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Showing results for tags 'export'.
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Hi, I am attempting to make my first mod. I tried to export my fueltang from in unity and it exports my model but not the texture as seen in the following screenshot. The error as shown on the buttom left reads: TypeLoadException: Failure has occures while loading a type. I am copletely new to modding KSP and working with unity. Can anyone help please?
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I made a model in Autodesk 3ds Max 2018 (student version) and exported it as .dae. I imported it in Unity (2017.1.1f1), made the necessary adjustments and wrote the .mu file. This file is only 89 bytes big (which it definitely shouldn't be), and it does not load my model in KSP (the log says the file, config and texture all load). Is this a common problem, or can you tell me what I'm doing wrong?
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Hello all! I'm making a new cannon for BDarmory. However, I keep getting this error when loading exported model in game. Here's my Unity setup, Unity 4.2.0: The texture is just a placeholder. Load(Texture): TOS/Parts/PDC/pdc (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) d3d11: failed to create staging 2D texture w=150 h=150 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=75 h=75 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=37 h=37 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=18 h=18 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=9 h=9 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=150 h=150 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=75 h=75 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=37 h=37 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=18 h=18 d3dfmt=77 [80070057] d3d11: failed to create staging 2D texture w=9 h=9 d3dfmt=77 [80070057] Load(Model): TOS/Parts/PDC/tosPDC (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A.��.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A.��.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.��.� (.UrlFile �) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Model load error in 'D:\Games\KSP105\GameData\TOS\Parts\PDC\tosPDC.mu'