craft I tried changing the fuel levels, reattaching tanks, adding new fuel tanks, etc, which did nothing to fix the problem. It continued to show excessively low values. Changing it to atmosphere mode changed the dV to an even lower value since that would normally be expected for that engine in the atmosphere, although it was still the wrong value compared to after the reload.
  3. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro 10.0.19045 N/A Build 19045 | CPU: Intel Core i7-2600 | GPU: NVIDIA NVIDIA GeForce GTX 980 Ti | RAM: 16 GB Generic Memory Hello, my Navball disappeared after: Setup a launch of craft. Craft loaded on properly (NAVBALL visible). I timed forward to have a day light during start. I noticed that my groups are wrong (vertical decouplers in stage group 2, when engines were in group 1) Placed those 2 groups together. NAVBALL disappeared: Included Attachments:
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3600 6-Core | GPU: NVIDIA GeForce TX 2060 SUPER | RAM: 32 GB Every time a decoupler is used in flight appears to be logged in Flight Report as the Vessel being destroyed. See attached screenshot. Note that the rocket i used had 4 radial and 2 inline decouplers, all of which generated a "Vessel destroyed" message upon activation. I could reproduce the same bug using at least 3 different craft files. Included Attachments:
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 Pro | CPU: i7-12650H | GPU: RTX4070 Laptop GPU | RAM: 16GB With sliding the Bar slightly back and forth teh notes multiply. Included Attachments: .ipsImage { width: 900px !important; }
  6. Reported Version: v0.2.0 (latest) | Mods: Custom Flags | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3600 | GPU: NVIDIA RTX 2070 Super | RAM: 16 GB In the VAB, at the bottom right corner, the five buttons: engineer's report; parts manager; trip planner; action group manager; and kerbal manager, all cause the same bug. When one of the buttons is pressed and held for any length of time, while the cursor is at the edge of the button, it will rapidly spam the beep sound. It seems to be caused by the button and its hitbox changing size by a pixel or two upon pressing. Included Attachments Desktop2023_12.20-01_56_28_50.DVR-Trim.mp4
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 11 Home | CPU: Intel i7-9750H | GPU: Nvidia GTX 1660Ti | RAM: 64 GB You can drag the cursor of the bottom color picker off screen to the right or bottom. The top color picker does not have this problem. Dragging the cursor off screen does not change the color past the max in any way that I can tell.
  8. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 As you can see in the video, while in map view in orbit, selecting a specific SAS orientation or moving the craft does not also move the small shuttle inside the instrument cluster. ----------------------------------------------------------------------------------------------------------------------------------- Anth Edit: Additional Information: When not targeting another craft: Works in Surface Mode Doesn't work in Orbit Mode When targeting another craft: Works in Surface Mode, Orbit Mode, and Target Mode Small Shuttle: Video Evidence: KerbalSpaceProgram22023-10-2819-48-41.mp4
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-11700k | GPU: NVIDIA GEFORCE RTX 2080 SUPER | RAM: 32GB 3200Mhz Corsair Severity : Low Frequency : Always Whenever a "slider" is "selected" (That goes for maneuver nodes and thrust control, that are the ones that have been bugging me but it's probably a gamewide issue, even in settings), the slider will jump to a position where the mouse cursor is in the middle of the button. That is an issue because : - While trying to prepare for a precise maneuver, having the maneuver node jump around unless you perfectly click its center is rough - While trying to execute precise maneuvers, having the thrust control jump from 0 to 6 because you selected it from the top rather than from the bottom (or center) is harsh too I only show the issue on the maneuver node in the video because showing it on the thrust control would make my mission fail, and yes I could have quicksaved but I didn't think about that until now. Included Attachments: 2023-12-2013-34-19.mp4
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: i7 11th gen | GPU: Klueless (Iris xe igpu) | RAM: 16 Title Steps to reproduce: reenter fast enough for heat bars to show up, then press F2. Included Attachments:
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 10, updated | CPU: Intel 37900k | GPU: AMD 7900xt | RAM: 64gig A minor quibble, but this was solved in KSP, it's an easy fix. I wanted to have a colon in the name, for example: "KSP 2: For Science" (without the quotes) and it wasn't allowed
  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 "Cancel" and "Don't delete" buttons? Are they doing the same thing? Included Attachments: .ipsImage { width: 900px !important; }
  13. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 3 3200G | GPU: GTX 1050 Ti | RAM: 16GB 3200MHz So, i tabbed out of the game and tabbed back in to see i had 64610 FPS. Didn't know my PC was that good Steps of replication Step 1: Tab out of game Step 2: Tab into the game Step 3: Free FPS hack Included Attachments:
  14. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 v22H2 (Build 22621.2861) | CPU: AMD Ryzen 9 7900X3D | GPU: NVIDIA RTX 4090 | RAM: 32GB DDR5 5200MHz When you perform the same experiment again after having submitted the results on a previous flight, you do not yield any additional science points. However, there is currently no way (that I can see) to remove these from the research inventory until they are submitted - which takes both time and vessel power. The research inventory should provide a method to remove these zero-science results from the research inventory. Included Attachments: Desktop2023_12.19-20_03_00_05.DVR(online-video-cutter.com).mp4
  15. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 | CPU: i7-10700KF | GPU: RTX2060 | RAM: 32GB Tracking Station's UI can overlap with KSC UI (and hide the view of the Center) when below steps are taken: Load a save file that loads the KSC Screen. Go to the VAB. Grab a pod/part/craft. Launch it. Go to KSC Screen. Go to Tracking Station. The interface should overlap, hitting ESC makes the background view disappear as well. Included Attachments: untrackingstation.mp4
  16. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB I was trying to maneuver the camera using the arrow keys and scroll get a closer look as to whether the kerbal was hovering above the ground but unfortunately I'm not submitting a bug report regarding that as the camera kept on jumping away from what I was trying to screenshot. IDK if this is just a kerbal issue or if it happens with vessels too. To recreate try and manuever the camera to look at where a kerbal is standing from up close.
