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S.A.V.E automatic backup system current version: 1.10.0-3173 Have you experienced some kind of major bug in a plugin? Did your save game got corrupt or have you lost all your ribbons in FinalFrontier, because of a single stupid mistake the developer (who is me unfortunately) has made? No? Well, you are lucky then. If you have experienced this, S.A.V.E may come to rescue. This plugin will handle automatic backups of your save games for you to prevent loss of data. As most other software, this software comes with no warranty of any kind. If you use it, you do it at your own risk. All releases until 0.9.11-319 will not backup your ship templates! And a word of warning: I have tested this on Windows only. I do not know, if S.A.V.E works correctly on a MAC or on Linux. Important! Please read! This plugin will store the backups at the location on the file system that is set by the user! It may write on any location on the file system if the user changes the default location. Please keep this in mind, if you are setting S.A.V.E to a different backup location. The default location for backups is: <KSP-HOME>/backup. There is a subfolder for each save game. Each backup is stored in a folder YYYYMMDD-HHMISS. Folders containing a .nobackup file are not included in any backup. So if you do not want to backup a game or a subfolder of a game, just create a file of that name there. Download: Spacedock license: LGPLv3 Features: Completely automatic; it will create a backup after a save Backups can be stored anywhere in the file system ("a king who must say 'I'm the king' is no real king" -a backup on the same hard disk is no real backup) Configurable backup interval Configurable minimal number of successful backups Configurable maximal number of backups Configurable time in days to keep backups Backup of all games at once Restore functionality Automatic backup before a restore is done. Compressed backups Cloning a game from a backup Screenshot: Hints: Setting "days to keep backups" to 0 will keep backups forever (as long other constraints are not violated). Setting "max number backups" to 0 will keep an unlimited amount of backups (as long other constraints are not violated). Setting both "days to keep backups" and "max number backups" to 0 will never delete any backup (not even failed ones). The value of "min number of backups" determines the number of successful backups that have to be kept in any case.
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A small utility I wrote for myself, but maybe someone else will find it useful too. Ever started a new game, and thought "Ah man, I wish I had saved that craft file from my old save, it would be perfect for this job"? Ever find yourself building the same craft over and over again when starting new careers? CraftSaver may be the mod for you! This little utility will allow you to backup craft files from your current save, and then automatically import them into any other saves you use. Instructions (images are spoilered as they are huge): We start by clicking the icon on the Stock Toolbar which brings up the CraftSaver Menu You can change the path the crafts are backed up to (in my case I want them on my OneDrive) - CraftSaver will remember your choice. If you want CraftSaver to automatically update its backed up craft file when you make changes, tick the box (this must be ticked before you click "Save Craft") You must save the craft first through the KSP button - if you forget to do this CraftSaver will warn you. Once your ready, click "Save Craft" and CraftSaver will move a copy of that craft file to the backup location you have specified. And if we start a new save, you will see that CraftSaver has automatically imported the craft files I backed up previously into this save, so I can use them. Warnings/Errata: CraftSaver doesn't care if you've unlocked the parts required to build that craft, it will just dump all of the backed up craft files into your Ships Directory. If you haven't unlocked the parts you'll get the "locked or invalid parts" message. Licence: MIT Download: Github
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I want share an other PRO-hint... Utilize Dropbox to create an automatic backup and revision system for save games, craft files and mods. The reason is, KSP overwrites the persistent.sfs file with each change in the KSP solar system and sometimes you forgot to make a quicksave. 1. go to your dropbox folder and create a new folder for KSP save files -> e.g. "KSPSAVE" 2. go to your KSP installation folder -> e.g. "C:\xxxxxxxxx\KSP" 3. rename the save folder -> "C:\xxxxxxxxx\KSP\saves" to "C:\xxxxxxxxx\KSP\saves_backup" 4. start the console in windows with admin permissions 5. go to the KSP folder -> "C:\xxxxxxxxx\KSP" 6. create a symbolic link -> type mklink /d "saves" C:\xxxxxxxxx\Dropbox\KSPSAVE Now you have a saves folder in your KSP directory, which is linked to the dropbox folder. Copy the backup save into the save folder. If you now play the game, dropbox will make a revision step for each change in the persistent.sfs or quicksave.sfs file. If you messed up you game, quit the game, right click the persistent.sfs select earlier versions and you will directed to your dropbox revision page. Select the version you like and click restore. Maybe this helps someone