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Showing results for tags 'proceduralparts'.
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SmartTank Automatically scale tanks from Procedural Parts to fit a specified TWR. Dependencies: Module Manager (forum thread) Procedural Parts (forum thread for 1.3.1 and later, previous forum thread) Download: https://github.com/HebaruSan/SmartTank/releases/latest Where to report bugs: https://github.com/HebaruSan/SmartTank/issues Source and documentation: https://github.com/HebaruSan/SmartTank Localization: https://github.com/HebaruSan/SmartTank/tree/master/assets/lang License: GPL v3 Credits and acknowledgements: Language Translators Spanish Fitiales Icon from http://fontawesome.io/icon/rocket/ http://fontawesome.io/icon/arrows-v/ http://fontawesome.io/icon/arrows-h/ The textures in the animation and my sig are from Enceos's Kerbal Hacks pack
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something that might be useful in the science colonies or interstellar update where you might not be able to make 5000 part crafts or base's so you would have 1 truss or panel that fits your length, instead of 50 parts to fit in that one area if you know what i mean the trusses could be extended only length wise and not increase in size or height, but have different sizes like you do now, xs, sm, md, lg and xl other post https://imgur.com/gallery/Vro8FA6
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- vab
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A few ideias on how I would improve EAS-4 Strut connector based on my own experience of gameplay. Instead of selecting two parts to be connected, it would be a better idea if you could place two standard base connection on both parts and then linking them together. This way both ends of the structure would be always fixed on each part, I think this would work better with moving robotic parts. Allow multiple connections between the structure bases. Maybe this could be a tweakable feature for the player to choose between up to six connections nodes. With this solution it would be possible to create geodesic structures. A tweakable option between fixed or free rotating base would be nice. Maybe the player could even choose which axis should be free and which should be fixed. Make struts physical objects, and with higher crash tolerance. This would make possible the creation of roll cages around rovers, keeping kerbals safe. Struts mass should be relative to how long the strut is.
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Procedural Tanks Not Draining
FUN2291 posted a topic in KSP1 Technical Support (PC, modded installs)
The staging area of the editor doesn't even show 0 m/s, it shows nothing at all for DeltaV. And the engines won't fire on the pad either. PLAZ HALP.- 3 replies
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- plzhep
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So I downloaded Procedural parts, however I have come across an issue. lets use the fuel tank for example. it has a default size of 1 meter. I can barely get it to fit the most basic, early-game parts, and therefore it's not very flexible. it seems to cap out around 1.15 meters maximum, and that same 1-meter-wide width you start with at a minimum. it's also very inflexible length-wise, barely able to change length as well. i'll attach pictures of the minimum and maximum fuel tanks, to give you a better Idea what i'm talking about. I have tested this on career and sandbox modes, and with other mods present (the one most likely to cause errors would be Near-Future Construction, or ProceduralDynamics (Procedural Wings)). can't figure out how to attach screenshots from my computer. oof.
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I've been trying to install the rp-1 modpack for 1.8.1 and i followed the guide closely "https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1" but after starting a new save i noticed that all procedural tanks have pitch black textures, i tried to install manually and change versions of the textures unlimited mod that is listed as a possible cause for this problem but nothing changed, so i decided to come here and ask for help :) . if u guys need anything from me to help solve the problem i will be happy to assist.
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I love this game so much but I found one thing missing. I was wondering if there was a mod for 1.2.2 that has a structural plate that you can shift and morph like procedural wings. If not, if anyone would be kind enough to provice a step-by-step to modifying or adding the part myself. If not, pointing to something to help me do that, would be very nice. Thank you all in advance.
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- bdarmory
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