  17. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB Loading screen text occasionally and inconsistently goes from rendered font into untextured white quads and back during loading, creating a flickering effect. This happens regardless of resolution or screen mode, and I am playing with vsync on. My epillepsy isn't photosensitive so I can't say whether or not it's more dangerous than usual, but it is visually very grating so I wouldn't be surprised.
  18. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 9 5900X | GPU: AMD 6900XT | RAM: 32GB After flying and crashing a plane, I reverted to the VAB. After loading, the screen would only show the frozen VAB display, even while navigating to other places in the game: KSC, Training Center, etc... The game would recognize where you are (the pop-ups show up if you hover your mouse over different parts of the screen), but the background would remain the same. Screenshots: craftFiles.zip .ipsImage { width: 900px !important; }
  19. Reported Version: v0.1.4 (latest) | Mods: EvenBetterTimewarp, Spacewarp 1.4.2, Community Fixes | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 3200G | GPU: GTX 1050 TI | RAM: 16 GB I have a fully built craft, i set up the staging in the VAB, then when i press launch i appear to have "no stages" for some reason. The fix for it was reverting to VAB and launching it. Craft File: Jool-V.json Video Evidence: VideoOnIGDiscord Screenshot: EDIT: On 0.1.5, This seems to happen with crafts with 1 stage. Build a plane/Rocket with one stage, Save it, load it, then launch it, hopefully (not really) the bug should show.
  20. Reported Version: v0.1.5 (latest) | Mods: SpaceWarp, Community Fixes, UITK, Fancy Fuel Tanks, No Seizure Warning, Skip Splash Screen | Can replicate without mods? Yes OS: Windows 10 22H2 | CPU: AMD Ryzen 3 3200G | GPU: GTX 1050 Ti | RAM: 16 GB 3200MHz I was about to record a video on another bug (No Stages), when i pressed Alt+F9, it triggered the quickload and it loaded a quicksave. Is this intentional? .ipsImage { width: 900px !important; }
  21. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD R7 3700X | GPU: AMD Radeon RX 7800 XT | RAM: 32 GB Severity: Low Frequency: High (Every time the button is hovered over in the VAB) The tooltip for the VAB Redo icon appears above and to the right of the button, and not to the right like the undo button. This is likely due to it's gameobject being scaled by -1 on the y axis. tThe gameobject in question can be found at this path. /OAB(Clone)/HUDSpawner/HUD/widget_ToolBar/GRP-Undo-Redo/KSP2ButtonText_ToolsBar-Redo Bugged (Current): Expected: Included Attachments:
  22. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Observed Behaviour: Prograde/Retrograde Indicators are moving based on the other crafts rotation. Expected Behaviour: Navball indicators only move in reference to the two crafts relative positions. Video Evidence: https://youtu.be/rzTCBmVMpTc (27 Seconds) Steps to Replicate: Load TargetInheritorTestSave.json Load again to counter spinning bug Undock the docking port on the left Target the other crafts docking port Change to Target mode. Change to the other craft Push a little rotation Change back to the original craft Results: Retrograde indicator is reflecting other crafts rotational movement when it shouldn't be. Credit: @00Dave For help with getting the perfect way to demonstrate this for the video evidence.
  23. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home 64-bit (10.0, Build 22621) | CPU: AMD Ryzen 5 5600G with Radeon Graphics (12 CPUs), ~3.9GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 16GB Frequency: Med (Happened 3/3 times I tested it (Twice with Suborbital rockets and once with a plane.) Severity: Low (Workaround: Switch to Sea Level Altimeter Mode) Description: I was flying a suborbital rocket and landed the command pod in the ocean. I expected the altimeter (at ground level) to show 0 or negative values once I landed, because it would be at or below sea level. What happened was that the value was not 0 and lower, and a very large number. I think that was the altitude from seafloor, because switching the altimeter to Sea Level mode showed 0 and negative numbers. Steps to Recreate: · Land a craft in the ocean, but before landing, take note of the altitude and altimeter mode. · Take note of the altitude and altimeter mode after landing. The altitude should be positive after landing, even if the altimeter mode is the same. Video Evidence: WhyDoesValWannaKnowTheSeafloor.mp4 .ipsImage { width: 900px !important; }
  24. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 7 5800X | GPU: AMD Radeon RX 5700 XT | RAM: 16GB Severity: Low Frequency: Consistent | Always In the app bar section, icons light (indicating if the window is opened) update only when the mouse is entering or exiting the zone. Two bugs are therefore present; - Keeping the mouse on the icon while it is closing keep the light on - Closing the window and quickly flee out of the zone let the icon's light on, until the mouse reenter the zone to update it. Suggestion: The lights' fade out animation seems to be the same as the window's one. Seperate these two might correct the behavior. Included Attachments: appiconslightdontupdatecorrectly.mp4
  25. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: openSUSE Tumbleweed | CPU: 11th Gen Intel® Core™ i7-1185G7 @ 3.00GHz | GPU: AMD Radeon RX 6700 XT connected via Thunderbolt 3 eGPU | RAM: 32 GB I've noticed that on the latest update, I will sometimes get a notification "Vessel $VESSEL_NAME lost control due to No CommNet Connection." when I switch to the VAB or the main menu. This seems to me like is is probably unintended behavior. I am running KSP2 on Linux under Proton 8.0-4. (Space Peacock note: also happens on Windows) Included Attachments: ksp2-commnet-popup.mp4
×
×
  • Create New...