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Showing results for tags 'halp'.
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I'm trying to make a mod for KSP that calculates stuff, and I need to access a list of all engines that are unlocked. Then, I need to access instance variables of the engines, such as their ispVac, ispASL, thrustASL, and thrustVac. I don't know if you can tell, but I've scoured the API documentation for a little while looking for something like it. I'd prefer an array of just the 1.5m liquid fuel rocket engines, but I can make a new array if needed. Thanks. I apologize if this isn't where it should be or is formatted incorrectly.
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I think this is the best place to put this. So I'm trying to redo my whole 'Gliese 581' system alteration from last year that, well, turns the stock system into the GJ 581 system. To preserve realism, I'm making the planets all 1/100 their irl mass and 1/10 their potential sizes rather than just putting them into the orbits of the planets of GJ 581. Now there are two planets where this resizing is a major problem: Kerbin, which is now almost 1000 km in radius (it takes the place of GJ 581c), and Laythe, which is about 1500 km in radius. (it takes the place of GJ 581b) Because I've increased their sizes so much the water is literally below the ground, so I need to raise it somehow. I've tried a few different things, mostly messing around with VertexHeightMap, but none of it worked, and the water is still below ground. I'd like some help with this so I can actually finish the mod this time around.
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So I'm running ksp 1.4 with the Making History expansion and the mods; Distant object, EVE, SVE, Kerbal engineer, Planet Shine, Scatterer, and trigger tech(Alarm clock). I'm not sure when It started happening, I just now noticed it, but when I'm standing on the night side of any planets the skybox has no stars. I know that Distant Object mod makes the sky go dark whenever you look at a bright planet or kerbol, but I don't see stars at night. Even looking straight up with a tight FOV. It's really irritating. As a second thing, I was wondering if there is a way to increase the distance at which the Distant object mod shows vehicles beyond 750,000 m? I changed it in the config file but nothing seems to happen.
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Basically what the title says. When i create a new save, it's ok, when i start KSP up again it's just gone. The save folders are still where they are supposed to be, they just don't show up so i can't play them. Version: 1.3.1 ------------------- Mods: KittopiaTech Kopernicus ModularFlightIntegrator OuterSpace (My own, gotta develop it) TextureReplacer and last but not least Alcubierre Warp Drive by UmbraSpaceIndustries Anyone knows what this causes? Do i have to much saves or something?
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So, I need your help. I search pretty large and high res version of the logo of the companies of ksp (mainly Jeb's Junkyard) I need them to put them on rc planes, im pretty sure there would be no downside of it. Thank you for your help, I will make Jeb proud!
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- logo
- jeb junkyard
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Good day everyone, The problem i have is that my vessels won't undock, Even when i press undock the vessels stay connected and the undock button disappears, And the giveaway that my vessels are still connected is that when i try to move the rcs of the vessel that i "Undocked" Still fires.
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Error.log : http://pastebin.com/0tvn7Hwf Output_log : http://pastebin.com/GCrKJH2i PC's just an Intel Core2Duo E5500 @2.8GHz on a G41-M Combo motherboard. No external GPU, about 4 GBs of RAM on a 32 bit OS. It worked fine and then this started happening. Program launches, I see the resources loading in and when the bar's entirely filled up, the program exits. No dialogue
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What modeling program is the easiest for modeling KSP parts? I have a little modeling experiance, but that was ages ago. I have no idea how to get blender to work, but I'm trying to learn it. In the mean time, however, what would you suggest?
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So I only want to install KIS and KAS through CKAN. Of course, Module Manager comes along with that. Only installing KIS does not require module manager. KAS, on the other hand, does. So, while I am fairly certain this is a problem with Module Manger, since I have tried it with many other mods on CKAN and the same problem is happening. The problem is, when loading the game, the loading completely stops at Mk.1-2 Command Pod. I was wondering what the problem is and how could I fix it. Thanks M8
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- modulemanager
- halp
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