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Terras Irradient Introduction: Hello everyone and welcome back to my latest Alt-history series focusing on a "What if" scenario in which NASA pursues a program similar to Apollo. That might sound similar because I've done one in the past where you can find it here, but in all honesty it wasn't that great and I was limited to a completely different solar system/modset - not to mention my interest in KSP dropping to an all-time-low. All things considered this will be a remake of the previous timeline but with better rocket designs that aren't just blatant copies of Eyes Turned Skywards concepts. I also have better visuals now and started making posters just to make it even more believable and somewhat plausible. I hope you will enjoy this reimagination/revitalization Inspiration/Special Thanks: @TruthfulGnome and their amazing No Shortage of Dreams Thread @AmateurAstronaut1969/@Jacktical's Artemis Timeline @Beccab's Integrated Program Plan @Talverd's Chasing Dreams Redux: @Jay The Amazing Toaster's Kānāwai: Ares to Mars And finally @PhazzeeYeehaw on Twitter for their extensive knowledge on the Chinese Space program (see latest post) (In all seriousness you should check them out, all of them have awesome posts and builds) Timeline of Events (subject to change):
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DISCLAIMER I am not a Regular Forum user this is one of the few posts I've ever made. DISCLAIMER I am not a Programmer or Coder I'm knowledgeable enough to understand code functions but I do not write them. --->Steam Post<--- Please Notice: This is a culmination of testing I have done for problems I've seen unanswered at an attempt to allow new comers to understand a portion of what limitations they will have to account for while playing the game there are a lot of quick justifications made without the cold complicated truth of the matter that I feel ColdJ and Lisias down below came in clutch answering. These issues do not make the game unplayable it just makes it confusing to understand why, for some (myself included), without a "first page" understanding of the issue especially with the dozens of posts with hundreds of comments of fragmented information. The Game in its current state is having certain problems that are bound to occur if you are interested in it and want more out of it. hopefully the comments to this post help clarify both the argument and the lack of a resolution for the issue. Additionally here is a link to a post by Lisias going into detail about the KSP Source code Legal issue. "And this is terrible." Whats The Problem So I've been doing some mod testing to create a modpack that runs stably and I have run into the issue I keep seeing casually ignored that stops this game from being modernized. The RAM Yes its talked about plenty but don't see anyone talking about the real problem and with the release and failure of KSP 2 something should be done to bring back KSP 1 so its not just its base gimmicks. What I've Noticed The main thing I noticed, KSP is loading all stock assets, old assets, DLC assets essentially the entire game plus all the mods you install. Then it is loaded into Cache on RAM instead of pulling from a caching file on storage so at all times the entire game is loaded on ram, not the engine, not the current assets, everything minus like maybe a Gig, and thats not including the doubling bug. Currently I have an install over 16 Gb and it is pulling 8Gb RAM at the Main Menu, 14Gb at KSC, VAB, and Luanchpad. Of course as I'm writing this its being on its best behavior but it will reach 20 Gb when it boots and at times almost 30 GB while playing and my computer doesn't freeze out but SignalRGB breaks, Youtube Breaks and whatever else depends on the same rendering instruction sets as KSP. What Does That Even Mean First it means don't B!#@h about there being to many mods that isn't the problem never has been the game runs perfectly fine with several hundred mods. The problem is KSP is doing something most other games avoid which is loading the entire game repository into ram.... its why your latest COD game can be over 200Gb and not use well (ill do a quick guesstimate in comparison the the game content to cache ratio of KSP) 168Gb or so in RAM. So while people are trying to back up the statements of you have to many mods or its simulating an entire solar system understand that's not how it works. KSP is storing ALL of the game files in RAM to be swapped in and out of the game instance and simulation runs on CPU "~most likely" and the data is stored in a sub 100Mb file. KSP needing any more resources outside of the capacity of the game itself is unfounded. Whats Going On Then In plain text KSP is loading all assets on runtime into RAM disallowing future expansion for modernization. On top off that a reoccurring bug, acknowledged by the community and only truely addressed "recently" in a single thread, causes the game assets the load twice or even three times into RAM on warm up which can lead to PC wide stack overflow Crashes with 1.12+ Versions of the game. Thread mentioned: https://steamcommunity.com/app/220200/discussions/0/3392923906939515058 What Should We Try What would work the best is if managed to convince what remains of KSP 1 Development to Modders find a way to implement a advanced bootstrapper that integrates with LODs and Occlusion Culling checks so when game assets are loaded at launch it would simply be for a asset check then it will call assets during gameplay rather than packing the RAM up before hand. Essentially the game needs a system to call on assets when they are needed instead of the old fashion method of load everything and don't worry. Maybe this is something modders can work on simply we need something to at least patch the bug currently happening cause at least my computer (not a potato) cant handle the game taking wayyy wayyy more resources than it needs for any reasonable purpose I've been getting flashing screens, laggy windows issues and more. Mostly, just Brainstorm Right now. Ok That's All I've Spent my time organizing and setting up my game plenty of reinstalls over the years and I'm hoping to be able to play at some point without the game breaking my computer. I've gotten it stable so far but at this point its seeming like a game you need a special dedicated computer to run. Anyways that's my Bit, for those who need it Specs are Below (not that it really matters in this context) ~SPECS~ OS - Windows 11 CPU - Ryzen 7 5800x @ ~4.62 - 4.75 Ghz RAM - 32GB @ 3.2Ghz GPU - MSI Nvidia RTX3060Ti 8Gb GRAM (Full while running) Programs tested with running - Chrome (Unstable - especially YT) - Discord (Stable - Can even Stream) - SignalRGB (Unstable - Theme Engine crashes clogs rendering instruction sets even bugs out CKAN - OBS (Stable maybe - didn't test much) - Ableton (Stable - I use this for Mic and audio input) - Focusrite Scarlett drivers (Unstable - un-syncs device audio clock I get BSODs in ARMA3 because of this guy) - Task Manager - (started to skip update repaints) P.S. As of Writing this the ram usage has dropped to 11.5Gb giving me reason to believe the game has the implications to achieve what I am proposing but is using the utility's to a very poor margin. And I should also Address, Caching files don't get cleared quickly. enough
