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Showing results for tags 'north kerbin dynamics'.
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North Kerbin Dynamics Renewed Credit FOLLOW INSTRUCTION LISTED IN THE INSTRUCTION FILE Supported version: 1.12.X REQUIRE CONFIGURED BDA+ (INCLUDED IN 0.1.0) The original NKD mod adds an arsenal of new weapon, Bomb, Missile, Gun Turret and more, But sadly, the mod has since not been updated, And I was the one who once wanted to test these nuke, But sadly could not, So After I figured out how to fix all of the bomb and guns, I decided to publish it! DOWNLOAD HERE Discord https://discord.gg/EguWxXw Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) Support Harpwner(It make Jeb happy that he will get more nuke to test) Original Topic Changelog All the file are from harpwner and some bomb model were from uprise951 Source https://github.com/dogevspenguin/NKDR north-kerbin-dynamic
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My North kerbin weaponry mods nuclear bombs have stopped working. It is only the bombs as nuclear rounds and rockets still work. I have tried deleting .dll's, re installing BD armory/NKW and installing different versions of each, as well as verifying KSP's cache, I would love to know if anyone can help with the bombs, as its really pitiful to see a tsar bomba hit the ground and spit out a tiny explosion that does nothing.
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Hello there, I've recently started modding KSP again, and I wanted to try out BDArmory and its addon mod North Kerbin Dynamics. As you can probably tell from the thread title, I've been having an issue. I've managed to install BDArmory, PhysicsRangeExtender and North Kerbin Dynamics in the most recent version of KSP. The items were all in working order, as far as I could tell, but I was missing a very important one: the Weapon Manager. I've re-installed the mods countless times, but the problem keeps reoccurring. I have either been downloading outdated versions of the mods, or I am doing something wrong with the installation order. If any of you could provide help, it'd be nice.
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- bdarmory
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I am having problems getting NKD and BDARMORY explosions to show up. I'll show you an image of my gamedata. P L E A S E H E L P M E. GAME DATA: https://imgur.com/CospfaQ
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Recently, North Kerbin Dynamics got an update in which Harpwner claims he "fixed the explosion effects." Before the update, I thought that the explosions were fine and nothing was wrong with them; the sphere and tall part below it (sorry for not knowing what they are called) would rise up high into the air and the circle-shaped base part would stay on the ground and expand. Eventually, all of the parts would evaporate after about 20 or so seconds. However, after the update, all 3 of the parts would immediately start to sink into the ground and they would never evaporate. Keep in mind that I have not installed or deleted any mods ever since the update. Here are 2 videos of this in action: Video 1 and Video 2. Here are the current list of mods that I have installed: Adjustable Landing Gear B9 Aerospace BDArmory CAL Crossfeed Enabler FASA Firespitter FS Hangar Extender Kerbal Dynamics Kerbal Foundries Kerbal Konstructs HyperEdit Klockheed Martian Gimbal Infernal Robotics MechJeb 2 and MechJeb 2 Embedded NAS North Kerbin Dynamics NovaPunch 2 PEW-R-11 Procedural Dynamics Procedural Fairings Procedural Parts Smoke Screen SpaceY Lifters Take Command TweakScale Vessel Mover Virgin Kalactic WASD Camera Editor
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