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Found 3 results

  1. Latest Release Source Sample Craft (also found in WildBlueIndustries/FlyingSaucers/Ships/SPH) Gerra Kerman, test pilot. She liked the sound of that! Here she was, standing in front of her first assignment, parked on the tarmac at KSC. Gerra whistled, marveling at the design and then began walking around the strange aircraft. It had a disc-shaped body easily 6 meters in diameter and over a meter thick. Add the trailing wings, and the aircraft spanned 8 meters. Its leading edges had gray carbon panels, ready to resist the heat of atmospheric entry, with dark heat-resistant tiles trailing the edge. A set of windows followed the craft’s contours, but they only gave a view out the front. As she walked around to the back, Gerra saw a sculpted engine housing that sported a strange looking engine with a sloped ramp. Then she realized that the craft was a transatmospheric vehicle, a flying saucer! Read more... Have you ever wanted to pretend that your kerbals found a crashed flying saucer and then the little green men and women reverse-engineered it? With Kerbal Flying Saucers (KFS), now you can! KFS is a mod that lets you research and build your own custom flying saucers that work within established gameplay mechanics while providing exotic twists. It’s as easy as mixing and matching components to create a vehicle suited to your needs. And with its custom tech tree branch and research experiments, you can simulate your reverse-engineering efforts via the stock science system- and possibly unlock parts early! Kerbal Flying Saucers is inspired by real-world saucer-shaped craft like Avro Canada's VZ-9 Avrocar, North American Aviation's Lenticular Reentry Vehicle, USAF's Project 1794, and Northrop's NS-97. Required Mods: Tutorial Videos More Pics: Waterfall engine configs by @Horizons Aerospace
  2. Welcome. I'll be documentation the colonization of the soon to be released KSS2 interstellar mod for KSP1. This system contains a number of unique and interesting features. Get yourself a nice beverage that tastes almost, but not quite, entirely unlike tea and follow along. I will be primarily focusing on the needful for FTL trips out to the Aethera system. Unless you are doing this in sandbox mode, there will be considerable buildup of infrastructure and resources (particularly graviolium and fusion pellets) to support the 4-9 day trip. Note: My primary mods Blueshift FTL drive KFS gravatic drive Buffalo2 for rovers Pathfinder for habitat DSEV for various ships Other mods: Custom Barnkit: This provides for a Level 4 Tracking Station. You will need this for communication across interstellar distances GU Parts (legacy): In particular, this provides the antennas with the necessary range to talk back to the KSC. This is desired if you are going to do anything with probes. I'm not sure where this can be obtained now. DM me if you need it. Kerbal Attachment System / Kerbal Inventory System : In particular, KAS in conjunction with DSEV has parts that make the construction of a shuttle craft able to carry all the needful to a planet A note for STL cats: Do not think that you can use stock engines for Aethera. If you are new to Interstellar travel, get yourself acquainted with the numerous mods available to provide blowtorches with the required ISP to get you there - and more importantly - settled into an orbit.
  3. I'm moving this out of the forums of @Angel-125 to here as a more appropriate place for these Mission Reports. Bit of context and back story... The Kerbin Admiralty launched and commissioned their first Kerbin Warp Ship KWS-1 "Oh Please Don't Explode" and Valentina was made captain of said ship. On the first cruise to the Jool system, Valentina came out of warp too close to Vall and did indeed explode the ship all across the planet.. Subsequently, --------------------------------------------------------- Huhhhhh.,.. I'm sad to report that KWS-1 "Oh Please Don't Explode" has indeed exploded all across the surface of Vall. Captain Valentina and 6 other kerbal crew who were on a training mission were lost. Warped in too close to Vall, flamed out the warp drive and couldn't recover in time. Sigh! UPDATE: About the same time that KWS-1 "Oh Please Don't Explode" departed on the training mission to the Jool system, KSP scientists and engineers completed development of technology to allow the upgrade of the tracking station to level-4. This upgrade greatly increased the range of the tracking station and distress beacons have subsequently been detected in the Jool system indicating that at least some of the crew were able to get to life pods and eject before destruction of the ship. KWS-2 "Are We There Yet" is nearly ready for launch and it appears that its maiden voyage will be a rescue mission. in a follow-on ---------------------------------------------------------------- Breaking news from the Kerbin Admiralty about the "Disaster At Vall" Following the disaster at Vall with KWS-1 "Oh Please Don't Explode", Lt Chad Kerman was given command of KWS-2 "Are We There Yet" and dispatched with minimum resources to the Jool system to rescue any surviving crew of KWS-1. In a happy twist of fate, Capt Valentina was able to get the entire crew off of the ship before it exploded all across the landscape of Vall and kept them together in low orbit of Vall in hopes that their distress beacons would bring aid. In spite of having no prior experience with Warp Ships, Lt Chad was able to maneuver the ship into an eccentric orbit around Vall with a dangerously close perigee - well inside the warp cutoff limit - and rescue the crew from KWS-1 and return to Kerbin. In recognition of his skill and bravery in this rescue, Lt Chad was promoted to full Captain (5-star) and given permanent command of KWS-2 "Are We There Yet". Having lost KWS-1 "Oh Please Don't Explode" and over 75% of the Kerbin graviolium supply, Captain Valentina was reduced in rank to Ensign (0-stars) and reassigned to Minmus, piloting a supply shuttle. This over objection of some Kerbin Admiralty members who wanted to just "feed her to Jool".
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