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Intro I've always been intrigued by Post-Apollo concepts and alternate timelines including AAP (Apollo Applications Program) and others like David S. F. Portree's NSOD's timeline and Eyes Turned Skywards; So I wondered what would Apollo look like in a modern setting based around mid to late 90s This timeline won't just include Apollo (which I will have my own take on), it will also include other things like Space stations and uncrewed missions and so on Note: This alternate timeline takes place in the Tempus System - A part of the Beyond Home mod by @Gameslinx Main Inspiration @TruthfulGnome's Awesome No Shortage Of Dreams Skylab Alternative History @Jay The Amazing Toaster's Kānāwai: Ares To Mars @Talverd's Chasing Dreams Alternative History Shuttle Timeline nik "hound" proxima on Twitter for the title name suggestion, Check out their Proxima AH as well https://twitter.com/defconlove?t=nb89xicwfRXQ-tXG6DQ-zw&s=09 And The Mod Creators who contributed to the parts used in my builds
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About me - Introduction to the topic - Even though we know a lot about space, and are extremely advanced to know stuff, there is something holding us back. We have only sent man to the moon and nowhere else. And we are a lot far behind than our thinking, and in someway our seeds of doubts and community problems is stopping us. I know many of you may disagree, but yes I do point out that I am not completely right about this. My aim you see, is to improve space travel, by using the best methods. Note that I just wanted to improve the technique, but philosophy before is a must, heh. Please note that to add your ideas and thinking to this thread in a kind way, don't be hypocrites pls <3 The main aspects are - 1) Philosophy/Society 2) Techniques Philosophy If we see humanity from a perspective, we can see the world is a bit bleeped up. People are deep in philosophies which only makes a person deep in doubt and without any motivation, even when they think that they are right (may contain irony). People are overly sensitive for everything, even the wrong. Wanting equality for those who are not normals (gay people and all are normal, I am not pointing them out lol, I'm pointing out the hypocritical backward thinking people who are sadists, and are mostly found everywhere as well as always create barriers in development through their pointless but non arguable ideologies) and we fight for equality of groups RATHER than individuals. There should not be an organisation specifically for blacks, women or stuff, but an organisation for only the individual who is suffering as just fighting for groups is not easy as people misuse it and create even more inequality, and people with idiotic ideologies come in it and misuse it as a weapon. This will only bring us together and solve bigotry issue in the world. We be more aligned towards knowledge and creativity and science! Be happy together in a delightful world. See the point is not to make the world completely good because that's impossible, but to make it more comfortable for evolution to take its pace. Techniques Back to topic, first of all I have this dream of making an "International Space and Analogy Organisation" where we unite as species, all the space agencies of the world, combining the best of technologies, combining the best of technologies to create even better technologies! I also made a logo (yea I do graphics) - http://i.imgur.com/ff0riIJ.png Now the main tension, many of you might know that rockets were not always the best method to get into space and were solely made to win in the space race. You may also disagree, and you are good at your points, still, there are better methods such as spaceplanes, spacehooks, nuclear pulse propulsion, space bridges (idiotic imo) and spaceguns (serious g's will be taken) The problem is that when we need to launch a rocket, in order to go to another planet, we compromise a lot, as 80% of the rocket is fuel. And due to that we are not able to create a comfortable ride to outer space, even the fuel is 60% used when we get outta orbit. Satellites are different, I am talking about man in space. So how do we not compromise too much, but still have reusable methods of interstellar travel with minimum effort? The answer is mother ships. How you ask? there are 3 components of this - The Explorer and The Mothership and The Rescue ship Mothership - If we part by part build a fully functional mothership (not too big, but enough, you see we will make it as small as possible but still it will be so big that it could not actually be sent into space through rockets, but in parts) just like we built the ISS, and the mother ship will be the "International Space Mothership (ISM)" which will be upgraded with the best of technologies again and again, and it can travel between planets easily, as all the effort of the world will be on this, and it may not fail. When not in use, it will orbit the earth. The con is that we would need to keep it safe, so we can send someone from the ISS to take care of it and constantly send probes to keep it intact. Another problem is that there is over 30000 pieces of debris which travel at speeds up to 23,000 km/h around the earth, which is again, dangerous. We can make the ship circular to create artificial gravity through centrifuge Example - https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQJO6P4CrEDb1kEnJxZW_qwz1ESLNzMtuUXlwk6m2ZsHgg5TtbR Explorer - To keep it simple, It will be more like a space plane which is like a drone - rocket (Hey, aerodynamics doesn't work on all planets, some places stuffs extreme as hell. See neptune) (and it is an SSTO Plane-rocket- drone) and can easily get into orbit or outer space, it is not just a plane but works more like a plane and a lander, and can maneuver almost everywhere. Example - http://www.starshipmodeler.co/gallery16/dh_021215_lander_h1.jpg Rescue ship - Keeping another backup ship in orbit to sent if events turn out like "The Martian" Similar to interstellar, if you have seen the film. Just imagine, we can actually do it but still we aren't. I guess, I might be wrong, but still we can do it and it is one of the most easiest ideas I have (easier said than done, btw) and would be so easy to colonize planets. I am would love making this a megathread, Please give your ideas below, and correct me if I'm wrong. Also, please explain some science too, in order to prove this all. I would love to have all your ideas.
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